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TOPIC: Boots of the Marauder

Boots of the Marauder 9 years 1 month ago #1

Just wanted to add my voice to how incredibly good these boots are. It was my first transmute, and they are hard to beat for my build. I don't know if the forthcoming Eldritch boots will be able to knock them out of the slot.

That said, I'm still going to make the Eldritch boots if I can. :)
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Re: Boots of the Marauder 9 years 1 month ago #2

As many including Incognito have stated, these boots are overpowering even some UR boots. In looking at them I have to agree.

The new four wind boots have a good chance of knocking off the BoM depending on what the 3 piece set bonus is set up. If it's all classes +1 level then it would free up a charm slot for me which would be worth it.
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Re: Boots of the Marauder 9 years 1 month ago #3

FiannaTiger wrote: As many including Incognito have stated, these boots are overpowering even some UR boots. In looking at them I have to agree.

Dirtdazzy's Boots obviously suck. (A shame, because their prototype version was actually similar to the Cloak of Shadowskin).

But Marauder Boots are even better than Mithral Boots most of the time. +2 DEX and Free Action is usually going to be better than +3 DEX and possible Mithral set. Not to mention the Marauder Boots are extremely cheap to make.

For years, Boots of Sure Footing (+2 Reflex saves) were HIGHLY sought after. Yet Marauder Boots easily put them to shame.

Boots of the Underdark have steadily lost influence (especially due to last years Hood of the Underdark). Marauder probably beats them as well.

And the cost of Marauder Boots?

Two Uncommons (Belt of Freedom & Minor Ring of Reflexes)
Two crappy Rares (Boots of the Raider & Charm of the Wealful Wind)
+ 250 GP

For something better than a lot of UR's.

Whoever came up with the recipe must have been smoking something! This would have been a strong/competitive token as a 4C/Relic token!

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Re: Boots of the Marauder 9 years 1 month ago #4

That's why I made as many as I could! Which granted wasn't much. ..:-(
.

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Re: Boots of the Marauder 9 years 1 month ago #5

FiannaTiger wrote: As many including Incognito have stated, these boots are overpowering even some UR boots. In looking at them I have to agree.

The new four wind boots have a good chance of knocking off the BoM depending on what the 3 piece set bonus is set up. If it's all classes +1 level then it would free up a charm slot for me which would be worth it.


Well if the Eldritch boots doesn't give free action then a charm slot will be taken for free action but that free action is only OUTDOORS and not all the time. I can see that being in a cave area that it could be considered indoors which means no free action.
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Re: Boots of the Marauder 9 years 1 month ago #6

I actually hope the Eldritch Boots do NOT grant Free Action. Otherwise it would be even more ubiquitous than it already is.

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Re: Boots of the Marauder 9 years 1 month ago #7

Incognito wrote: I actually hope the Eldritch Boots do NOT grant Free Action. Otherwise it would be even more ubiquitous than it already is.


For the cost to transmute the boots I don't see why it wouldn't allow free action. If not it really is just a damage modifier that probably wouldn't get used since the BoM is the only free action that can be used indoor and out door. (I know boots of free action but doesn't give you the dex bonus).
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Re: Boots of the Marauder 9 years 1 month ago #8

I think that these type of transmutes are brilliant for new players. Not only is it a low cost to a very solid item, but it can be a gateway drug into token collecting and trading. I was ridiculously super excited to get a pair and I'm definitely plummeting down the rabbit hole now. I also was telling a group of players about the boots his year and they immediately started looking around for the components.
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Re: Boots of the Marauder 9 years 1 month ago #9

Kaledor wrote:

Incognito wrote: I actually hope the Eldritch Boots do NOT grant Free Action. Otherwise it would be even more ubiquitous than it already is.


For the cost to transmute the boots I don't see why it wouldn't allow free action. If not it really is just a damage modifier that probably wouldn't get used since the BoM is the only free action that can be used indoor and out door. (I know boots of free action but doesn't give you the dex bonus).

Firstly, I don't agree with the argument that expensive tokens should get extra abilities tacked on just because they are expensive.

Secondly, I think tradeoffs are important. The Eldritch Boots shouldn't be an auto-include for every build. There should be reasons to occasionally use other Boots (and some players might prefer Marauder Boots over Eldritch Boots). Just like how there are some players who choose NOT to wear the Supreme Rings.

Thirdly, even right now there are plenty of players using Wind Boots for the +3 (or +5 damage). If people are using those Boots, then surely people will be using the Eldritch Boots, which will have a higher damage bonus and provide access to the Eldritch set.

MetaphoricDragon wrote: I think that these type of transmutes are brilliant for new players. Not only is it a low cost to a very solid item, but it can be a gateway drug into token collecting and trading. I was ridiculously super excited to get a pair and I'm definitely plummeting down the rabbit hole now. I also was telling a group of players about the boots his year and they immediately started looking around for the components.

Yes, but then there are the players who see the power creep and wonder "why bother" when their efforts to collect or buy UR+'s are for naught.

It's kind of like the Wertz's UR/Relic craziness all over again, albeit on a smaller scale.

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Re: Boots of the Marauder 9 years 1 month ago #10

First - I know their are players using the boots but they are getting their free action through a charm which is for only out doors. The spreadsheet that is used counts it as a free action so do the coaches. But the charm specifically states outdoors.

Second - going by the previous Eldritch item, SRoEC, it has a second ability, don't see why the boots wouldn't have a second ability.
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Re: Boots of the Marauder 9 years 1 month ago #11

Actually for the SRoEC the two abilities are both upgraded versions of what the component rings had. If the boots follow the same design philosophy then all they are likely to grant is the +5(?) eldritch damage.
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Re: Boots of the Marauder 9 years 1 month ago #12

William Koogler wrote: Actually for the SRoEC the two abilities are both upgraded versions of what the component rings had. If the boots follow the same design philosophy then all they are likely to grant is the +5(?) eldritch damage.

Although I am fine with that I would hope the 3 piece set bonus is a bit better.

Ed
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