Timothy Lopez wrote: So my group of about half a dozen nerds decided to give this true dungeon a go this gencon. Suffice to say we all loved it, some to a greater extent than others. In fact, we spent the next day and a half periodically refreshing the gencon events listing on our phones in order to find another event to buy our way into for an extra run besides the viper pit we had started with. And now here I sit a few weeks later having recently finished reading the PHB cover to cover and starting in on the DMG while I have a 1k token order sitting in my cart waiting only on a payment from some MtG cards I've been unloading recently before I pull the trigger.
So, while I wait for that, I did have a laundry list of questions I was hoping some of the veterans out there could answer for me. I don't think they are things that were covered in the PHB, though if I missed them, go ahead and point me right back to whatever pages I might have glossed over.
Volunteering:
So, one of the things most of us came away from TD expressing was how much we were into the idea of volunteering at future cons, to the point where we kept harassing current volunteers asking them questions about the volunteering process. So, the few things I've thought of asking about since then-
1) So, when it comes to getting a room for volunteering, if a whole group of us all volunteers together, can we all end up getting roomed together? Also, how does it work out if a bunch of our group wants to volunteer but one or two just wants to do other things- are they stuck having to get their own lodgings independently or can they pay for their own lodgings at whatever hotel at still room with us (I guess I'm basically asking how it works out logistically if we want to room with a group where some are volunteers and some are not)?
2) Are there usually more volunteers than necessary or do cons typically have a shortage of volunteers? As in, if a group of us all wanted to volunteer, is there a chance that only some of us would be accepted as volunteers? Are volunteers accepted on a first come sort of basis or is there other criteria- such as years of previous volunteer experience. Even if we are all able to volunteer, how much of a likelihood would it be that we would all be able to work similar shifts so we can still do things together when not volunteering?
3) When would we typically find out if we are even accepted as volunteers for a con? Not necessarily an exact schedule so much as a flat yes or no to whether or not we'll be in the schedule at all (for this last gencon I wanna say we reserved our Airbnb back in the October of the previous year, which we obviously wouldn't be doing if we had rooms being given to us)
4) When you do end up volunteering, how much exposure do you get to all the puzzles in the dungeons? As in, if you end up a DM, are you basically going to have all the runs pretty much ruined for you, or only the puzzles for whatever room you are assigned to run?
5) How much say do you get over what you'll do as a volunteer? Do you get to choose your role or is it more if an assignment over where they best think they need you?
Gameplay:
1) So, how many characters should I put together builds for, and what classes have the most overlap in tokens?
2) What classes seem to generally have the most demand by players? Which ones are the least popular?
3) About how much gearing up should I be doing if I wanted to maybe run hardcore next year? Would it be reasonable to try it after one or two big token bundles?
4) What stats should I be focusing on the most? It seems from what I've seen that all the traditional DnD mental stats are basically dead stats that the game basically ignores, with people really just going all in on strength and Constitution.
Treasure:
1) So about treasure tokens- since it sounds like they expire, is there any reason not to always use them to pull from the boxes? Is there any sort of market for treasure pull tokens?
2) Going off of the first one, what sorta of things come out of the treasure boxes? Thus far I have only seen greens, reds and monster bits. What other sorts of things come out of those loot crates? Also, are the rogue boxes pretty much the same or are they just worse versions?
Tokens:
1) So, are there any particular vendors people would generally recommend as a sort of basic reference point? I figure the game isn't nearly big enough to have anything akin to tcgplayer as a reference. That being said, how volatile is the market as a whole?
2) When and where does the most buying and selling of tokens take place? Am I looking at something largely relegated to big cons or is this something that primarily occurs over the forums and eBay? Also, are there times when there are much larger surges of buying and selling activity (for instance, immediately post-con or when new sets of tokens are released)?
3) Should I be hanging onto completion tokens I get from runs even if they don't seem particularly amazing enough to end up using on any of my characters? How much do they typically end up being worth? I noticed the shop set up immediately inside the storyscape was offering a flat 100gp for any of them and didn't know if this was a good baseline to aim for.
4) So, I'm thinking of ordering a 1k bundle primarily to get my collection started, but also to help do some basic outfitting for my group. Which of the URs would people recommend I aim for? Frankly, at the moment I was leaning towards either two of the silver nuggets and two of the 2017 kilts or just one kilt and three silver nuggets. Is that a decent selection or am I just being a fool?
5) Going off of four, what sorts of things should I be looking to hang onto from my big bundle of tokens and what should I be looking to turn into crafting materials'? Also, if I wasn't into the idea of paying lots and lots of shipping costs, what cons can I do all of that crafting stuff at (I got the impression I can't just do everything at gencon)?
Misc:
1) I saw something about Golden tickets somewhere out there. Could someone give a quick rundown of what exactly those are and what they entail?
2) So, if I could only reasonably pick and attend two cons a year and based which cons I went to on which ones TD is at, which cons would be the best to go to for the best TD experience?
Volunteering: will let one of the seasoned volunteers answer. Bob gave some great ones.
Gameplay:
Generally good to have one main and one backup.
Lots of crossover. Harlax mentioned the heavy melee classes. Rogue, Ranger and Bard are fairly.close. It depends on which tokens you invest in most as to which you'll be able to use most.
I would say if the 4 of you have 6 or 7 classes built, that's good.
Also, try different classes. You may end up loving something you though youd hate.
There is generally debate about which class is least popular every year. Short answer is that they are all pretty close. Ranger and monk get taken a lot because they slide two pucks. Much like your gaming groups, there is almost always someone who wants cleric and paladin.
Stats: Wis controls will saves, Cha let's you equip 2 figurines, Int is required for one out of print token.
Str, Dex, Con have more in game roles. How much depends on class. Con is HP, which everyone needs.
We are always in debate about how to make int and Wis more important
(Time for an aside: your opinion is listened to, right here on the forums. Ask questions, weigh in, the powers that be are listening).
Treasure: tokens are good until end of origin next year.
Saving up to 50 can save you some time.
The spreadsheet is statistically accurate.
Rogue boxes are all rares I believe.
Vendors: many, many good people on here, as well as independent web sites. Ebay can be reasonable, but watch shipping.
Also there is a thread about completed trades. If you aren't sure, ask for references. Most prices are negotiable based on many factors
Market is most volatile due to reprints, which will be decided here shortly. Anything UR or under, except treasure enhancers, could be reprinted. If you're paying over 200 for a token, be aware it could drop 50% over night with a reprint.
Most activity pre and post gen con
Many pool their orders to get to a higher level to get the extra benefits.
Lots of trading after tokens first are delivered, generally in February.
Some times there are completion token or monster bit token transmuted.
Keep up.to red for several builds. Trade for your most useful URs.
I would say Ioum Stone Silver nugget x4 is a good choice, kilts are good too, though you will want 4 now and 8 more next year, to make the transmute 4 times (one for each of you) plus 4 ioun stone silver now and 4 ioun stone gold nuggets next year. This is where auctions may be your friend.
Your selections make sense to me.
GP is about 1.8 cents apiece, give or take. 500 GP is about 8 bucks. 100 gp for a completion token is a great deal for some, a terrible deal for others. Anything slotless is generally more valuable.
Welcome to a great game! I will write more in the am!