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TOPIC: 2021 Cleric Relic & Legendary Feedback

2021 Cleric Relic & Legendary Feedback 4 years 3 months ago #1

Please only include feedback about the Cleric's proposed Relic and Legendary here.

UPDATED:


Holy Smite: Once per game (during a combat and as a free action) the Cleric can call forth from her deity for Divine Intervention to smite a foe. Once this smite is announced, the Cleric makes a combat slide (during normal combat) against any evil monster, and if she hits the following happens depending on the base number slid.

17 or under = all the other characters' weapon tokens are read by the DM (to figure damage) as the best possible result as far as the highest amount of damage. No special effects by the other player's tokens are triggered -- like with a starburst surrounding a number unless that number was also slid naturally. Only the max damage is done...unless the special burst number was naturally slid by the other character(s). Also, any monster can be criticall-ed that round.

18-19 = as above but the critical range is extended to 19-20, and any monster can be critical-ed.

20 = as above but the critical range is extended to 16-20, any monster can be critical-ed that round, and the Cleric is raised to full hit points.

Thanks!

truedungeon.com/files/Transmuted21beta.jpg
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
Last edit: by Jeff Martin.
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2021 Cleric Relic & Legendary Feedback 4 years 3 months ago #2

Necklace of Sacred Beads: I'm a little worried about the wording on the Relic (and the like-minded rare). The wording should simply read "Heal all allies 10hp 1/game" instead of including a trigger. This is a boss room/ pre-boss room ability, and we don't want players holding onto their Lv.1 spells until then.

Druegar's Sacred Necklace: By Pelor's Grace, please bring back Divine Intervention. And can we still have Restore Spell/Power as a free action so players will use them more.
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2021 Cleric Relic & Legendary Feedback 4 years 3 months ago #3

What does Holy Smite do?
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2021 Cleric Relic & Legendary Feedback 4 years 3 months ago #4

Aothos wrote: Necklace of Sacred Beads: I'm a little worried about the wording on the Relic (and the like-minded rare). The wording should simply read "Heal all allies 10hp 1/game" instead of including a trigger. This is a boss room/ pre-boss room ability, and we don't want players holding onto their Lv.1 spells until then.


I guess I am going to be the negative nancy that comes in to comment on this.

The 1/game heal seems extremely strong. It's more than triple the Bard's group healing ability and we've already had tokens for healing nerfed for being too strong. Maybe 5 to all players as a free action 1/game?

Not my class, don't want to piss on your token, just seems like a risk of pushing healing up too far. 100 points of healing 1/game seems a touch extreme
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2021 Cleric Relic & Legendary Feedback 4 years 3 months ago #5

Arcanist Kolixela wrote:

Aothos wrote: Necklace of Sacred Beads: I'm a little worried about the wording on the Relic (and the like-minded rare). The wording should simply read "Heal all allies 10hp 1/game" instead of including a trigger. This is a boss room/ pre-boss room ability, and we don't want players holding onto their Lv.1 spells until then.


I guess I am going to be the negative nancy that comes in to comment on this.

The 1/game heal seems extremely strong. It's more than triple the Bard's group healing ability and we've already had tokens for healing nerfed for being too strong. Maybe 5 to all players as a free action 1/game?

Not my class, don't want to piss on your token, just seems like a risk of pushing healing up too far. 100 points of healing 1/game seems a touch extreme


I can see your point to some degree (I think its intended for Hardcore+ play, with the increasing frequency of enemy AoE attacks); my issue was with the Trigger on these tokens. It seems very 'right out the gate' style, and should be intended for when the party actually needs it. Tying it to such criteria may lead to annoying game play issues.
Last edit: by Aothos.
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2021 Cleric Relic & Legendary Feedback 4 years 3 months ago #6

That being said the ability to cast ALL first and second level spells as free actions is amazing! That gives you the free action bless/etc you were asking for and more so you can slide and heal at the same time. I think it's a really great power. Very awesome :)
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2021 Cleric Relic & Legendary Feedback 4 years 3 months ago #7

Aothos wrote: Necklace of Sacred Beads: I'm a little worried about the wording on the Relic (and the like-minded rare). The wording should simply read "Heal all allies 10hp 1/game" instead of including a trigger. This is a boss room/ pre-boss room ability, and we don't want players holding onto their Lv.1 spells until then.


+1 Agree.

The placement of the ampersand makes it sound like the first 3 lines of text are 1/game.

Making 1st level and 2nd level spells free actions was an elegant way of enabling Restore Spell / Restore Power to not take up an entire turn.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C
Last edit: by dokkaebi.
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2021 Cleric Relic & Legendary Feedback 4 years 3 months ago #8

Aothos wrote:

Arcanist Kolixela wrote:

Aothos wrote: Necklace of Sacred Beads: I'm a little worried about the wording on the Relic (and the like-minded rare). The wording should simply read "Heal all allies 10hp 1/game" instead of including a trigger. This is a boss room/ pre-boss room ability, and we don't want players holding onto their Lv.1 spells until then.


