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TOPIC: Validating Playable Best in Slot builds for damage potential

Validating Playable Best in Slot builds for damage potential 4 years 4 months ago #1

I am examining several Best in Slot builds for TD and want to ensure I have the correct setups.

Can you take a look and see if you see any errors?

For the builds I put Treasure token boosts above all else
next is anything to boost melee hit and damage
after that is saves
then HP
then AC

Ranger
tdcharactercreator.com/#/character/edit/4a830614-4904-40d0-bec2-7ee1a2a42426

Wizard
tdcharactercreator.com/#/character/edit/2f2f71de-8897-4edf-8b0d-25f4ebcc2efb

Monk
tdcharactercreator.com/#/character/edit/26e3a6a2-13a3-44a3-a8df-49512b4dbc73

Barbarian
tdcharactercreator.com/#/character/edit/94d387bc-e108-4c43-b8ea-95c9b3948b57

Fighter - via Endgame
tdcharactercreator.com/#/character/edit/f514061b-bd5d-4cb7-a9b8-ce2c5595744e

Rogue?
tdcharactercreator.com/#/character/edit/d94a26a2-5213-4311-b1e9-64b5999b823d

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Last edit: by Arcanist Kolixela.

Validating Best in Slot Builds for play 4 years 4 months ago #2

My Wizard build is significantly different than yours. I use earcuff of orbits, Aron’s sunhide, RO7P would add another point of damage.
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

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Last edit: by Bob Chasan.

Validating Best in Slot Builds for play 4 years 4 months ago #3

Bob Chasan wrote: My Wizard build is significantly different than yours. I use earcuff of orbits, Aron’s sunhide, RO7P would add another point of damage.


This wizard build is using Arons?

Arcane gives a free second level spell.

Does the change to Orbitz increase spell damage at all?

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Validating Best in Slot Builds for play 4 years 4 months ago #4

and yes Ro7P would add +1 damage to all 3 builds

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Validating Best in Slot Builds for play 4 years 4 months ago #5

Have at least 10 token difference to tweak to my playing style.

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Validating Best in Slot Builds for play 4 years 4 months ago #6

edwin wrote: Have at least 10 token difference to tweak to my playing style.


Do any of them increase the damage potential of any of the classes?

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Validating Best in Slot Builds for play 4 years 4 months ago #7

Arcanist Kolixela wrote:

edwin wrote: Have at least 10 token difference to tweak to my playing style.


Do any of them increase the damage potential of any of the classes?


Ranger is a range ranger so essentially swap between melee and range.

Wizard is an elf wizard so geared more for support than all out damage.

Both survive Epic without drawing resources from other characters (no reliance on other characters for healing or to get out of situations).

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Last edit: by edwin.

Validating Best in Slot Builds for play 4 years 4 months ago #8

edwin wrote:

Arcanist Kolixela wrote:

edwin wrote: Have at least 10 token difference to tweak to my playing style.


Do any of them increase the damage potential of any of the classes?


Ranger is a range ranger so essentially swap between melee and range.

Wizard is an elf wizard so geared more for support than all out damage.


Nod

On the Ranged Ranger does it's per turn damage potential beat the existing build?

+19 to hit +33 to damage, 2 pucks min weapon damage +8 = 41*2=88

What's the min damage on the ranged build if you hit with the bow and the shadow shot charm or summoned animal companion?

*curious mainly*

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Validating Best in Slot Builds for play 4 years 4 months ago #9

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Validating Best in Slot Builds for play 4 years 4 months ago #10

Arcanist Kolixela wrote:

edwin wrote:

Arcanist Kolixela wrote:

edwin wrote: Have at least 10 token difference to tweak to my playing style.


Do any of them increase the damage potential of any of the classes?


Ranger is a range ranger so essentially swap between melee and range.

Wizard is an elf wizard so geared more for support than all out damage.


Nod

On the Ranged Ranger does it's per turn damage potential beat the existing build?

+19 to hit +33 to damage, 2 pucks min weapon damage +8 = 41*2=88

What's the min damage on the ranged build if you hit with the bow and the shadow shot charm or summoned animal companion?

*curious mainly*


About half that. But can reliably slide a crit over half the time with either character.

Both characters are scalable to the difficulty so if in a PUG I can nickel and dime damage and if ask finish off combat in the last minute of a room.

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Last edit: by edwin.

Validating Best in Slot Builds for play 4 years 4 months ago #11

FYI, monk legendary doesn’t give Flying fist - it allows FoB weapons to be thrown. Still have to equip gloves of flying first if you want to stack everything into +melee hit.

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Validating Best in Slot Builds for play 4 years 4 months ago #12

Endgame wrote: FYI, monk legendary doesn’t give Flying fist - it allows FoB weapons to be thrown. Still have to equip gloves of flying first if you want to stack everything into +melee hit.


+5 Asher's is a FoB compatible weapon so no need for the flying fist gloves

Edit: Ah, right, so they can be thrown but at the ranged attack numbers.

Probably still run as is instead of running the gloves due to the general lack of need for ranged attacks in game

Edit2: swapping to them drops the Monk to +20/+37 but allows for all attacks to be at those numbers

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Last edit: by Arcanist Kolixela.
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