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TOPIC: Terrain hindrances?

Re: Terrain hindrances? 9 years 1 month ago #37

Druegar wrote: Jeff is a creative, clever guy. I'm sure he'll try very hard to come up with some new way to describe Push damage in an effort to please the un-pleasable. I'm equally sure it will not satisfy them.

The point is for Push to be something unavoidable if you fail the room. Whether it's called Fire, Eldritch, Tuna Salad, or Comfy Pillow, you're not supposed to be able to resist it!

I agree with you on people whining too much. And that push damage should just be taken. (Can't they just say you take X non-reducible damage?).

As of last year, of the BILLIONS of people on planet Earth, of the tens of thousands who attend Gen Con, and of the thousands who will play TD, there is one ( maybe two, it's unclear to me ) person who should have any resistance to Push damage. And that person(s) can only reduce it by one point. Sometimes I feel like a vocal minority is making a tempest out of a teapot. Can we just take the frelling Push damage and move on?

Even though this only applies to a few rare situations, I actually think these sorts of exceptions make the *best* test cases because they have the most potential to establish (or overturn) precedents.

It is the difficult, extreme situations that really help define the principles, rules, and/or reasoning.

To me, this reminds me of the "unstoppable force meets immovable object" question, except that since someone is in charge they can actually issue a ruling about it.

In this case, it is really quite interesting to see if there ARE ways that Eldritch damage can be resisted or reduced.

Similarly, some Artifacts, like Caitlin's Charm (for multi-classing) and Lazlo's Bag of Looting (for an extra slot) pose really interesting questions. NOT because I expect David Terry or Lazlo to actually be doing that, but because they help illustrate and define what may or may not be possible given the TD rules universe.

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Last edit: by Incognito.

Re: Terrain hindrances? 9 years 1 month ago #38

FYI - the answer to the "irreducible force/immovable object" paradox is "mu." What happens when they meet? They can't.

Both cannot exist in the same universe, by definition. A la Highlander, there can only be one.

Says the guy with a "-1 push damage" amulet. :)

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Re: Terrain hindrances? 9 years 1 month ago #39

jedibcg wrote:

Druegar wrote:
The point is for Push to be something unavoidable if you fail the room. Whether it's called Fire, Eldritch, Tuna Salad, or Comfy Pillow, you're not supposed to be able to resist it!


Being a vegetarian I am sure I can resist Tuna Salad.

Sorry I could not resist that joke.

Nor that one.

Again I apologize.

Tuna Salad could cause damage due to mercury poisoning, so I guess it would be Poison damage. Or maybe Disease.

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Re: Terrain hindrances? 9 years 1 month ago #40

Brad Mortensen wrote: FYI - the answer to the "irreducible force/immovable object" paradox is "mu." What happens when they meet? They can't.

Both cannot exist in the same universe, by definition. A la Highlander, there can only be one.

Or maybe they can, but through reasoning that is beyond current human capabilities. :)

Like some sort of quantum thing where two mutually exclusive states are both possible at the same time.

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Re: Terrain hindrances? 9 years 1 month ago #41

There are a few tokens this year that deal with webs, so I would guess that there will be at least 1 room that has a web hindrance.

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Re: Terrain hindrances? 9 years 1 month ago #42

So call the room damage 'Slow Ass Damage'. You were too slow, now you get S.A.D. No resist. The only way to avoid it is to do the room faster. I don't see why this is an issue.

Lode

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Re: Terrain hindrances? 9 years 1 month ago #43

Incognito wrote:

jedibcg wrote:

Druegar wrote:
The point is for Push to be something unavoidable if you fail the room. Whether it's called Fire, Eldritch, Tuna Salad, or Comfy Pillow, you're not supposed to be able to resist it!


Being a vegetarian I am sure I can resist Tuna Salad.

Sorry I could not resist that joke.

Nor that one.

Again I apologize.

Tuna Salad could cause damage due to mercury poisoning, so I guess it would be Poison damage. Or maybe Disease.


Leave it sitting out too long and it could definitely be disease and poison. :whistle:
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: Terrain hindrances? 9 years 1 month ago #44

fishbowldave wrote: There are a few tokens this year that deal with webs, so I would guess that there will be at least 1 room that has a web hindrance.

That would be a given, considering the amount of Drow and Underdark. But if you've played year's past. Webs are not as serious as say drowning. Was a little concerned with the protection from sunlight one.

Glad to see the GMs and Coaches talking in here about how to improve their end. Maybe it will get some streamlining of their jobs taken care of before Gencon so there is less last min. hassle and confusion.

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Re: Terrain hindrances? 9 years 1 month ago #45

Can't we just make push damage force damage to cut the Gordian knot here? Force damage generally isn't resisted, is a common damage type, and I can't think of any token effects that resist it, and it's not "eldritch" so people don't get all grumpy.

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Re: Terrain hindrances? 9 years 1 month ago #46

Then you have a new variation on the same whine: "How come it's always Force?"
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: Terrain hindrances? 9 years 1 month ago #47

Druegar wrote: Then you have a new variation on the same whine: "How come it's always Force?"


But it certainly opens the field to a plethora of "use the force" jokes.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: Terrain hindrances? 9 years 1 month ago #48

Druegar wrote: Then you have a new variation on the same whine: "How come it's always Force?"


Probably - but I think it undercuts the whine a bit given the prevalence of force damage,Wizards have it in basic spells and wands, bards and wizards throug scrolls, and everyone through the horn of blasting.

I guess it comes down to whether the complaint is: there is no way to reduce push damage! (Which seems silly to me), versus: Eldrtich damage is supposed to be this special thing, instead it is the most common damage type in the dungeon! (Which strikes me as at least a logically valid beef).


Hopefully between. Figurine of power cricket, and force damage on push, whining should got away :)

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