In regards to:
Jeff Martin wrote: Wands
The first thing I want to address are the “chargeless” wands first printed in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will now be consumable, but wands will no longer have a fixed number of charges. When a player wants to use a wand (old or new), they hand the wand token to the DM. Actions permitting, the player may use this wand as much as they desire for the rest of the room. At the end of the room the wand is placed in the consumables bucket.
If you have a Medallion of Mystic Mouth you will only have to place ONE Wand on the combat board so that you can use each one -- each round. At the end of the combat, the Wand token is consumed.
To use Medallion of Mystic Mouth (MoMM) do I put up one token on the board and use that for both my main and Mystic Mouth wand usage? Assuming yes I do 16 - 20 points per round, no other items, just a neck slot, an ioun Stone Slot, and one wand each combat. Do I need to provide two wands to do this, one for my basic useage and one for the MoMM usage? Do both go into the bucket at the end if so? If I put up one wand, and change, does the first wand and the new wand, or both get consumed? If not both, if the rarity changed does the highest rarity go in the bucket, the first wand, or the last wand? I could see a way to reward smart play if it was first wand, and MoMM or changed wands were not consumed, I could also see the point that every wand used is consumed, more appealing if MoMM uses the same wand as I am main handing, less so if I lose two wands and my neck slot. A neck slot that is about to get a legendary wizard item in it, how very sad indeed.
Side questions that our groups is curious about:
The wand not as a turn in, was it to offer a build option other than MEC wizard build? Was it just to remove the punch from the dungeon? Also is the return back to turn in because of a significant decrease in scroll use? If so, was that possibly because of the
lack of groups or swarms that scrolls were specifically mentioned to meet the need of? I remember last year they idea was single target would be for wands and multi target was the space for scrolls. The giants being the one "swarm" that I recognized at Gencon and did
not personally deem(ing) it worthy with regard to using a scroll vs the no token lost wand and spell use.
If the turn in rate is what is wanted, could wands be a spell bonus focus, an item that changes the memorization success damage done to that of the wand damage? So it would be one turn in per combat room still, but would be a larger reward on spells. It might also change the bonus damage to the type of the wand or it could just be additional damage, I'm spit-balling here. I get that it would require a MoMM fix of some sort, but fluorite cube would still be valid potentially, it might need to be brought down in power I'm not sure honestly on that game space, bards might argue that 4 vs 3 isn't worth a wand turn in, and an ioun stone slot but 5 might be. In this idea it's almost like ammo for spells, still requiring spells to be used which would mean scrolls are the spell substitute saving card resources and wands are spell ammo. MEC might need to be addressed in such a future game state, and I have no idea what's coming in 2020.
I want to add that our group is okay with the changes, we're just curious and want to know the limitations and bounds that we will be required to know and abide by going forward. I'm a little unhappy that it only went for one year, although I get that it's four conventions so it's not one data point. It did feel like one data point for little ol me.
Thanks for helping me understand the state of wands.