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TOPIC: Most/Least Bang For Your Buck Legendaries

Most/Least Bang For Your Buck Legendaries 10 years 6 months ago #1

There are constant discussions on these boards about the value and relative power level of the various relics and legendaries. Many currently seem to believe that the FCoA is currently cost prohibitive and won't be making one. I've seen many people claim that the bow is OP. The +3 Rod of Whining seems to be quite the whipping boy.

Which legendaries are actually the most powerful, particularly for their cost to craft and why? The same question for relics, I suppose. What about the opposite? How would you differentiate between the various weapons, for instance. Would you consider how many characters can use it? Just the damage wheel? Secondary effects? What makes the bow so good?

For those that have crafted multiple legendaries, have they all been for you or have you made some for your other party members to use as well? If so, which ones and why?

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Last edit: by Josh Rayden. Reason: Typo

Re: Most/Lease Bang For Your Buck Legendaries 10 years 6 months ago #2

So far I've only made one Legendary for myself, and plan on making some in the future.

So the one I made was the +7 Str belt. Why? Well it's +1 to hit and +1 to damage over the Relic which isn't as good as making the +5 Viper Fang from my +3 Relic but I see the belt as a more useful to me for the fact I can use it for any character class build I want, even a Wizard :) Whereas the +5 Viper Fang can't be used by some classes.

I also am looking at the FCoA which alot of people see as pricy, but the secondary effect is that you do free up those 2 slots. So Currently if we equip our HoP/RoR/CoGF we can get the max treasure tokens, but with the FCoA we have a neck slot and ring slot. For my Monk I can now equuip Stu's or Charm neck, and have a free ring slot for Ring of Frost. So between the two (Stu's and Frost) and switching out 1 ioun stone I'm getting +2 to hit, +4 damage +1 AC +1 Reflex.

I think the most powerful legendary also depends on what you play
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Re: Most/Lease Bang For Your Buck Legendaries 10 years 6 months ago #3

OK. I'll bite.

We have made four legendaries. All are used in our group. Only the strength belt has made any difference. Since the Pharacus cloak was offered, there have been no important saves to make in TD. The same with Khing's ring.

The data so far suggest that only relics that effect strength and armor class are probably worth it. So far, in my opinion, none of the legendaries are worth it, and they depreciate in the sense that the next year's legendaries are better than the previous year.

The problem really is that to make a legendary that matters in a dungeon, you need a monster that will kill most of the people that don't have that token. It's a difficult balance.

The person that said prestige is a factor in the decision to make legendaries seems to be proven correct. They don't offer returns consistent with their cost, at least not so far, and they depreciate, which suggests that it is doubtful they will in the future.
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Last edit: by Disbeeleaf.

Re: Most/Lease Bang For Your Buck Legendaries 10 years 6 months ago #4

Disbeeleaf wrote: They don't offer returns consistent with their cost, at least not so far, and they depreciate, which suggests that it is doubtful they will in the future.


QFT. Legendaries only give a small bump or the same from UR -> Relic as it is Relic -> Legendary at 3x the cost, but as Legendaries are mainly there to suck trade tokens and gold out of the "economy" I can see why.

Yes Legendaries are mainly prestege.
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Re: Most/Lease Bang For Your Buck Legendaries 10 years 6 months ago #5

This is true though with most tokens. A common weapon is really only slight worse than an uncommon which is only slightly worse than a rare which is only slightly worse than an UR. Rare weapon cost you 2 to 5 bucks when a UR is 90 to 120 and you get a +1/+1 and maybe something else. My understanding of Legendaries and Relics was to have something to do with all the extra stuff we end up getting. It really is a better system than same MtG. If you buy a box of boosters you would end up with all these commons that have no use.

FCoA I guess could depreciate but I am not certain how. It is built in to give you the effects of free TE UR's as the come out. Granted it might be some time before we see 8 new TE UR's, but it is also possible that there will be 8 next year. Highly doubtful but it is possible.

Also just want to point out the getting much hate Rod of Niltongue is a relic not a legendary.
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Re: Most/Lease Bang For Your Buck Legendaries 10 years 6 months ago #6

Flint's Charm of Avarice is probably one of the most powerful Legendaries because:

Stu's Pendant (+3 str +3 dex) (+1Hit/Dmg +1 Ac)
Ring of Frost (+2 Frost Dmg)

What other Legendary gives you +1 Hit/ +3 Dmg AND +1 Ac?

I'm sure other combinations and items will make this better as time goes on.

Granted you must buy those tokens but you also get a free UR if there is ever another URTE token in any other slot than neck going forward.

Thoughts?
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Last edit: by Fizzikx.

Re: Most/Lease Bang For Your Buck Legendaries 10 years 6 months ago #7

This year's least bang for your buck would be the Wizard's staff.

Why make it when you can make the Ring? Unless you already have the ring...

The ring adds to healing AND to spell dmg, vs the Staff doing only spell dmg...

This poor guy's been beat to death so i'll let that rest.
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Re: Most/Lease Bang For Your Buck Legendaries 10 years 6 months ago #8

Fizzikx wrote: Flint's Charm of Avarice is probably one of the post powerful Legendaries because:

Stu's Pendant (+3 str +3 dex) (+1Hit/Dmg +1 Ac)
Ring of Frost (+2 Frost Dmg)

What other Legendary gives you +1 Hit/ +3 Dmg AND +1 Ac?

