Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1

TOPIC: WYC Dungeon Breakdown *SPOILERS for WYC Dungeon*

WYC Dungeon Breakdown *SPOILERS for WYC Dungeon* 9 years 1 month ago #1

So I thought I put this out there for those that did not get a chance to run the WYC dungeon, so they have a idea of what it encompassed. I do not have the wording on the signs but will give you the general idea of the room and how it was solved.

Dungeon Room 1:

The room had a water fountain in the corner with the bowl of it about half way up the wall. There was a pedestal in the center of the room with a bowl on it, and 7 squares lined up in a row. Inside the bowl was 3 cubes with letters on them. There were also 4 "letter cubes" on the edge of the fountain. There were also seven faces on the walls.

After reading the clue, you could put the letter cubes in the fountain and they would float with one side facing up. The clue in the room referred to sin. AVARICE was spelled out and you had to determine the right face for AVARICE and then touch it three times to continue.

We did not touch any other face so we do not know if there was damage.

Dungeon Room 2:

When you entered the room there was a table in the middle of the room with number 1-16 and 18-31 in order. There were also 3 triangles shapes of different sizes, a square, and a pentagon.

The clue talked about how they were one less and place them if they were to grow. The shapes were the 2D representation of dice d4, d6, d8, d12, d20. So you had to place each on the number representing the sides of the dice.

Dungeon Room 3:

As you walked into this room it, you were told that it was dark but you could hear sounds of something up near the ceiling. Once you got to the middle of the room the lights came on and Stirges attached themselves to everyone in the party. The Stirges when attached to you, "Connected with your life force" and did 2 melee damage.

To get them off you either had to slide one at a time to attack the stirges or cast a spell. All damage done to them duplicated upon yourself. A Horn of blasting killed them all with 2 points of damage that the party would also take.

Dungeon Room 4:

When you walked into the room there were 10 holes in the wall, with 4 top holes and 6 bottom holes each in a line. There was a gong in the corner. The DM told you that to open the next door you needed to ring the gong but there was a silence spell on the room so no one could talk, and the gong wouldn't "ring".

To solve it each person put their hands in the hole and a stamp was put on. If you put your stamps in order based on the holes you would get

S N A P
T H R I C E

Snapping three times as a group lifted the spell and you could ring the gong.

Dungeon Room 5:

This room was a fight against a magma man that was standing in a field of lava. Ranged and spells worked the best to kill him. Once dead he dropped his key (was around his neck) to open the exit door.

Dungeon Room 6:

When you walked into the room there was a table with symbols randomly placed on it, matching symbols on the wall, gears with radial lines on them (which could be turned) and 5 sticks.

The way to solve it was to use the sticks to trace the from one radial line to the other gears, and eliminate the symbols that the lines crossed until only one symbol remained. You need to line up all the lines off one gear to the other gears. Once you had the right symbol the door would open. Pick the wrong one and you died.

Dungeon Room 7:

The room had a pool in the corner, with something moving under it. When someone looked into the pool the undead severed head would try and mind control someone. The creature was immune to almost everything but fire and sacred. Bless seemed to make it vulnerable to normal attacks for a round.


Please add to this any details you can remember.
You don't have to outrun the monster, just the guy next to you - The buddy system.

Cranston's Character Generator for iDevices or Character Generator for Android

Amorgen's Excellent Excel Character Generator

Have you checked the Token DataBase ?

Please Log in or Create an account to join the conversation.

Last edit: by FiannaTiger.

Re: WYC Dungeon Breakdown *SPOILERS for WYC Dungeon* 9 years 1 month ago #2

You have rooms 2 through 4 out of order from how I remember it. The 2D dice room I believe was room 2 and stirges were room 3, with the silence room being 4.

I think what the final monster did may have depended on the DM. When Dennis was our DM he had the monster knock the head off the player that looked (so they died) and the monster attached its head to their body. Dennis wore the character card of the newly headed player. I thought it was a nice touch.
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

Last edit: by jedibcg.

Re: WYC Dungeon Breakdown *SPOILERS for WYC Dungeon* 9 years 1 month ago #3

Thanks,

Changed the order around.

LOL well we had our barbarian mind controlled and attacked people. I don't recall it doing much else...
You don't have to outrun the monster, just the guy next to you - The buddy system.

Cranston's Character Generator for iDevices or Character Generator for Android

Amorgen's Excellent Excel Character Generator

Have you checked the Token DataBase ?

Please Log in or Create an account to join the conversation.

Re: WYC Dungeon Breakdown *SPOILERS for WYC Dungeon* 9 years 1 month ago #4

The first time we played it latched onto people and tried making them go into the water. I don't know what would have happened if it 'convinced' anyone into the water. We either knocked it off them or tripped the person in question.
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

Re: WYC Dungeon Breakdown *SPOILERS for WYC Dungeon* 9 years 1 month ago #5

I touched the water. It tore my head off and attached itself to my body.

This was on the semi sealed pack nightmare run. I had only 2 hp left going into room 7 and we were out of healing. So I was the designated "try something crazy" party member.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

Please Log in or Create an account to join the conversation.

Last edit: by Harlax.

