posts often talk about certain classes being too powerful, or doing things they shouldnt be able to, or some even not being special enough. i would like to have a discussion on what each class should do/be/have. and we can discuss if what we list is fair/balanced and what can/should be done about it (either with tokens or the next character card edits).
i will start by listing each class and what i think makes that class unique, what it should be best at, good at, capable of, and not be able to do at all. if something looks off, make a suggestion/discuss; this is a long post, so i have probably missed something/put something down wrong.
Barbarian:
unique: nothing
best at: dealing damage with a single weapon. soaking lots of damage (ie. high HP). high fort.
good at: hitting things in melee. ranged damage (by throwing...weapons, rocks, dwarves).
capable of: hitting with ranged.
not capable of: high AC, will. spells.
Bard:
unique: bard song, bardic lore.
best at: nothing
good at: utility magic
capable of: everything; melee, ranged, offensive spells, defense spells, healing spells, decent AC, HP, saves.
not capable of: nothing
Cleric:
unique: turn undead.
best at: healing spells. AC (shares this 'best at' with others).
good at: helping party. offensive magic vs evil.
capable of: melee combat. HP.
not capable of: ranged combat.
Druid:
unique: polymorph.
best at: nothing.
good at: offensive spells, healing spells, melee damage when polymorphed.
capable of: melee to-hit when polymorphed. utility magic, defensive spells. decent AC*. boosting HP (to represent health, particularly when polymorphing).
not capable of: ranged combat.
Fighter & Dwarf:
unique: nothing (5th level gives combat abilities)
best at: hitting in melee, AC (shares this title). weapon versatility (ie. has access to almost all special weapons with a variety of abilities)
good at: damage in melee. hitting with ranged. good HP.
capable of:
not capable of: spells.
Monk:
unique: all sorts of special abilities. does not require tokens.
best at: saves.
good at: melee combat (damage 2nd only to ranger if both fists hit). ranged to-hit.
capable of: decent AC (at cost of some melee). HP.
not capable of: spells.
Paladin:
unique: guard.
best at: protecting the party (different than cleric who lets them get hurt, then heals them). AC (shares the title). detecting evil. immune disease.
good at: saves. HP.
capable of: melee combat. ranged combat.
not capable of: offense spells, utility spells.
Ranger:
unique: 2-weapon style.
best at: dealing damage (if both melee weapons hit). ranged combat (shares to-hit).
good at: melee to-hit.
capable of: decent AC, HP. (minor healing/defense spells at 5th level)
not capable of: offense spells. utility spells.
Rogue:
unique: treasure chest, backstab, 5th level flank
best at: one-shot kill (ie. backstab damage being highest single weapon damage). ranged to-hit (shared).
good at:
capable of: melee combat. decent AC (if focus on dex).
not capable of: high HP. spells.
Wizard & Elf:
unique:
best at: offense spells.
good at: utility spells.
capable of: defense spells. polymorph.
not capable of: combat, AC, HP. healing spells.
*druid can get a high AC, partly because of the dragonscale set. i think this goes against what the druid should be. and beyond simply not reprinting the set and removing druid from future versions, new tokens could be created especially for the druid in these slots to entice druids to not use it. there is already the coronet of the arch druid to entice druids to give up the helm AND spell-power in order to polymorph. more items to boost polymorph and/or choose between polymorph or spell-casting focus, and away from tanking, would be great for druid.
So, after going through that, my main thoughts are:
1. wizards need something to make them shine. not just small boosts to spells, or items to mitigate their drawback, but something special. unless wizards are happy to just get more of what they have...?
2. rogue needs something...everything is either about the treasure chest, or their first/sneak attack. after that they could hide in the corner. many people playing rogue want to feel like they are getting away with something, what can be done for that?
3. druid is often called out as being too powerful. i think druid is just fine, if the other classes are balanced properly (with that exception of AC above). if you think druid offense spells are too good, lets boost the wizards. too good at healing, boost the cleric. druid should be able to choose which path they want, spellcasting or polymorphing; focus on one and the other should be pushed to minor ability (ie. enough polymorph bonuses and your spellcasting will be available, but not amazing).
4. Bard needs some love. everything for the bard is either based on the bardsong, or is meant for another class and just happens to also be usable by bard. there needs to be more that really shows that bard can be a jack-of-all-trades. some classes are versatile, bard should be the master of versatility.
5. i would like to see a push to make barbarian stand out as the damage dealing, hit soaking beast he should be. right now, he just feels like a low-AC fighter with a few tweaked stats.