Raven wrote:
Andrew Ott wrote: Being the npc in room 5 i was told to stop the fog which took away from everyone else i feel
Hmmm...
This gets my hackles up. Not because of the kids issue, but because of the implication...
* How would you feel if someone had epilepsy, and needed a strobe light to be turned off in a particular room?
* What if someone was in a wheelchair, and couldn't use the cool bridge prop which led to the other side of a fake chasm, and instead needed it moved out of the way in order to cross?
* Or if someone was asthmatic and having a reaction to the fog?
In all of those examples, the DM could be asked to make an accommodation for a single player, which might take away from everyone else's immersive experience. And yet - I don't think anyone would begrudge them the accommodation.
So while, yeah - having to turn off the fog for a baby may have altered the experience for other players - that part was not the problem.
I'm sure you were just looking at things in the light of "should we have under-age individuals in the dungeon?" and trying to make a point against... but consider this: would you use the same argument to keep disabled adults out of the dungeon? If not, then it's probably not a solid argument against in this case, either.
There may be other very valid reasons to revisit the age limit & policy enforcement though.
The difference is that babies should not have been in the dungeon (due to the Minimum Age Policy), while adults generally are permitted.
Raven, in some of the examples you provided, it would just be small modifications. If the rest of the party wanted to see the strobe lights, then maybe after the room is finished, the DM could turn them on for the rest of the party while the epileptic person closed their eyes or stepped into the hallway. In the case of the bridge, you could allow the rest of the party to cross it before or after it was moved for the individual in the wheelchair.
In the U.S., the Americans with Disabilities Act (ADA) does require certain accommodations, but it doesn't cover everything and has its limits. In addition, there is the issue of what is defined under "disability."
There are some conditions which aren't very compatible with True Dungeon. Claustrophobia, nyctophobia (fear of the dark), and sensitivity or fear of loud noises. Most of those are kind of unavoidable for most of the dungeon.
While there could be safety issues involved, I suppose a blind individual could theoretically go through TD if they wanted, though there really aren't any braille translations. A deaf person could do it but TD probably doesn't have the expertise to provide sign language translators. And I don't know what reasonable accommodations TD could make if someone who is both blind and deaf wanted to participate.
Also note that TD doesn't provide any translations in foreign languages for those who do not speak English. Or have anything for people who are illiterate.
TD could probably accommodate a guide dog. There could be issues if lights, sounds, or fog triggered something with the dog though. However, I don't think TD could practically handle a guide horse or, say, a guide elephant (due to size constraints).
And while TD has been able to accommodate individuals in wheelchairs, I imagine there must be some upper limit to what can be done, such as for people who literally weigh 1000+ pounds.
If a player (either adult or child) has a peanut butter allergy, I don't think it would be reasonable to require all volunteers to have no contact with peanuts for the preceding 24 hours.
I don't know what could be done for players with immune deficiencies, such as "bubble boy" scenarios, individuals with cystic fibrosis, or those with weakened immune systems due to things like HIV/AIDS.