Welcome, Guest
Username: Password: Remember me

TOPIC: Level 10 Ideas - 2nd thread

Level 10 Ideas - 2nd thread 5 years 1 month ago #1

Original thread has been hijacked on several other topics.

Looking for thoughts and ideas for level 10 benefits

Please Log in or Create an account to join the conversation.

Level 10 Ideas - 2nd thread 5 years 1 month ago #2

Ok, how about:

Henchman:
Receives a special token that allows selection of a henchman to accompany player through the dungeon.

Class Title:
Select a single class to receive a title (such as wizard, etc.) and receive a special token allowing a special class ability to be used once per adventure.

Hirelings:
Receive a special token that allows selection of a hireling, such as: Alchemist, Blacksmith, etc. that makes transmuting items slightly cheaper. Ex, Blacksmith reduces recipe cost by 1 dwarven steel.

Ultravision:
Receive a special token that awards player the ultravision ability.

Inspiration:
Receive a special token that inspires a party member once per combat allowing them to re-slide an attack. Cannot be used on self, player inspired must be below 10th level.

Please Log in or Create an account to join the conversation.

Level 10 Ideas - 2nd thread 5 years 1 month ago #3

I think the ideas boil down to:

A physical token that does something.

Swag that does nothing, but looks cool. (A cup, a pen, a badgeholder, a wallet, etc)

A non-tangible reward (token named after you in the next set, more direct control over designing a token or set, a special forum like Lords & Ladies but for 10th Level and higher players only, a banner on the forums, you can gain XP from doing the same runs, etc).

So the question ultimately becomes which category the reward should fall under.
I play Wizard.

Please Log in or Create an account to join the conversation.

Level 10 Ideas - 2nd thread 5 years 1 month ago #4

Anthony Barnstable wrote: I think the ideas boil down to:

A physical token that does something.

Swag that does nothing, but looks cool. (A cup, a pen, a badgeholder, a wallet, etc)

A non-tangible reward (token named after you in the next set, more direct control over designing a token or set, a special forum like Lords & Ladies but for 10th Level and higher players only, a banner on the forums, you can gain XP from doing the same runs, etc).

So the question ultimately becomes which category the reward should fall under.


I lean away from a token, especially if it does anything non-trivial. We’ve seen people marketing their MONs as “grants +1 TC” even though we all know that’s wrong.

And remember, the trickle of L10s will become a flood in a few years, so it has to be scalable. I’d love my own eponymous token, but they’re too special. People earn them for contributions to the community above and beyond, so I’d rather not cheapen them by making them simply XP-based.

So that’s all the things I’d rather not see.

What do I think is reasonable? I think the L8 pin looks pretty cool. Maybe just a new L10 pin like it. I don’t care if it does anything in game or metagame (like a discount on making trade goods) or not.

Only three levels out of nine (2, 6, and 9) grant anything affecting gameplay: may play Grind, +1TC, and +1AC. Six levels don’t. I’d be fine if L10 didn’t either. If it does, it should be modest. Whatever it does, any in-game effect should be minimal, if any. Compare to level 9’s +1 AC. Maybe +1 to a save of your choice, or +2 HP. A lot of suggestions I’ve seen feel waaay OP to me. Like I said, I’d be fine with nothing.

"Ceci n'est pas une pipe" - Magritte

Please Log in or Create an account to join the conversation.

Level 10 Ideas - 2nd thread 5 years 1 month ago #5

I tried to pull a list of suggestions from the other thread in truncated form:

1) Medallion of token with RFID chip that does stuff in storyscape.
2) Poke dinner? XD
3) Seasonal quests/rewards/bonuses (example was -3 fire damage for the year- ring/amulet of wonder style).
4) Access to a bonus 8th room at the end of dungeons.
5) +1 treasure token.
6) Access to Ro7P prestige classes (cue epic battle and thread hijacking over this topic).
7) New badge holder.
8) +5hp to all party members under lvl5
9) Chipped token that grants access to an extra clue, or secret dialogue from a monster.
10) You get to have the artifact effect of the artifact of your choice for one run once per year.
11) Patron code?

I think I got all of them, though if I missed something or didn't accurately/adequately portray any ideas, feel free to elaborate.

Here's the original thread, if people were interested in seeing more detailed versions brought up pre-hijacking: truedungeon.com/forum?view=topic&catid=602&id=250583
Azzy#6968 on Discord- pop on and say hi!

Unofficial TD Community Discord Server.

Please Log in or Create an account to join the conversation.

