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TOPIC: 2019 Transmuted Token Images!

2019 Transmuted Token Images! 5 years 9 months ago #85

JACKOFTRADZE wrote: On the Nightshade Necklace Legendary I would rather exchange one previous power back either the Ranged Backstab or the negat crit immunity over the 18-20 power that was added In place. If you use Thor's Hammer you already have the Crit ranged reduced to 19-20.

Not asking for more but seeing that the Lenses if Vital insight have been out of print so long I find that more desirable. The crit immunity is actually more desirable.


I agree on the rogue item.
I believe it was mentioned there would be a way to sneak at ranged in this years set. Either adding in ammo to do that, taking out an item and reprinting lenses of vital insight, or putting it back on the relic or legendary feels like the way to go.

I think avoiding crit immunity is incredibly powerful.
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2019 Transmuted Token Images! 5 years 9 months ago #86

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Last edit: by Picc.

2019 Transmuted Token Images! 5 years 9 months ago #87

Wade Schwendemann wrote:

Daniel Mickey wrote:

Phil Norton wrote:

Ro-gan wrote: I just noticed the Dog Figurine can't be used by Fighters. That stinks. Rybak the Dwarf is not pleased.


I also think it should go back to usable by all, and I think the hp should go up to 6-8. We have Rare FoP that negate 8, and this will require 3 rare and 2 uncommon (+ a wee bit more), and will take up a FoP slot so currently it feels like a significantly under-powered transmute for the cost.

Also, everyone loves dogs! Everyone should be able to have one as a companion FoP B)


I would love it to be used by all. Everybody should totally love dogs, as dogs love everybody, and I really want a dog figurine for my monk build. I think the healing could use a bump, but I am not sure if it should be 8, depends on the "extra" it will need.


The class restrictions are to keep healing in the classes that can currently do it.
I could see it being more than it is currently, but remember the Phoenix is 20, and it is cleric/paladin only.


I guess I could get behind that, but we already have the FoP:Chipped Bull that allows anybody to heal themself and I didnt think the Ranger could perform any healing. I figured a transmuted item since its supply is limited by the amount of materials it requires to craft and how many of said materials have been released, could be assigned more freely.

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Last edit: by Tiaolang.

2019 Transmuted Token Images! 5 years 9 months ago #88

Boilerplate wrote: -We already have several URs that are at +6 (Amulet of the Champion, Stu-pendous Pendant) and +7 (Medallion of Valhalla) total stats, so why would a fancy three UR eldritch transmute have objectively worse overall stats?

The Neck slot is the most powerful slot in the game (see Legendaries going there). It will likely have the most powerful stat boosters. This will likely be the most powerful pants slot token every made but it will never be as good as a Neck item.

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2019 Transmuted Token Images! 5 years 9 months ago #89

Picc wrote:

Harlax wrote:

Matthew Hayward wrote:

Starkhound (Edwin) wrote:

Joshua Long wrote:

Boilerplate wrote:

Fiddy wrote:

Bob Chasan wrote: I think going backwards on lucky token misses the mark. There are quite a few rare tokens which offer +2 to saves.
It’s cool looking but not sure it’s going to be worth transmuting all the ingredients.


Agree. For other data points, there are URs that give +2 saves plus a significant bonus, a UR that gives +3 to saves, and a Relic that does +4 to saves. +3 to saves and free action is probably about right at the Relic level.


+1

For a five star relic requiring 4 years of bits, I’d like to see it a notch better than the +2 save tokens at lower rarities. +3 seemed right to me.


+1


+1 more seems logical


I'll say I was super excited about it at +3.

At +2 I'm like... eeh - I'll still make it and use it. But something about that extra +1...

It is a relic - albeit in a new slot.

If it's too good for the bead slot maybe make it an Ioun?

Saves and free movement are both Ioun effects, and a +3 to saves & free movement seems just about right for an Ioun given UR Ioun Stone Topaz Trilliant is a UR.


