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TOPIC: 2019 Uncommon Token Images !!

2019 Uncommon Token Images !! 6 years 3 months ago #1

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2019 Uncommon Token Images !! 6 years 3 months ago #2

  • Xavon
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I thought Retribution Damage was a defined thing; couldn't the Monk's Spiked Belt just say +1 AC and 3 Retribution Damage? Though isn't 3 a little high for the UC level?
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2019 Uncommon Token Images !! 6 years 3 months ago #3

  • Xavon
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Also, is the Haven Holy Symbol supposed affect:
Searing Light
Gearon’s +2 Blessed Mace
+2 Sacred Sling
Charm of Final Repose
Holy Water

etc,

Because as worded, it arguably does. And that is interesting, but seems a bit powerful at the UC level, especially with a turning bonus equal to the old, Rare Greater Holy Symbol...
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.
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2019 Uncommon Token Images !! 6 years 3 months ago #4

Here is my input (while late to the game). As always the graphics guy has done an awesome job, and my image input is just nitpicky stuff from my point of view.

Uncommon

• Lots of awesome graphics in this set, great conversions to green.

• Gloves of Flametouch
○ Change name to Gloves of Flameward, because they are defensive, not offensive.

• IS Turquoise Orb
○ Img - Would look sharper with a black drop shadow vs the green glow.

• Nether Helm
○ Img - Needs the lime green accents like Nether Spite, and Nether Fate armors, otherwise it's kind of flat compared to them. The other two look like they're powered with green energy. Glowing eyes would be a bonus :) wait save the glowing eyes for the rare one.

• Potion Polymorph (Lemure)
○ Img - the bottle would be cool with a Nazca Lines style Monkey graphic on it.

• Nether Spite Armor
○ Just to verify is this not a typo, is this Spite or Spirit Armor ? Spite sounds like it would have retribution dmg on it.

• Totem Paint
○ Should we make paint a type of token, and rule that only one paint can be redeemed at the start? So the token text would say Paint instead of TP. I know there space issues.. But might be better in the long run.


Will be back online later tonight and will critique the rares then. Overall great set! I like how this set has a Diablo II swamps / head hunter feel. Makes me wish there were socketable items, kind of like the runestone fitting base, but for gems like the Eternal Ice Crystal.
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2019 Uncommon Token Images !! 6 years 3 months ago #5

Xavon wrote: Also, is the Haven Holy Symbol supposed affect:
Searing Light
Gearon’s +2 Blessed Mace
+2 Sacred Sling
Charm of Final Repose
Holy Water

etc,

Because as worded, it arguably does. And that is interesting, but seems a bit powerful at the UC level, especially with a turning bonus equal to the old, Rare Greater Holy Symbol...

I don't think that is its intent so I agree revised wording is in order.

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2019 Uncommon Token Images !! 6 years 3 months ago #6

Devil Wasp Orb

Same average damage as the common. Could it just be +1 dmg at every wheel position over common, or, if that's too much of a jump, add half a point average by increasing three positions?

Haven Holy Symbol

Does seem to obsolete Greater Holy Symbol/Holy Symbol of Pelor. Sad as it is to suggest weakening an uncommon that isn't actually that great, but I'd change to "May affect evil Outsiders as Undead & +1 to Turn damage".

I doubt there's room to put a drawback on it if left at +2 Turn. Still obsoletes Masterwork Holy Symbol.

Monk's Spiked Belt

I thought Retribution damage was mentioned on more tokens. It's hardly ever used. Could start templating for future by just using Retribution damage (or Retribution dmg) as the player can just ask what it means in coaching/training and it goes on the party card, anyway. Keep in mind that such templating isn't so much to free up space on this token but to do so going forward and to align all Retribution damage in the game and to make it easier to reference by other tokens or in guides.

Nether Knocker & Nether Short Spear

These just seem underpowered at this point. Sliding a 20 already tends to be a good thing, healing 1 point doesn't strike me as much of a bonus. Maybe if all of the Nether healed 2 pts. on a 20 it would feel more impactful.

Compare to how Bliss weapons got +3 damage or iron weapons got +3 damage. Those might have been unusually good and probably not something to do every year. Of course, I don't know if Nether means anything for doing more damage - doesn't seem like it does.

Scroll Elder Shaman Sacrifice

I get the reason for the math, but it's rather terrible math compared to Scroll Cure Lt. Wounds. Another way to preserve the cycle is just have the sacrifice remain fixed at 2 points and the cure amount go up.

Scroll Ice Lance

Would think easier for DMs if all scroll slides were AC-15. This makes it functional reprint of Scroll Frostbolt. Love how different damage types are all over the map in the past.

More importantly, "slid" is not standard templating. Could just use exact wording of Scroll Frostbolt.

Shaman's Charm

Next version of bards get a 1st level healing spell? Can hope so, I guess, otherwise this can't actually do anything for a bard to my knowledge even with esoteric token interactions.

So, really, the only difference between this and the common is that this doesn't require a skill check and a 5th level Ranger can get +1 healing as many times as the Ranger pulls off their healing spell. *shrug* Ranger +1 is more interesting, +1 to 0 level healing spells would be far more powerful, but I guess part of the "benefit" to the common is making passing skill checks better and making tokens that allow retries more useful.

Wand of Iceblasts

So, the standard is going to be that bards get to do common damage and clerics get to do uncommon damage? Seems like wands really have lost a ton of flavor in the name of trying to make a magic consumable that works mechanically. Divine fire from last year might have been somewhat in flavor for clerics, but this is just a different machine gun for clerics and seems like they will get a new model constantly.

Just seems like clerics become more like wizards rather than getting a damage producer of their own flavor.

Of course, if staves weren't weapons and rods weren't in seven parts, could at least save wands for wizards and something else for divine spellcasters. I guess rod is still open for other uses and could even have magical effects from rods extended to paladins, rangers.
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2019 Uncommon Token Images !! 6 years 3 months ago #7

Graven wrote: Here is my input (while late to the game). As always the graphics guy has done an awesome job, and my image input is just nitpicky stuff from my point of view.

Uncommon

• Lots of awesome graphics in this set, great conversions to green.

• Gloves of Flametouch
○ Change name to Gloves of Flameward, because they are defensive, not offensive.

• IS Turquoise Orb
○ Img - Would look sharper with a black drop shadow vs the green glow.

• Nether Helm
○ Img - Needs the lime green accents like Nether Spite, and Nether Fate armors, otherwise it's kind of flat compared to them. The other two look like they're powered with green energy. Glowing eyes would be a bonus :) wait save the glowing eyes for the rare one.

• Potion Polymorph (Lemure)
○ Img - the bottle would be cool with a Nazca Lines style Monkey graphic on it.

• Nether Spite Armor
○ Just to verify is this not a typo, is this Spite or Spirit Armor ? Spite sounds like it would have retribution dmg on it.

• Totem Paint
○ Should we make paint a type of token, and rule that only one paint can be redeemed at the start? So the token text would say Paint instead of TP. I know there space issues.. But might be better in the long run.


Will be back online later tonight and will critique the rares then. Overall great set! I like how this set has a Diablo II swamps / head hunter feel. Makes me wish there were socketable items, kind of like the runestone fitting base, but for gems like the Eternal Ice Crystal.


Thanks for the design suggestions. I told the graphics guy that folks are digging his work, and now he wants a big raise!
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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