Hand Axe
Reprint that has more classes allowed (druid, rogue). Does this update earlier versions of token? As a bit of trivia, +1 Keen Hand Axe has same class restrictions as this version.
Hunter's Leather Armor
I couldn't find a token with wording of "to" for adding damage that is similarly worded (ammo appears worded with "to"), in every case I found it was "with".
There are very few common armors that do something besides AC. This strikes me as far more powerful than the others. If the plan is to make some better common armor, that doesn't seem a terrible plan, just noting that the closest analogies are two armors that add a bonus to saves. There is no common armor with a bonus to Fort saves, just saying that if want to make this more boring and less powerful that +1 to Fort or +1 to Ref fits what hunters do and is consistent with history.
Ranged is confusing ruleswise. Will a cleric know that Spiritual Hammer gets a bonus to damage? Seems like "missile" is better.
Hunter's Lenses
There is one token with hunter in its name currently, AFAICT. It is Lenses of the Hunter. While I'm all in favor of Hunter's, how about Hunter's Goggles or Hunter's Eyepiece or Hunter's Glasses or Hunter's Eyewear or Hunter's Specs (or Spectacles) or, as only the second Lens ever, Hunter's Lens?
Long Sword
Reprint with different damage wheel. Rather than thinking this is supposed to be a different weapon, seems like correct the damage wheel.
Mace
This is identical to Heavy Mace where it seems far simpler to reprint Heavy Mace than create a new Mace token that does the same thing.
Oil Sacred Touch
Oils don't have terribly consistent wording and the closest analogies are rares. Should this be the new template for wording these effects, at least in the case of when the weapon is restricted, or should the wording be more similar to some other existing oil?
Potion Minor Healing
Standard, at least recently, is "Cures ..." not "Heals ...".
Rabbit Runestone
As a common, hard for me to get excited one way or the other. Just would note that there are a lot of DP tokens at common this year. While trade item mix matters 3x as much at uncommon and 6x as much at rare for these sorts of trade items, this doesn't strike me as a terribly necessary token and it means the DP% will be somewhat higher. I'd rather this was a reprint of Potion Pixie Spirits which fits with the Bows theme this year, but I somehow doubt that will happen.
Ring of Intensify
Ring of Intensification? Intensifying Ring? Ring of Intensity?
No similar effect uses "total" when speaking of healing. New templating? As an example, Lenses of Divine Sight uses "+2 to healing Spells", which would become "+2 to healing Spell".
I guess at common that Mystic Silk feels underrepresented and DP over doesn't matter a ton. I'm not a fan of a kajillion weapons, but Dwarven Steel being slightly more common [ha] doesn't bother me. Note that while having a weapon is important at common, you don't need more than one melee and one ranged and other rarities routinely make the commons just DS fodder.
Speaking of weapons, it's weird to me how rare [ha] 2h melee weapons are. Besides the poor barbarian who may or may not get a 2her when playing with a bunch of selfish types who don't pass the one 2h common in the set, other classes can use 2h melee weapons. Maybe the paladin or fighters or cleric or whoever would rather have a slightly better damage wheel. Not everyone is going to get or care about a shield. I'd cut Battle Axe as being highly redundant and start a new paradigm of doing multiple 2h melee weapons at common. Of course, since 2h melee weapons already exist at uncommon and damage averages are pretty close with many of these weapons across rarities already, when talking about slightly better damage wheel, talking about a barely noticeable difference for anyone besides barbarian.