No. Just No. I'd rather leave as is than move it to IS.


Agreed, the iounstone slot is already very crowded and only getting more so with the nugget series. The only way I could see the story line relic moving there would be if it also say granted psychic so as to replace a commonly equipped stone.

Actually now that I say it I'm surprised that the relic for the storyline were chased a mindslayer stealing psychic teeth doesn't grant psychic or at least have more of a tenticle theme to the image. The icecrags cold resist & dracolich claw were both way more on theme.

Maybe we could add enables psychic since that power isn't actually that big without the teeth to power it anyway.


You both seem to be betting that your 5th (or 7th) best ioun will be better than your best bead over the long term in thinking of where to slot this.

That’s not a bet I would take.

This token seems to me more likely to stay relevant and/or not hinder future design in the ioun slot.

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Last edit: by Matthew Hayward.

2019 Transmuted Token Images! 5 years 9 months ago #90

I would like to see the bead back to a +3 save, maybe drop the free action if it was too strong otherwise and add something like -2 fire damage
I’m not sure I want free action being so common that it gets built around in the modules or is just never a issue because everyone has it already.

I still would like the kilt to be a +6 but it’s much closer at +5. At +4 I would have used fatherbane and tavernbane a lot depending on build. At +5 I might always use the it over the old kilts, but I would still be disappointed in it unless there was something else attached to it as a ability.

I still have my concerns about the power level of the whetstone. I still think it may obsolete a bunch of UR weapons. I just think TD should think long and hard before making it. If it applies to all weapons it would be a better token for everyone and URs would be still as much better than rares as they currently are.

I like the new TE Charm

I over all like the tokens, I just don’t post much about stuff unless I think its a design problem of some sort or see a change I think should happen.

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2019 Transmuted Token Images! 5 years 9 months ago #91

My vote is to keep the new Figurine restricted to the healing classes. Agree with Wade - up the healing to 5, as that's where most rare potions are anyway.
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2019 Transmuted Token Images! 5 years 9 months ago #92

MasterED wrote:

Boilerplate wrote: -We already have several URs that are at +6 (Amulet of the Champion, Stu-pendous Pendant) and +7 (Medallion of Valhalla) total stats, so why would a fancy three UR eldritch transmute have objectively worse overall stats?

The Neck slot is the most powerful slot in the game (see Legendaries going there). It will likely have the most powerful stat boosters. This will likely be the most powerful pants slot token every made but it will never be as good as a Neck item.

Ed


In addition, not all stats are the same.

Str is generally prized more than dex and con. Dex more than con. Your mileage may varry.


Having a higher bonus to a single stat is also likely better than distributed bonuses - as you can see from people suggesting they might stick with +6 to one stat and large minuses to other stats instead of going to the transmuted +5.


Or - put another way - if you can just net out the stats to see how good something is compare to something else, why equip Kilt or Barrelbane whose stat bonus nets to +0?

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Last edit: by Matthew Hayward.

2019 Transmuted Token Images! 5 years 9 months ago #93

Wayne Rhodes wrote: I would like to see the bead back to a +3 save, maybe drop the free action if it was too strong otherwise and add something like -2 fire damage
I’m not sure I want free action being so common that it gets built around in the modules or is just never a issue because everyone has it already.

I still would like the kilt to be a +6 but it’s much closer at +5. At +4 I would have used fatherbane and tavernbane a lot depending on build. At +5 I might always use the it over the old kilts, but I would still be disappointed in it unless there was something else attached to it as a ability.

I still have my concerns about the power level of the whetstone. I still think it may obsolete a bunch of UR weapons. I just think TD should think long and hard before making it. If it applies to all weapons it would be a better token for everyone and URs would be still as much better than rares as they currently are.

I like the new TE Charm

I over all like the tokens, I just don’t post much about stuff unless I think its a design problem of some sort or see a change I think should happen.