I guess I am going to be the negative nancy that comes in to comment on this.

The 1/game heal seems extremely strong. It's more than triple the Bard's group healing ability and we've already had tokens for healing nerfed for being too strong. Maybe 5 to all players as a free action 1/game?

Not my class, don't want to piss on your token, just seems like a risk of pushing healing up too far. 100 points of healing 1/game seems a touch extreme


I can see your point to some degree (I think its intended for Hardcore+ play, with the increasing frequency of enemy AoE attacks); my issue was with the Trigger on these tokens. It seems very 'right out the gate' style, and should be intended for when the party actually needs it. Tying it to such criteria may lead to annoying game play issues.


Agreed. It seems a bit odd to link it specifically to a level 1 healing spell. Letting it be a free action 1/game with no trigger makes it more useful.
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2021 Cleric Relic & Legendary Feedback 4 years 3 months ago #9

Arcanist Kolixela wrote:

Aothos wrote:

Arcanist Kolixela wrote:

Aothos wrote: Necklace of Sacred Beads: I'm a little worried about the wording on the Relic (and the like-minded rare). The wording should simply read "Heal all allies 10hp 1/game" instead of including a trigger. This is a boss room/ pre-boss room ability, and we don't want players holding onto their Lv.1 spells until then.


I guess I am going to be the negative nancy that comes in to comment on this.

The 1/game heal seems extremely strong. It's more than triple the Bard's group healing ability and we've already had tokens for healing nerfed for being too strong. Maybe 5 to all players as a free action 1/game?

Not my class, don't want to piss on your token, just seems like a risk of pushing healing up too far. 100 points of healing 1/game seems a touch extreme


I can see your point to some degree (I think its intended for Hardcore+ play, with the increasing frequency of enemy AoE attacks); my issue was with the Trigger on these tokens. It seems very 'right out the gate' style, and should be intended for when the party actually needs it. Tying it to such criteria may lead to annoying game play issues.


Agreed. It seems a bit odd to link it specifically to a level 1 healing spell. Letting it be a free action 1/game with no trigger makes it more useful.


I just know that eventually a player will accidentally forget about the trigger and top someone off with a Lv. 1 Spell (especially if we keep doing virtual runs and I have my growler handy :whistle: ).
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2021 Cleric Relic & Legendary Feedback 4 years 3 months ago #10

So changing the UR was a good call. I think the necklace having all lvl 2 spells as FA is really good for slinging out the prayers for FAs. Great change from the holy symbol.

Maybe I'm undervaluing the 10 hp heal once per game on the relic because it seems really odd that the only other thing that is added is lvl 1 spells as a FA which is worse than the UR.

I cannot find what Holy Fire does either.
Last edit: by Flik.
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2021 Cleric Relic & Legendary Feedback 4 years 3 months ago #11

Aothos wrote:

Arcanist Kolixela wrote:

Aothos wrote:

Arcanist Kolixela wrote:

Aothos wrote: Necklace of Sacred Beads: I'm a little worried about the wording on the Relic (and the like-minded rare). The wording should simply read "Heal all allies 10hp 1/game" instead of including a trigger. This is a boss room/ pre-boss room ability, and we don't want players holding onto their Lv.1 spells until then.


I guess I am going to be the negative nancy that comes in to comment on this.

The 1/game heal seems extremely strong. It's more than triple the Bard's group healing ability and we've already had tokens for healing nerfed for being too strong. Maybe 5 to all players as a free action 1/game?

Not my class, don't want to piss on your token, just seems like a risk of pushing healing up too far. 100 points of healing 1/game seems a touch extreme


I can see your point to some degree (I think its intended for Hardcore+ play, with the increasing frequency of enemy AoE attacks); my issue was with the Trigger on these tokens. It seems very 'right out the gate' style, and should be intended for when the party actually needs it. Tying it to such criteria may lead to annoying game play issues.


Agreed. It seems a bit odd to link it specifically to a level 1 healing spell. Letting it be a free action 1/game with no trigger makes it more useful.


I just know that eventually a player will accidentally forget about the trigger and top someone off with a Lv. 1 Spell (especially if we keep doing virtual runs and I have my growler handy :whistle: ).


I think the intent is that 1/game when you heal with a 1st level healing spell you can CHOOSE to add 10 HP to everyone. I don't think it's forced use on your first level 1 heal. That'd be silly
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2021 Cleric Relic & Legendary Feedback 4 years 3 months ago #12

See first post for Holy Smite info! Updated! Sorry.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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