Level 10 Ideas - 2nd thread 5 years 1 month ago #6

  • Picc
  • Picc's Avatar
  • Offline
  • 11th Level
  • Supporter
  • Remember when we were explorers?
  • Posts: 7142

Brad Mortensen wrote:

Anthony Barnstable wrote: I think the ideas boil down to:

A physical token that does something.

Swag that does nothing, but looks cool. (A cup, a pen, a badgeholder, a wallet, etc)

A non-tangible reward (token named after you in the next set, more direct control over designing a token or set, a special forum like Lords & Ladies but for 10th Level and higher players only, a banner on the forums, you can gain XP from doing the same runs, etc).

So the question ultimately becomes which category the reward should fall under.


I lean away from a token, especially if it does anything non-trivial. We’ve seen people marketing their MONs as “grants +1 TC” even though we all know that’s wrong.

And remember, the trickle of L10s will become a flood in a few years, so it has to be scalable. I’d love my own eponymous token, but they’re too special. People earn them for contributions to the community above and beyond, so I’d rather not cheapen them by making them simply XP-based.

So that’s all the things I’d rather not see.

What do I think is reasonable? I think the L8 pin looks pretty cool. Maybe just a new L10 pin like it. I don’t care if it does anything in game or metagame (like a discount on making trade goods) or not.

Only three levels out of nine (2, 6, and 9) grant anything affecting gameplay: may play Grind, +1TC, and +1AC. Six levels don’t. I’d be fine if L10 didn’t either. If it does, it should be modest. Whatever it does, any in-game effect should be minimal, if any. Compare to level 9’s +1 AC. Maybe +1 to a save of your choice, or +2 HP. A lot of suggestions I’ve seen feel waaay OP to me. Like I said, I’d be fine with nothing.


Assuming no one drops out/scales back/retires over the next 5 years we are looking at

5 Lv10s in 2020
2 Lv10s in 2021
17 Lv10s in 2022
19 Lv10s in 2023
47 Lv10s in 2024
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

Please Log in or Create an account to join the conversation.

Level 10 Ideas - 2nd thread 5 years 1 month ago #7

What about something that is tangible but is also super cool.? Clearly if anyone plays long enough to have reached level 10, they would have some good tales along the way. All of us have some sort of picture before/after one of our runs where we had a blast playing.

So what about a 3x5 picture frame that is shaped like a token? Little star pips around the edge and all -as we are all UR level at that point. Throw the True Dungeon logo on there, Jeff's Avatar image, and signatures from the staff.

Please Log in or Create an account to join the conversation.

Level 10 Ideas - 2nd thread 5 years 1 month ago #8

I vote for a golden rubber duck.
Friendly neighbourhood NPC. Do not rob, maim or kill.

GC Dune Viper day shift.

Please Log in or Create an account to join the conversation.

Level 10 Ideas - 2nd thread 5 years 1 month ago #9

Lady Hawke wrote: I vote for a golden rubber duck.


Or this hat.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

This message has an attachment image.
Please log in or register to see it.

Please Log in or Create an account to join the conversation.

Level 10 Ideas - 2nd thread 5 years 1 month ago #10

As a fan of both rubber ducks and silly hats, I am 10000% on board. I daresay I am not a good representative for the majority of TD players, however.
Friendly neighbourhood NPC. Do not rob, maim or kill.

GC Dune Viper day shift.

Please Log in or Create an account to join the conversation.

Level 10 Ideas - 2nd thread 5 years 1 month ago #11

Lady Hawke wrote: As a fan of both rubber ducks and silly hats, I am 10000% on board. I daresay I am not a good representative for the majority of TD players, however.


Except Guildy Mc Guild Face who worship the patron saint of rubber duckies, of course.
Friendly neighbourhood NPC. Do not rob, maim or kill.

GC Dune Viper day shift.

Please Log in or Create an account to join the conversation.

Level 10 Ideas - 2nd thread 5 years 1 month ago #12

Lady Hawke wrote:

Lady Hawke wrote: As a fan of both rubber ducks and silly hats, I am 10000% on board. I daresay I am not a good representative for the majority of TD players, however.


Except Guildy Mc Guild Face who worship the patron saint of rubber duckies, of course.


You know that’s right. :P Quacky McDuckface is our beloved mascot.

Of course, it’s going to be 3-4 seasons before any of us hit Level 10, so this discussion isn’t immediately relevant to us, sadly.

Please Log in or Create an account to join the conversation.

Time to create page: 0.107 seconds