1. All the added production and floorspace came together. I noticed the step up, especially in the immersive hallways with gameplay elements! Way to put more game into the game using the loading halls
. The "hallway" outside the river puzzle in N2 could have been a room in the old days.
Downside: now that Jeff has set the bar so high, it's going to be real had to lower it again - especially for new players who only know the "N" level of theme and quality. Oh well - onward and upward!
2. Several times I saw Stu out front and/or in the coaching area saying hi and greeting folks - it was neat to see that and I think made things feel welcoming sort of like when an owner of a restaurant stops by mid meal to see if everything is OK.
3. N1 was a total breath of fresh air, it was so neat being able to see pretty well in some rooms in the dungeon but still feel immersed. The ship set was also very well executed.
4. Nice thoughtful touches where players were encouraged to go slightly beyond hack and slash (throw ashes on the invisible monster, take a risk drinking from fountain to cure corruption).
5. Epilogue was super smooth this year, no backups.
6. Epic difficulty - I was lucky enough to fall in with some TD royalty in a pick up group and got to run Epic, it was fantastic!
7. I really liked the monster design in N2 - I liked how tough they were, and how much they rewarded having high saves.
8. I've been wearing Ioun Stone Topaz Trilliant for like 5-6 years now and never once been hit with Darkrift. Thank you for giving it a workout this year so I know its batteries are still good
. Also, my Ice Crag Hero Earcuff really earned its keep this year.
9. Slotless completion tokens that do something! Always a hit with me.
Thanks to all the professionals and volunteers who made it come together. Having done TD every year since 2007, I think this is my favorite since my first year (which is primarily for sentimental reasons).