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TOPIC: I want to discuss the current wand rules and propose bring back permanent wands

I want to discuss the current wand rules and propose bring back permanent wands 5 hours 21 minutes ago #1

Given the fact that there are now we have the mage medallion, Ashenne’s Arch-Mage Medallion, and to a lesser extent Mad Evokers Charm. I don’t see medallion of mystic mouth being overpowered at this point at all.

My wizard build has a damage bonus 42 and that isn’t an exceptional build. A wand currently maxes out at 15 points per round assuming you are willing to give up a ring slot that could have went to a much better token like Ring of Greater Focus, Ring of the Yeti, Muk’s,
Relsa’s, or Greater Ring of Havoc. Point being 12 points out a regular wizard per round seems more plausible since a Ioun stone is much easier to fit into a build than a ring.

Next the power level is already there is just expensive to use. You can use the wands at the same power level but very few people do because it is expensive to burn 3 to 4 wands per run. I would and am going to use some on a Grind run at origins but in general I just can’t justify using that many resources per run so mystic mouth stays on the sideline for most runs.

Next let’s think about class talent.
The wizard class talent is wand mastery and we are doing nothing with this class talent to speak of. Making wands permanent again would encourage use of wands and thus the class talent and open up some design space. If wands were not one room then gone we could look at making ultra rare wands and up where right now that isn’t and option.

So now I’ll explain my personal reasons for wanting permanent wands again. I don’t play wizard as a primary class so I don’t have the mage powers memorized. Mystic Mouth is simple and straight to the point without being overpowered, but comparatively expensive to use basically adding $3 to $8 to a run depending on number of combats and how cheap you can find the wands.

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