Re: WYC Dungeon Breakdown *SPOILERS for WYC Dungeon* 9 years 1 month ago #6

Alvin Oliver wrote: Dungeon Room 1:
...
We did not touch any other face so we do not know if there was damage.


Yes, damage to entire party (IIRC) if you touch the wrong one.

Alvin Oliver wrote:
Dungeon Room 2:

When you entered the room there was a table in the middle of the room with number 1-16 and 18-31 in order. There were also 3 triangles shapes of different sizes, a square, and a pentagon.

The clue talked about how they were one less and place them if they were to grow. The shapes were the 2D representation of dice d4, d6, d8, d12, d20. So you had to place each on the number representing the sides of the dice.


The largest triangle went on the 4 space (D4), smallest triangle went on the 20 space (D20). The colors lined up with the original D&D dice from what I understand. The whole party took damage for each incorrect placement.

Alvin Oliver wrote:
Dungeon Room 3:

As you walked into this room it, you were told that it was dark but you could hear sounds of something up near the ceiling. Once you got to the middle of the room the lights came on and Stirges attached themselves to everyone in the party. The Stirges when attached to you, "Connected with your life force" and did 2 melee damage.

To get them off you either had to slide one at a time to attack the stirges or cast a spell. All damage done to them duplicated upon yourself. A Horn of blasting killed them all with 2 points of damage that the party would also take.


We never walked to the center of the room, instead we lit a torch, but same effect. Sliding was the hard way to kill them. You HAD to land on the 20 to get them (at least on Nightmare). If you landed on the person then you dealt your unmodified weapon wheel damage to that person. So it would have been challenging.

The easy way was spells, scrolls, etc, especially group damage ones. I don't know how much damage it took to kill them (2 or less obviously) but the same amount of damage was dealt to each player. So in our case I think we did a scroll that dealt 8 damage to each enemy, which also dealt 8 damage to each player when killing them.

On our 3P Nightmare run (our first time through), our wizard was going to deal 70+ damage to each enemy in the room but we thought better of it just in time. Had he done it I would have been the only one left standing, albeit with only 2HP or so left.

Alvin Oliver wrote: Dungeon Room 5:

This room was a fight against a magma man that was standing in a field of lava. Ranged and spells worked the best to kill him. Once dead he dropped his key (was around his neck) to open the exit door.


He also had a nasty habit of throwing lava at us. On our semi-sealed-pack NM run he took out almost half of our party in one attack. It was 20pt fire damage or only 10 if you made the save. In our real NM runs it wasn't hard to make the saves, and then things like the SRoEC blocked 10pt of fire damage, but without the good tokens, ouch.
My online token shop: www.tdtavern.com

We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.

Please Log in or Create an account to join the conversation.

Last edit: by Kirk Bauer.

Re: WYC Dungeon Breakdown *SPOILERS for WYC Dungeon* 9 years 1 month ago #7

Kirk Bauer wrote:

Alvin Oliver wrote: Dungeon Room 1:
...
We did not touch any other face so we do not know if there was damage.


Yes, damage to entire party (IIRC) if you touch the wrong one.

Alvin Oliver wrote:
Dungeon Room 2:

When you entered the room there was a table in the middle of the room with number 1-16 and 18-31 in order. There were also 3 triangles shapes of different sizes, a square, and a pentagon.

The clue talked about how they were one less and place them if they were to grow. The shapes were the 2D representation of dice d4, d6, d8, d12, d20. So you had to place each on the number representing the sides of the dice.


The largest triangle went on the 4 space (D4), smallest triangle went on the 20 space (D20). The colors lined up with the original D&D dice from what I understand. The whole party took damage for each incorrect placement.

Alvin Oliver wrote:
Dungeon Room 3:

As you walked into this room it, you were told that it was dark but you could hear sounds of something up near the ceiling. Once you got to the middle of the room the lights came on and Stirges attached themselves to everyone in the party. The Stirges when attached to you, "Connected with your life force" and did 2 melee damage.

To get them off you either had to slide one at a time to attack the stirges or cast a spell. All damage done to them duplicated upon yourself. A Horn of blasting killed them all with 2 points of damage that the party would also take.


We never walked to the center of the room, instead we lit a torch, but same effect. Sliding was the hard way to kill them. You HAD to land on the 20 to get them (at least on Nightmare). If you landed on the person then you dealt your unmodified weapon wheel damage to that person. So it would have been challenging.

The easy way was spells, scrolls, etc, especially group damage ones. I don't know how much damage it took to kill them (2 or less obviously) but the same amount of damage was dealt to each player. So in our case I think we did a scroll that dealt 8 damage to each enemy, which also dealt 8 damage to each player when killing them.

On our 3P Nightmare run (our first time through), our wizard was going to deal 70+ damage to each enemy in the room but we thought better of it just in time. Had he done it I would have been the only one left standing, albeit with only 2HP or so left.

Alvin Oliver wrote: Dungeon Room 5:

This room was a fight against a magma man that was standing in a field of lava. Ranged and spells worked the best to kill him. Once dead he dropped his key (was around his neck) to open the exit door.


