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TOPIC: List of Changes for this Round

List of Changes for this Round 6 years 3 months ago #1

Okay, here are the changes I think we made.

First, I fixed the shadows fixed when reasonable.

Commons

Bogling Shirt – New graphic

Obsidian Dirk – Changed damage wheel to start at 1

Shaman’s Rattle – Changed damage wheel to start at 1



Uncommons

Frost Runestone – Renamed to Bliss Runestone “All weapon attacks deal cold damage”

Lenses of Hunter – Changed to “+1 to damage with missile attacks”

Nether Short Spear – Modified the damage wheel

Shaman’s Headpiece – Shaman’s Arcane Hat “+1 Spell Damage (0th & 1st level Spells)”

Shield of Lava Spawn – Added hand symbol



Rare

+1 Nether Short Spear - Modified the damage wheel

+1 Nether Dire Flail – Changed damage wheel

Nether Stout Shield – Added a hand symbol

Robe of the Learned – Dropped waist requirement

Scroll of Healing Maze – Removed Wizards

Skull of Sacrifice – “Crush skull to cure 6 point of damage to 1 person (One use)”



Ultra Rare

+2 Death Flail – Changed text to “Barbarian: 3x (instead of 2x) dmg if 1st slide is a 20”

+2 Holy Avenger – Removed +2 saves, restricted kill zone, and upped the damage wheel, added Bard/Rogue

Charm of Quick Strike – Increased the chance to 18-20

Cloak of Shadowskin – Reduced saves to +1 (UR cloak by itself was +3)

Dark Disciple’s Shirt – Changed text to “Imbues Psychic Power & may use an additional different power 1 per game” No, you can’t use the same power twice.

Eternal Ice Crystal – Changed text to “Held in both off-hand slots, +3 cold dmg to Melee hit”

Fixed Fate Lt. Crossbow – Frost Fate Lt. Crossbow – Any 20 stuns 1 round

Gregor’s Tome of Focus – Added Bard

Hat of Hellway – no change but will be allowed as a helm recipe ingredient for Blessed Redoubt Helm

Lute of Fury – Added hand symbols

Ring of Jealous Heroism – Dropped Hand requirement and added -2 DEX

Ring of Yeti – Changed missiles to Missiles. Missiles do not affect spells

Shaman’s Belt – Fixed left year symbol


Transmuted

Charm of Treasure Finding - +1 treasure chip if you equip no more than 1 other TE token and no COA

Kilt of the Dungeonbane - +5 HP and choose at start choose +4 STR or +4 DEX or +4 CON

Necklace of the Sneak - SA: Crit 19-20 without 1 round delay. May sneak attack a 2nd time (2/game)

Raven's Sneaky Necklace - SA: Crit 17-20 without 1 round delay. May sneak attack one additional time per room.
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Last edit: by Jeff Martin.
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List of Changes for this Round 6 years 3 months ago #2

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List of Changes for this Round 6 years 3 months ago #3

First reaction: love all these changes. Especially the cloak. And this is coming from someone who has a few of them. Absorbing a melee hit is a HUGE benny so glad the saves went to +1. Will still be a go to item for me. Kilt looks good now too.

Thanks Jeff for all your hard work each year on these. Looking forward to the upcoming season!
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Last edit: by Rob F.
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List of Changes for this Round 6 years 3 months ago #4

ok, haven't looked at the actual tokens, but had to comment on one thing here. the last couple lines, I see that the relic rogue amulet gets clarified all sneak attack without 1 round delay, nice...now, what will the legendary have that makes people want to upgrade. read it. miss it. read it a second time...get out my fingers to count: "17, 18, 19, 20" OH $#!+, that's 4 numbers! :O
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List of Changes for this Round 6 years 3 months ago #5

Mike Steele wrote: Jeff, it seems very odd that the Rogue can use the +2 Holy Avenger. Is it a Short Sword?


I might be wrong here, but classically its a long sword. Mike has a point on removing rogue from it.
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List of Changes for this Round 6 years 3 months ago #6

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Mike Steele wrote: Jeff, it seems very odd that the Rogue can use the +2 Holy Avenger. Is it a Short Sword?


+1

How is a back-stabbing, stealing Rogue/Thief able to use a holy sword of any kind???? LOL!!

