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TOPIC: Variable Effects for 2025

Variable Effects for 2025 2 weeks 3 days ago #1

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These are the effects for next year's variable tokens:

Eldritch Runestone
Thor's Braid: +1 Bead slot (you're still subject to the cap of 8 Beads)

Special
Valkyrie's Wrath: Once per room as a Free Action, you may call upon the aid of a Valkyrie to deal 25 Eldritch damage to an Evil Outsider. This damage cannot be modified and can only affect one Evil Outsider.

Amulet/Ring/Totem of Wonder
Odin's Sigil: all of the following:
  1. Counts as one Runestone Fitting Base* that can be used with any Rare Runestone from any year
  2. Doubles the effect(s) of any/all 2025 Rare Runestone(s) you use
    • Surtr deals +2 damage as Fire
    • Valkyrie gives you +2 to hit
      (Just those two--no other Runestones are affected)
  3. Allows a 2025 Rare Runestone to affect Ranged attacks as well as Melee (Just those two--no other Runestones are affected)
*You're still limited to a total of no more than two Runestone Fitting Bases, be they literal or figurative. I.e., equipping a ___ of Wonder item does not enable you to have the equivalent of three Runestone Fitting Bases.

Please Remember: Special is only usable at in-person events whereas Eldritch Runestone and __ of Wonder are usable in either VTD or in-person events.
Have you looked it up in the TDb?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously.
Can we all please keep Hanlon's Razor in mind before making a comment?
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Last edit: by Druegar.

Variable Effects for 2025 2 weeks 3 days ago #2

Very cool, thanks! I like the runic flavor for the wonder effect.

Question on the Wonder effect, it does provide all 3 numbered effects? You don’t need to pick only one?

Edit: another question, wonder effect 2 - if you equip multiple eligible runestones, do they all get the bonus?

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Last edit: by BasicBraining.

Variable Effects for 2025 2 weeks 3 days ago #3

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BasicBraining wrote: Question on the Wonder effect, it does provide all 3 numbered effects?
wonder effect 2 - if you equip multiple eligible runestones, do they all get the bonus?

Updated OP to answer those.
Have you looked it up in the TDb?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously.
Can we all please keep Hanlon's Razor in mind before making a comment?
Art Opppo

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Variable Effects for 2025 2 weeks 3 days ago #4

Those all seem very powerful! Well done!

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Variable Effects for 2025 2 weeks 3 days ago #5

Do y’all actually turn in runestones? I never do. So I probably won’t use this Wonder effect at all.
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Variable Effects for 2025 2 weeks 3 days ago #6

Reap wrote: Do y’all actually turn in runestones? I never do. So I probably won’t use this Wonder effect at all.

With the opportunity to get +4 to hit from two runestones (I don’t have another fitting base,) I will be looking for them this year.

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Variable Effects for 2025 2 weeks 3 days ago #7

BasicBraining wrote:

Reap wrote: Do y’all actually turn in runestones? I never do. So I probably won’t use this Wonder effect at all.

With the opportunity to get +4 to hit from two runestones (I don’t have another fitting base,) I will be looking for them this year.


Meh, the Wonder effect is only really +3 to hit (assuming you use 2 runestones), since the first runestone would have given you +1 without wonder. I think the Amulet of Folkvangr is better than the Amulet of Wonder this year.
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Variable Effects for 2025 2 weeks 3 days ago #8

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Cool!

I may actually use some of those Eldritch Runestones this year!
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

Check out these awesome resources:
Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.

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Variable Effects for 2025 2 weeks 3 days ago #9

Thanks for including ranged in the use of those tokens, otherwise spellcasters would be completely left out of this effect.

I think the wonder effects seem appropriate and useful, although I'm never a fan of effects that require consumables, that's probably a me issue.

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