No criticisms or complaints here. This thread is for your positive True Dungeon 2015 experiences.
Here are the things I appreciated this year.
1) Don is an excellent coach.
2) No Rogue boxes on the floor! This may not sound like a big deal to all you non-Rogue players, but not having to kneel and stand for every box after spending all day on my feet was a godsend. Whoever made this happen, I can't praise you enough.
3) GMs were, in general, prepared and knowledgeable. I know some people had issues (as happens every year); but for my part, it seemed like everyone knew their shtick.
4) Physical coordination puzzles are tricky to pull off, and while I'm not a huge personal fan of them, I do appreciate that room 1 of Sable (moving the orb with the sticks) didn't require the participation of all 10 players like lifting the egg from the tree stump did a couple years ago. That makes executing a successful transfer of the orb much easier (fewer hands are better).
5) No waits in post-dungeon processing. In fact, I don't recall even seeing another dungeon group in there with us. It was quick, efficient, and painless. Huge improvement over years past. That segways nicely into....
6) The XP cards are a stroke of genius. Not only do they let us register our XP on our own time to keep things moving in the dungeon areas, but they encourage newer players to check out the website and get involved in the community.
7) Ektdar is a helluva guy. I don't know how he stays sane alone in that room staring at tokens all day, but he keeps the transmute line moving despite being the only one in there. Someone get that man an assistant, and a God-damned trophy or something.
8) Having the start of the dungeons in the back of the hall and the exit up front is a great idea, and the scenery leading to the dungeon entrances was super cool.
9) I appreciate that the party card coaches recognize experienced groups and know that we often come prepared, with a accurate, printed party card, and trust us to be honest about our stats. Makes things very smooth in the prep room. Along those same lines...
10) Having the coaches check for fake tokens is also a good idea. Call me naive, but I wasn't even aware that fake tokens were an issue until this year. I always kinda wondered if such counterfeits existed given the value of some of the rarer tokens, but until now I'd never heard anyone talk about their experiences with getting fake tokens.
11) Taking steps to discourage "nerfing" rooms by managing push damage rather than attempting puzzles is a great idea. I don't necessarily agree with the system that was in place this year, but that's another topic for another thread. I'm very happy that it's an issue that's being looked at.
There might be more things I could mention, but I think this covers all of the things that crossed my mind while I was at TD.
I want to steal his pants....