I'm sure other combinations and items will make this better as time goes on.

Granted you must buy those tokens but you also get a free UR if there is ever another URTE token in any other slot than neck going forward.

Thoughts?


Don't forget the +1 Reflex save!!!! :)

Yes +1 hit/ +3 damage +1 AC and +1 Reflex save. Also if you can find a token to squeeze +1 str or +1 dex you would get +1hit/+1dam from the extra str, and +1AC/+1Ref save from the dex.
You don't have to outrun the monster, just the guy next to you - The buddy system.

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Re: Most/Lease Bang For Your Buck Legendaries 10 years 6 months ago #9

Alvin Oliver wrote:

Fizzikx wrote: Flint's Charm of Avarice is probably one of the post powerful Legendaries because:

Stu's Pendant (+3 str +3 dex) (+1Hit/Dmg +1 Ac)
Ring of Frost (+2 Frost Dmg)

What other Legendary gives you +1 Hit/ +3 Dmg AND +1 Ac?

I'm sure other combinations and items will make this better as time goes on.

Granted you must buy those tokens but you also get a free UR if there is ever another URTE token in any other slot than neck going forward.

Thoughts?


Don't forget the +1 Reflex save!!!! :)

Yes +1 hit/ +3 damage +1 AC and +1 Reflex save. Also if you can find a token to squeeze +1 str or +1 dex you would get +1hit/+1dam from the extra str, and +1AC/+1Ref save from the dex.


Exactly... with a ROSP you would get:

+2 hit / +4 Dmg AND +2 AC AND +3 Ref Saves (+1 from the Rod itself)
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Re: Most/Lease Bang For Your Buck Legendaries 10 years 6 months ago #10

Fizzikx wrote: This year's least bang for your buck would be the Wizard's staff.

Why make it when you can make the Ring? Unless you already have the ring...

The ring adds to healing AND to spell dmg, vs the Staff doing only spell dmg...

This poor guy's been beat to death so i'll let that rest.


Brilliant (not joking). You just cleverly defended the rod of nil tongue. I'm going to stop picking on it. My point has been made. The staff obsoletes the rod badly, but the ring of focus is better than the staff, although they do stack.
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Re: Most/Lease Bang For Your Buck Legendaries 10 years 6 months ago #11

jedibcg wrote: FCoA I guess could depreciate but I am not certain how. It is built in to give you the effects of free TE UR's as the come out. Granted it might be some time before we see 8 new TE UR's, but it is also possible that there will be 8 next year. Highly doubtful but it is possible.

In theory, it would be EASY to depreciate the FCoA:

#1. Print a bunch of Rare treasure enhancing tokens (preferably in the neck/ring/charm slots, and with specific wording that prevents combining them with the UR treasure enhancers).

#2. Print new treasure enhancing tokens, but as Relics (which are not copied by the FCoA which only copies UR's).

Fizzikx wrote: Flint's Charm of Avarice is probably one of the most powerful Legendaries because:

Stu's Pendant (+3 str +3 dex) (+1Hit/Dmg +1 Ac)
Ring of Frost (+2 Frost Dmg)

What other Legendary gives you +1 Hit/ +3 Dmg AND +1 Ac?

I'm sure other combinations and items will make this better as time goes on.

Granted you must buy those tokens but you also get a free UR if there is ever another URTE token in any other slot than neck going forward.

Thoughts?

If you are already using the Ring of Frost (with the Ring of Riches), then you aren't "gaining" the +2 damage when upgrading to the FCoA.

More importantly, it is mainly opening up the slots. It is the Pendant and the Ring which are actually giving you the bonuses (not the FCoA).

And while it gives you that *potential*, you still actually have to own those tokens, which may be easier or harder for different people.

Similarly, I think it would be erroneous to say that the Earcuff of Orbits gives you +2 STR and +2 DEX. Or that the Charm Necklace gives you +1 level, HoP+RoR+CoGF effects, and +6 to all saves.

Fizzikx wrote: This year's least bang for your buck would be the Wizard's staff.

Why make it when you can make the Ring? Unless you already have the ring...

The ring adds to healing AND to spell dmg, vs the Staff doing only spell dmg...

This poor guy's been beat to death so i'll let that rest.

Disbeeleaf wrote: Brilliant (not joking). You just cleverly defended the rod of nil tongue. I'm going to stop picking on it. My point has been made. The staff obsoletes the rod badly, but the ring of focus is better than the staff, although they do stack.

You guys are underestimating the Staff.

First of all, right now it doesn't matter if the Ring adds to healing. That clause is there for the Clerics and Druids. Since Wizards have no healing spells, it doesn't help them at all. Just like if the Ring or Staff had a clause "auto-kill when sneak attacking" would be meaningless (to everyone but David Terry) since Wizards, Clerics, and Druids can't Sneak Attack.

Secondly, the Staff does have the advantage that you can readily switch out your weapon. With the Rings, you are "locked in." With the Staff, you can use it when you need it, and then switch to something else when you want.

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Re: Most/Lease Bang For Your Buck Legendaries 10 years 6 months ago #12

Disbeeleaf wrote: Since the Pharacus cloak was offered, there have been no important saves to make in TD.


Perhaps in the dungeon yes, but in TrueGrind I doubt I would have been the last one alive in my party with my +6 to saves.
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