And, why are the Fighters excluded from using the Dog Figurine?
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Last edit: by Ro-gan.
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List of Changes for this Round 6 years 3 months ago #7

Ro-gan wrote:

Mike Steele wrote: Jeff, it seems very odd that the Rogue can use the +2 Holy Avenger. Is it a Short Sword?


+1

How is a back-stabbing, stealing Rogue/Thief able to use a holy sword of any kind???? LOL!!

And, why are the Fighters excluded from using the Dog Figurine?


Agree on avenger. Also, I suspect the saves may be coming back at relic or legendary.

Fighters dont have healing others in their repertoire now. Would be weird to give it to them.
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List of Changes for this Round 6 years 3 months ago #8

Wade Schwendemann wrote:

Ro-gan wrote:

Mike Steele wrote: Jeff, it seems very odd that the Rogue can use the +2 Holy Avenger. Is it a Short Sword?


+1

How is a back-stabbing, stealing Rogue/Thief able to use a holy sword of any kind???? LOL!!

And, why are the Fighters excluded from using the Dog Figurine?


Agree on avenger. Also, I suspect the saves may be coming back at relic or legendary.

Fighters dont have healing others in their repertoire now. Would be weird to give it to them.

+1
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List of Changes for this Round 6 years 3 months ago #9

Where is the Uncommon tokens update before finalization?
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List of Changes for this Round 6 years 3 months ago #10

Agree that rogue should be removed from the Holy Avenger.

I believe the bead should have stayed at +3 saves, but that's just me maybe

Kilt seems okay, would have preferred the straight +5s but +4 with Hp add isn't too bad.

Glad to see the Bard added to the Gregors

Shadowskin +1 saves seems okay...

Ring of the Yeti, I would think the Gem would be a deep icy Blue (I know that Raven's is blue too but...)

Maybe for future design purposes could we get a different border for all ranged weapons. I know this fated cross bow is supposed to be different but that might mitigate some of the DM issues for ranged weapons. My suggestion is arrows, arrow heads around the border, instead of a circle. Or if that is too difficult just a bright border might work?
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List of Changes for this Round 6 years 3 months ago #11

Mike Coon wrote: Agree that rogue should be removed from the Holy Avenger.

I believe the bead should have stayed at +3 saves, but that's just me maybe

Kilt seems okay, would have preferred the straight +5s but +4 with Hp add isn't too bad.

Glad to see the Bard added to the Gregors

Shadowskin +1 saves seems okay...

Ring of the Yeti, I would think the Gem would be a deep icy Blue (I know that Raven's is blue too but...)

Maybe for future design purposes could we get a different border for all ranged weapons. I know this fated cross bow is supposed to be different but that might mitigate some of the DM issues for ranged weapons. My suggestion is arrows, arrow heads around the border, instead of a circle. Or if that is too difficult just a bright border might work?


I prefer range weapons to look the same so DMs are not more confused. If new ones are changed then I would want old ones to be changed also.
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List of Changes for this Round 6 years 3 months ago #12

With the change to the eldritch cloak, will that coincide with a drop in the current proposed barrelbane (dropping the STR boost from a +6 to a +4?) - I know the barrelbane likely wasn’t listed yet because it’s still being tossed around in the ol’ brainmeats. I believe if the barrelbane bonus isn’t brought down, it will be generally more driven after than the eldritch. I still believe that with the kilts, a Pandora’s box was opened, and the pants slot went from being one of the weaker slots to one of the more incredibly powerful slots. Since I suspect token reprints are not something that is desired, I think ensuring the eldritch token is more desired than any of its component parts should be part of the design goal. I’m okay with the proposed change as is (the choose a +4, 5 hp) but only is if tethered to a drop in STR to the current proposed UR.

I don’t understand the add to rogue to the avenger - that seems against the general build. I think dropping the saves is fine, provided the intent is to bring them back with the upcoming relic/legendary in 2020. (I loved the idea of an updated paladin weapon, and loved seeing saves added to a weapon - it’s seemed thematic)

Happy about the hat being added to the recipe for blessed redoubt helm. I think it still is discordant with the prior dragonscale helm, as they are both UR and this is just an improved version (unless we are considering set bonuses in the initial build mix - even then, it basically is just a more available, better helm overall).
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Last edit: by Templar.
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