Please keep free movement on the Bead. I want it to just go back to the first draft. I already posted about my Charming saves going out the window. I'd like a bead that is +3 to saves, but more importantly, keeps free movement.

I like the kilt as is. It wasn't hard to collect pieces for, and the payoff is sound.

I really like the whetstone. I think a lot of those UR weapons you're referring to are already kind of obsoleted. Making the next steps more accessible to Red players is a good thing. I see the Belt, TE Charm and Whetstone occupying the same role - get newer players interested in transmuting. Open their eyes to the possibilities for their characters.

imho - this token class is designed extremely well. A $250 can get you the Jealous ring and start you off on your quest for trade goods. Then you have a lot of excellent 3 & 4 star transmutes. Whetstone lets you score an UR-equivalent weapon and the belt increases your to-hit/damage by another two.

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2019 Transmuted Token Images! 5 years 9 months ago #94

Wayne Rhodes wrote: I would like to see the bead back to a +3 save, maybe drop the free action if it was too strong otherwise and add something like -2 fire damage
I’m not sure I want free action being so common that it gets built around in the modules or is just never a issue because everyone has it already.

I still would like the kilt to be a +6 but it’s much closer at +5. At +4 I would have used fatherbane and tavernbane a lot depending on build. At +5 I might always use the it over the old kilts, but I would still be disappointed in it unless there was something else attached to it as a ability.

I still have my concerns about the power level of the whetstone. I still think it may obsolete a bunch of UR weapons. I just think TD should think long and hard before making it. If it applies to all weapons it would be a better token for everyone and URs would be still as much better than rares as they currently are.

I like the new TE Charm

I over all like the tokens, I just don’t post much about stuff unless I think its a design problem of some sort or see a change I think should happen.



On the other hand, I really like free movement on the bead - many folks are losing free movement from the pants slot with the kilt, and it is thematic (to pursue the mind flayer we had to chase it through the under and deeper dark and then through several planes).

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2019 Transmuted Token Images! 5 years 9 months ago #95

Matthew Hayward wrote:

Wayne Rhodes wrote: I would like to see the bead back to a +3 save, maybe drop the free action if it was too strong otherwise and add something like -2 fire damage
I’m not sure I want free action being so common that it gets built around in the modules or is just never a issue because everyone has it already.

I still would like the kilt to be a +6 but it’s much closer at +5. At +4 I would have used fatherbane and tavernbane a lot depending on build. At +5 I might always use the it over the old kilts, but I would still be disappointed in it unless there was something else attached to it as a ability.

I still have my concerns about the power level of the whetstone. I still think it may obsolete a bunch of UR weapons. I just think TD should think long and hard before making it. If it applies to all weapons it would be a better token for everyone and URs would be still as much better than rares as they currently are.

I like the new TE Charm

I over all like the tokens, I just don’t post much about stuff unless I think its a design problem of some sort or see a change I think should happen.



On the other hand, I really like free movement on the bead - many folks are losing free movement from the pants slot with the kilt, and it is thematic (to pursue the mind flayer we had to chase it through the under and deeper dark and then through several planes).


+1

I liked it with the 3 but am fine with 2, but definitely want the free movement as that goes with the whole lucky traveler motif.

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2019 Transmuted Token Images! 5 years 9 months ago #96

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Phil Norton wrote:

Matthew Hayward wrote: On the other hand, I really like free movement on the bead - many folks are losing free movement from the pants slot with the kilt, and it is thematic (to pursue the mind flayer we had to chase it through the under and deeper dark and then through several planes).


+1

I liked it with the 3 but am fine with 2, but definitely want the free movement as that goes with the whole lucky traveler motif.


Another +1 to keeping Free Movement on the Bead. it's thematic (and timely, as many folks loose their free movement to the Kilt)

And if I didn't say it before: the bead artwork is fantastic! Love it.
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