I play two kinds of runs at Gencon, because I genuinely love and enjoy both:
1. pre-arranged Epic runs of veteran players with all our fancy tokens. Vibe: we're here to be challenged!
2. casual pick-up groups where I randomly buy a single ticket, join whoever's there, choose last from the classes nobody else wants, and run a build that is appropriate to the difficulty setting. Usually these runs are Normal difficulty with new players, once in a while it's a more experienced group who wants to try Hardcore, this year I got one of each. Vibe: we're here to play a cool game and have fun!
For my Epic veteran runs, the reduction to 5 rooms was a bit of a letdown as expected: sweet, this dungeon is awesome so far, I'm ready for room 6! Oh, wait...
In addition to being only 5/7 of the fun,
this devalues tokens: for example, why bother equipping gear to cast extra spells when there aren't nearly enough combat rounds to use up the spells I have?
But here's the thing:
for casual runs, it felt *perfect*. Everybody seemed to be having a great time, the dungeons were well designed and the room 5 combat felt like a satisfying conclusion, and of course I can't deny that
for most people a two digit price beats a three digit price by a psychological mile.
So here's what I personally am hoping to see next year:
- ditch the 4-room format, it's not much different from 5 anyway
- several 5-room dungeons for $98
- one "True Dungeon XL" premium 7-room dungeon for $128, so those of us who crave that level of challenge can get our fix