My fiancé and I talked for a good long while over the weekend about our True Dungeon runs this year, mainly about our frustration how out of four different runs we failed to beat any of them (every other year we’ve run has at least been a 50-50 split between success and failure, which we were fine with). But we finally narrowed it down to the two things that really ruined it for us, and I think a lot of newbie players, this time around.
A maximum number of tries for treasure is a terrible idea, as it cause’s people to be fearful of trying ANYTHING, taking away the most useful puzzle solving tool of all; Trial and Error. And once the option of winning treasure is removed, the motivation to complete a room is remarkably reduced. It also opens the door to way too much ‘at the DM’s discretion’. Of the runs we did, this new change was also not communicated well, if at all. It also means that new players do not get the fun of getting that physical item that reflects ‘we did this. We over came this trial’, which is an important part of the experience I think; getting to take something with you other than just memories. (Also, we are completely against the rule of ‘no brute forcing your way through a puzzle’ when in 2014, one of the puzzles on the Airship was literally solved by brute force. There was no other way to go about it)
The next were the rooms that resulted in practically instant death (combats) or could wipe out the entire party for failing once (Underdark Puzzle) These were in our opinion not so much fun as just nerve wracking because you could literally watch the players frustration rise and see the point where it was no longer fun and people just wanted to be done. The difficulty felt remarkably cranked up for the Normal setting over previous years, which is really where our main complaint was as newbie players didn’t stand any chance at all (we ran with a veteran player once who said that the one combat was something he would expect to see in a Hardcore run, not normal with newbie players)
For example, in our Sable Gauntlet puzzle run my fiancé and I were the only two who had played. The run had (somehow) over sold so we had 11 people in the run, so 9 of them were new and had only the token pack you get when you sign in. By lending out tokens we were able to outfit the party quite strongly, so everyone thought that a normal would be a fine run, as they were worried non-lethal would be too easy.
Of the seven rooms, no puzzles were solved, and only the fight against the water snake was won. Two of our party died in the spider and grub room (the DM was very slow and out of twelve minutes the party only got one round of action) and then we lost six more in the room with the Drow. With only three people left, we failed the final room through time out.
When we exited all of the new players were very unhappy. They didn’t have fun, and were frustrated and disappointed. A number of them were complaining that they basically spent $52 dollars for a bag of plastic and a special ‘completion’ token, that they could have bought for a fraction of that in the dealers room if they had wanted, and not wasted the two hours. Most, if not all, said they didn’t plan to play again in the future. And the thing is, we kind of agreed with them at that point. It felt like we had accomplished nothing and spent half the run just wanting it to be over. When you leave a run breathing a sigh of relief that you can finally move on to something else, you know something has gone wrong with the formula.
I do want to say, we have never been about the treasure. For us, at this point, it is a nice bonus, a fun little end to the game, but since our very first run, we've loved the experience and the team work that comes from the game, and have just enjoyed having a good time more than anything. This year, all of the things we enjoy were lacking from the runs that we did, which made it much less enjoyable
This isn't to say that there weren't good points along the way (the NPCs this year were FANTASTIC! And we got the amazing Coach Don, who I believe is spoken of in TD legend. Seriously, he was great and I want to say a big thank you to the work he did). There was just a lot of bad points too.