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TOPIC: Terrain hindrances?

Re: Terrain hindrances? 9 years 1 month ago #13

IF something does come into play, I really wish the Player Coaches would be told. The info is vital to ensuring the party card gets filled out correctly. I know its a potential spoiler but no need to write stuff down if its not in play. Limited space and all that.

Also good to know is: Indoor, Outdoor, Underdark?
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Re: Terrain hindrances? 9 years 1 month ago #14

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They did tell us inside outside on the lycan/cogwins year, there were a lot of inside/outside tokens that year.
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Re: Terrain hindrances? 9 years 1 month ago #15

valetutto wrote: IF something does come into play, I really wish the Player Coaches would be told. The info is vital to ensuring the party card gets filled out correctly. I know its a potential spoiler but no need to write stuff down if its not in play. Limited space and all that.

Also good to know is: Indoor, Outdoor, Underdark?

At least for Grind purposes, the plan is for:

Underdark != Outdoors

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Re: Terrain hindrances? 9 years 1 month ago #16

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We'll make sure there is a ruling for coaches at least as far as whether or not the Underdark is considered outside or inside.

Do coaches really need to know if one room has an environmental effect?
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Re: Terrain hindrances? 9 years 1 month ago #17

Per Jeff, Underdark is not outdoor . It is, however, underground .

bpsymington wrote: Do coaches really need to know if one room has an environmental effect?

almost never
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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Re: Terrain hindrances? 9 years 1 month ago #18

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Druegar wrote: Per Jeff, Underdark is not outdoor . It is, however, underground .

bpsymington wrote: Do coaches really need to know if one room has an environmental effect?

almost never


Only if you want us to mark that players have resistance to said effect for one run or another. i.e. For sable make sure you mark immunity to cows if they have it as it could come up.
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Re: Terrain hindrances? 9 years 1 month ago #19

Druegar wrote: Per Jeff, Underdark is not outdoor . It is, however, underground .

bpsymington wrote: Do coaches really need to know if one room has an environmental effect?

almost never


Repeat after me:

That's a condtional token, you'll need to remember it in case it comes up.
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Re: Terrain hindrances? 9 years 1 month ago #20

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Harlax wrote:

Druegar wrote: Per Jeff, Underdark is not outdoor . It is, however, underground .

bpsymington wrote: Do coaches really need to know if one room has an environmental effect?

almost never


Repeat after me:

That's a condtional token, you'll need to remember it in case it comes up.


True, but if someone with 8 tokens to their name (half of which could be scrolls & gold) wants me to record they have -1 lightning damage so they don't feel like they are going in naked I'm going to do it.
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Re: Terrain hindrances? 9 years 1 month ago #21

We can go 2 ways here for a single room with some conditional effect that tokens could mitigate.

Either the player coaches are told so they can check the tokens and mark the card appropriately

OR

Chaos.

Chaos could be as minor as the players having to stop to fish out a token or as major as a player complaining that it should have all been written down when they showed the first coach. Or some combination of inconsistencies with some DMs asking, some checking the party card and not seeing any thing and assuming they don't have anything.
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Re: Terrain hindrances? 9 years 1 month ago #22

valetutto wrote: We can go 2 ways here for a single room with some conditional effect that tokens could mitigate.

Either the player coaches are told so they can check the tokens and mark the card appropriately

OR

Chaos.

Chaos could be as minor as the players having to stop to fish out a token or as major as a player complaining that it should have all been written down when they showed the first coach. Or some combination of inconsistencies with some DMs asking, some checking the party card and not seeing any thing and assuming they don't have anything.


Or option 3, which I've found to be most common:
The player says "I have protection from cows (or whatever) from (names token)" and the DM says "ok." I've actually had DMs chastise me for digging out a token I said I had, saying "Dude, I believed you."

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Re: Terrain hindrances? 9 years 1 month ago #23

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Option 3 is pretty common. If a player says, "But I have Goggles of Windshield Wiping, so I can see in this downpour," most DMs will accept that a player who knows of the token and how it is used will actually have said token.
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Re: Terrain hindrances? 9 years 1 month ago #24

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This is not meant to belittle Valetutto's point, which is a good one. I suppose ACs could make sure at least the CCs know about potential conditional effects.
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