Thanks so much for your input on this subject. Due to a lot of factors the one-year old rules needed an updating, and you can read them below. We will update the PHB later this week with these newer rules.
Not much has changed since last year with these noticeable exceptions:
1) The "5 Ghosts Max" rule now applies to all Cons -- not just Gen Con. Previsouly, ghosting was only allowed at Gen Con.
2) We clarified that "the max of 5" rule applies to Treasure Bags, Treasure Chips and Completion tokens, and that only real humans get Survivor buttons.
Thanks again!
Ghosting Rules 2018
In most circumstances, when the full complement of 10 players has not arrived before the official start time, we attempt to fill the group from players on the waiting list. However, there are exceptions.
Some groups prefer to play their adventure with less than 10 people but still maintain a “full” party. This is colloquially known as “ghosting.” Ghosting is permissible at all TD-attended conventions as long as all of these parameters are adhered to:
1. All 10 hard tickets must be purchased by one or more players in the group. They may not pay for the runs with generic tickets. A hard ticket is a single ticket that specifies the exact date and time of the event the participant paid for. A hard ticket isn’t necessarily a physical item. At some conventions, electronic tickets are utilized.
Note: The aforementioned rule for hard tickets only applies to groups deliberately running with less than 10 people. Players who fill in an incomplete party off the waiting list may pay with generic tickets.
2. All 10 hard tickets must be turned in.
3. All 10 wristbands must be put on members of that group. E.g., if a group chooses to run their adventure with eight people, two players would each wear two wristbands or one player would wear three wristbands. Determining which player(s) wear the extra wristband(s) is decided by the hard ticket holder(s).
4. Up to 10 bags of tokens will be distributed to the group, as determined by who is wearing the extra wristband(s). E.g., if a group chooses to run their adventure with eight people, two players would each receive two bags of tokens or one player would receive three bags of tokens. It’s up to the hard ticket holder(s) to decide how the extra bags are allotted.
Note: Even if the party is comprised of more than five Ghost players, no more than five token bags will be given to Ghost characters.
5. No matter how many wristbands a player is wearing, no person may play more than one character. So yes, someone could buy all 10 slots and solo the dungeon, but that person may only play a single character, not ten.
6. Only Treasure-Enhancing (TE) or Synergistic tokens may be “equipped” on Ghost characters.
Note: Ghost characters cannot duplicate a class currently being played by a real person. E.g., if the party contains a Bard, Cleric, Druid, Elf Wizard, and Wizard, no Ghost character can equip a Cabal item because none of the remaining classes are eligible to equip a Cabal item.
7. Even though the maximum number of Ghost characters on a run is nine, no more than five Ghost characters may receive any TREASURE CHIP bonus. All Ghost characters can equip TEs if they wish, but only five Ghost characters will receive any TREASURE CHIPS.
Example 1: If one person buys out the slot of all 10 tickets, five of the Ghost characters can have a number entered in the Total Treasure calls on the Party Card, but four will be left blank. The real player’s TE bonus will, of course, be that of the actual solo player. Synergistic TEs on non-eligible Ghosts count towards the synergy bonus on the eligible Ghosts. E.g., if someone solos the dungeon with 10 CHARMS OF AVARICE, only five Ghosts will get TREASURE CHIPS, but the COA bonus for those five Ghosts will be at its max.
Example 2: The party consists of five real players and five Ghost players. In this case, all 10 characters can have a number entered into Total Treasure on the Party Card.
8. Like token bags and TREASURE CHIPS, Completion Token reward(s) for Ghosts are capped at five, even if the party is comprised of more than five Ghost characters. If the game is being played on Nightmare difficulty, up to five Ghosts can earn both the Uncommon and Rare Completion Tokens. For all other difficulties, up to five Rare or Uncommon Completions Tokens—as dictated by that particular difficulty’s reward for a real person—will be awarded to Ghost characters.
9. Since Ghosts players have no level, they cannot earn an extra TREASURE CHIP via the 6th-level bonus--only real players who are at least 6th-level can claim that bonus. E.g., a 6th-level player soloing the dungeon would receive +1 TREASURE CHIP for being 6th-level, in addition to whatever other bonuses that person was entitled to. (This rule was amended in late 2019.)
10. Remember, each party is limited to a maximum of five Ghost characters and five sets of Ghost rewards. This includes token bags, TREASURE CHIPS, and Completion Tokens. Survivor Badges are only rewarded to real people—Ghosts do not get any Survivor Badges.
Token Conjurer
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Nerdomancer
Author of the never-to-be-released "The Secret of Trees"