He also had a nasty habit of throwing lava at us. On our semi-sealed-pack NM run he took out almost half of our party in one attack. I think it was 30pt fire damage or only 15 if you made the save.


Close, it was 20 pts of fire damage, 10 if you made the save - I know because on our semi-sealed run it took out my rogue and one of the wizards, both of us had under 20 HP.

Please Log in or Create an account to join the conversation.

Re: WYC Dungeon Breakdown *SPOILERS for WYC Dungeon* 9 years 1 month ago #8

joshua baessler wrote:

Kirk Bauer wrote:

Alvin Oliver wrote: Dungeon Room 1:
...
We did not touch any other face so we do not know if there was damage.


Yes, damage to entire party (IIRC) if you touch the wrong one.

Alvin Oliver wrote:
Dungeon Room 2:

When you entered the room there was a table in the middle of the room with number 1-16 and 18-31 in order. There were also 3 triangles shapes of different sizes, a square, and a pentagon.

The clue talked about how they were one less and place them if they were to grow. The shapes were the 2D representation of dice d4, d6, d8, d12, d20. So you had to place each on the number representing the sides of the dice.


The largest triangle went on the 4 space (D4), smallest triangle went on the 20 space (D20). The colors lined up with the original D&D dice from what I understand. The whole party took damage for each incorrect placement.

Alvin Oliver wrote:
Dungeon Room 3:

As you walked into this room it, you were told that it was dark but you could hear sounds of something up near the ceiling. Once you got to the middle of the room the lights came on and Stirges attached themselves to everyone in the party. The Stirges when attached to you, "Connected with your life force" and did 2 melee damage.

To get them off you either had to slide one at a time to attack the stirges or cast a spell. All damage done to them duplicated upon yourself. A Horn of blasting killed them all with 2 points of damage that the party would also take.


We never walked to the center of the room, instead we lit a torch, but same effect. Sliding was the hard way to kill them. You HAD to land on the 20 to get them (at least on Nightmare). If you landed on the person then you dealt your unmodified weapon wheel damage to that person. So it would have been challenging.

The easy way was spells, scrolls, etc, especially group damage ones. I don't know how much damage it took to kill them (2 or less obviously) but the same amount of damage was dealt to each player. So in our case I think we did a scroll that dealt 8 damage to each enemy, which also dealt 8 damage to each player when killing them.

On our 3P Nightmare run (our first time through), our wizard was going to deal 70+ damage to each enemy in the room but we thought better of it just in time. Had he done it I would have been the only one left standing, albeit with only 2HP or so left.

Alvin Oliver wrote: Dungeon Room 5:

This room was a fight against a magma man that was standing in a field of lava. Ranged and spells worked the best to kill him. Once dead he dropped his key (was around his neck) to open the exit door.


He also had a nasty habit of throwing lava at us. On our semi-sealed-pack NM run he took out almost half of our party in one attack. I think it was 30pt fire damage or only 15 if you made the save.


Close, it was 20 pts of fire damage, 10 if you made the save - I know because on our semi-sealed run it took out my rogue and one of the wizards, both of us had under 20 HP.


I only survived because the Paladin used Sacrifice on me.

Please Log in or Create an account to join the conversation.

Re: WYC Dungeon Breakdown *SPOILERS for WYC Dungeon* 9 years 1 month ago #9

Arcanist Kolixela wrote: I only survived because the Paladin used Sacrifice on me. I quickly hid behind the Paladin.


Fixed it for you, Arcanist. :P

Please Log in or Create an account to join the conversation.

Re: WYC Dungeon Breakdown *SPOILERS for WYC Dungeon* 9 years 1 month ago #10

Kirk Bauer wrote:
The largest triangle went on the 4 space (D4), smallest triangle went on the 20 space (D20). The colors lined up with the original D&D dice from what I understand. The whole party took damage for each incorrect placement.

The original dice were a white d20, a blue d12, a green d8, a red d6, and a yellow d4, so I don't think they lined-up. There was no d10 at that time.

Please Log in or Create an account to join the conversation.

Re: WYC Dungeon Breakdown *SPOILERS for WYC Dungeon* 9 years 1 month ago #11

Beertram wrote:

Kirk Bauer wrote:
The largest triangle went on the 4 space (D4), smallest triangle went on the 20 space (D20). The colors lined up with the original D&D dice from what I understand. The whole party took damage for each incorrect placement.

The original dice were a white d20, a blue d12, a green d8, a red d6, and a yellow d4, so I don't think they lined-up. There was no d10 at that time.


When I first saw the puzzle years ago, the colors did match, but it seems they "lost" the smallest triangle and replaced it with a larger one to put them out of synch.


"Ceci n'est pas une pipe" - Magritte

Please Log in or Create an account to join the conversation.

Last edit: by Brad Mortensen.

Re: WYC Dungeon Breakdown *SPOILERS for WYC Dungeon* 9 years 1 month ago #12

Yeah, I was failing at the rogue puzzle when the party solved this. Someone mentioned the original dice so I put the polygons where they would be and the DM said I would have done damage to everyone.

Please Log in or Create an account to join the conversation.

  • Page:
  • 1
Time to create page: 0.110 seconds