Hello!
I echo the sentiments of the folks above. Their advice is excellent. 400 tokens is…an excellent starting place. Hehehe
My bit of advice would be to look first at the token layout mat that is given in the first coach’s room. Organize your tokens by the slot it fills: Head, eyes, neck, etc.
Then within that slot organize by rarity: ultra-rare (if you pulled any they are lettered in purple), rare (red), uncommon, etc. If this is all organized and every slot has a token in position, you’re in good shape already! PS: some tokens are ‘slotless’ and some are ‘consumable’, etc.
Now, take a look at a few ‘builds’, for example:
If you tried to build a character that maxed out melee hit (like a basic fighter) what would that look like?
This is strength and things that boost hit directly. In slots where you don’t have *anything* that helps that, just leave those empty for now. You can decide later to add defense (armor class, saves, etc) damage boosters or other effects.
If you tried to build a ‘Ranged’ character, what would that look like? Max out your dex and missile attack damage, then proceed as above.
Depending on what tokens you have, anything is possible. But, please know that there is a secondary market of trustworthy folks (please see the forums for references) who sell tokens. Many uncommon and rare tokens are extremely reasonably priced. There are many examples of $40-60 builds for classes that have appeared on the forums over the years. So, fear not! If you really want to play a certain class, but think you only have ‘half the tokens’ you need, a modest investment can be the beginning of a grand adventure.
Finally, feel free to put a basic build up here (or in any of the class forums you think the build would apply) and we can give you friendly feedback and suggestions.