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TOPIC: VTD Off-Hand Penalty Update

VTD Off-Hand Penalty Update 13 hours 38 minutes ago #1

Attention, Adventurers!

After a brief discussion, the goblins at TD HQ have decided to make a change to the off-hand penalty as it appears in Virtual True Dungeon. The intention of the off-hand penalty in VTD was to emulate the difficulty of sliding a puck with your non-dominant hand or attempting to slide two pucks in rapid succession. Even experienced sliders don't always hit with off-hand attacks while playing in-person.

Ultimately, it was decided to keep the 25% reduction to the To-Hit of Off-Hand attacks, BUT we have instituted a cap of -10 to the penalty across all difficulties. The developers are already working to adjust the code for the upcoming VTD, Order of the Dawn.

We hope this helps to improve your experience!
Caitlin, shortened to CPN
Minion of the Lorigorgon

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VTD Off-Hand Penalty Update 13 hours 25 minutes ago #2

Thank you CPN & HQ Goblins for responding to our feedback!
Classes Played: Barbarian (75 times), Monk (64), Rogue (39), Ranger (37), Cleric (22), Fighter (16), Druid (12), Paladin (11), Dwarf Fighter (11), Bard (8), Elf Wizard (2), Wizard (2)

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VTD Off-Hand Penalty Update 13 hours 11 minutes ago #3

-10 still feels like a lot especially when the 25% penalty takes any potions or buffs we use and applies it there as well. Everyone else gets a Bardsong +4 to hit while my offhand gets a +3. All those little bits add up to the point I want a 2 handed staff with cleave that I can use as a monk instead of dual wield.

If you want to simulate a 25% penalty to sliding then -5 cap would make the most sense. In PTD, all of our +hit bonuses don't get penalized for our offhand nor do the buffs. Why do they in VTD?

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VTD Off-Hand Penalty Update 9 hours 41 minutes ago #4

The thing is that I haven't found sliding that second puck in person really affects me quite to that high of a degree. I think 10% would be much more reasonable (and still probably high).

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