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TOPIC: Token slots

Token slots 13 years 4 months ago #1

I'm sure this is something that been covered, is there a listing anywhere, where people have min/max the best tokens to use by class, or listed how many tokens can be used? like can you only use 2 Ioun stones? I have not yet seen it, but only been looking for a short while

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Re: Token slots 13 years 4 months ago #2

disregard "or listed how many tokens can be used? like can you only use 2 Ioun stones? I have not yet seen it, but only been looking for a short while?

Only asking if there a posted min max by slot by class.

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Re: Token slots 13 years 4 months ago #3

There is still somewhat of a debate about what is "best" for some classes as some folks value some stats more than others.

For example, if you are a good slider, 'to hit' is less desired than more damage.

That being said there are several threads were folks discuss what they planned on building but there isn't a definitive min/max list that you are asking for.

To find the discussions your after dig around and look for groups discussing their particular builds.

Try here
truedungeon.com/index.php?option=com_kunena&func=view&catid=513&id=130283&Itemid=64

and similar threads
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Last edit: by valetutto.

Re: Token slots 13 years 4 months ago #4

valetutto's right.

As different tokens have proliferated over the years, the viable options have increased as well. While there may have close to an optimal set up back in the old (wooden) days, players now have many many choices as to their setup and play-style.

A good starting point is with your own tokens- If you're a purpled-out UR player, you'll have a different setup then someone aiming for Reds. Both work. Think about how you've seen others play in TD, the encounters from prior years, and what you like out of your PCs in other fantasy games.

An example: In TD, some fighters go for a reciprocal damage approach- lots of Amulet of the Thorns kinda items. Other people run with a high AC, and plan not to be hit. Some max out STR, to take out the monster first. Others try to balance as much as possible, not knowing what the dungeon will throw their way. All could work.

Me, I run a ranged Rogue. Great dex, horrible strength, and forgo the Sneak Attack. I'm greedy, so I'd rather take the risk by using a Ring of Riches instead of a something else. I've sacrificed AC for increased Saves. Maybe not it is not optimal, but it is a style I've fined-tuned, and really like.
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Re: Token slots 13 years 4 months ago #5

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When I roll as a fighter, it's Strength and damage bonuses over all. In a 10-man party, you're unlikely to be targeted too often, and you've got the HP to soak any hits for a while, anyway.

Next, buff up your saves; Reflex and Will generally being the most important as high-damage spells tend to be REF, and charms (which can take you completely out of the battle) are tied to WILL.

At this point, my 'to-hit' is generally high enough that you can just slide *somewhere* on the target, and still score damage.
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Re: Token slots 13 years 4 months ago #6

So are there tokens that wont stack?

Example

Ioun Stone Berry wise Prisim & ioun stone of topaz VS Ioun Stone Topaz trilliant

Maybe im thinking to much like D&D?

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Re: Token slots 13 years 4 months ago #7

For sure you can't use two tokens with the same name, i.e. two +1 Rings of Protection. I'm not sure that we've had a definitive ruling about stacking a +1 Ring of Protection and a +2 Ring of Protection. Anything else goes as long as you don't exceed the max number of allowed tokens per slot (2 rings, 1 necklace, 5 ioun stones, etc.).

Also, I'm not sure that we'll ever know what an 'optimal build' looks like. Unlike Magic where you get to play thousands of games and fine tune a deck, you'll be lucky to get in 3 runs through a particular dungeon. And being PvE (player vs. environment) instead of PvP, your goal is to beat Jeff's dungeon, not each other. There have been attempts at doing a PvP game (bar fight and True Arena), and if that comes back, there will likely be a lot of discussion about an optimal build for that. Stay tuned!

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Re: Token slots 13 years 4 months ago #8

well i plan to attend this year as my 3rd run as True dungeon, and my group has grown from 2, to 5, and this year to 7, leaving me in charge of building the gear. I have mostly a red build for 7 char(2 fig/pal, bard, cleric, wiz, druid, ranger) with 4 UR exceptions, I plan to this year spend 1k, if you had to pick 4 UR what are the best to get, i was eye balling the following

Earcuff of enegy 2(empty slot, and very awsome item)
Briano's Vlessed bodhram 1(make the bard somewhat more useful)
Ioun Stone Topaz trilliant 1(seems to be the better of the 2 ioun stones this year)

Thou others are looking good too, I am hesatent on the bard item since its an item i might land in the packs, and having 2 is useless)

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Re: Token slots 13 years 4 months ago #9

also should note, I play the cleric, and have yet to miss a bead, so am also thinking maybe i should gear one person with the UR, in case my group falls apart on me one year, but in general we have myself, and the wizards with great short term memory, and moslty good memory druid. I'm not sure if that would impact token choice.

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Re: Token slots 13 years 4 months ago #10

I don't know what equipment you have, Whitemage, but I would suggest a couple of things:

Don't forget you can get 2011 Purps. Don't get class specific Purps for players less than 3rd level. They may get bumped out of their classes by more experienced players. Try to get Purps that are usable by anyone (or at least a lot of classes). If you wanted to, you could get 1 character to 5th level (Girdle, Crown, Boots of Might).

I would look at these tokens, if I were in your position:

1) Ring of Riches (2011): Will help you outfit your party easier over the next couple of years. Plus, who doesn't like more treasure?

2) Earcuff of Energy (2012): You seem to have all the spellcasters in your group, so this should never be unused.

3) Ioun Stone: Topaz Trilliant (2012): this is probably the best overall UR this year. Its usable by all and has a benefit that everyone can use.

4) Girdle of Might (2011): +1 to Hit/Damage/Reflex/Fortitude/Willpower and it is a piece of Might.

5) Pouch of Tulz (2011): Free actions can mean the difference between success and failure. Doesn't take a slot, so its easy to justify this, as you will never have to replace it.

6) +2 Mithral Bracers (2012): Usable by all classes, and only the Bracers of Fire compete for the slot this year.

7) Wil's Dragonheart: extra HP is always good.

8) Charm of Synergy: again with extra HP being good. This is really only a good choice if you take all 4 of your picks though.
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Re: Token slots 13 years 4 months ago #11

thanks, forgot about the 2011 options, since i had the boots of might already, i think ill go with the Girdle of Might, and septer. Earcuff of Energy, and Ioun Stone: Topaz Trilliant

being lvl 5 is a great bump for any of the classes


The only purples i have atm
Wil's Dragonheart, ring +2, and Boot of might

with the above selection I have items that can go a lot of diffrent directions, and can always pick the helm up later if i dont get it randomly.

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Re: Token slots 13 years 4 months ago #12

Whitemage wrote:
being lvl 5 is a great bump for any of the classes


I think leveling up is the first goal. The hitpoints, additional points in saves, spells, abilities, etc. are the best thing to get. If leveling up with Might set and only using 3-4 of them, the boots are the best since they give you 5 hp. You can't beat a lot of HPs. After leveling up, then the preference would be either Attacks (to hit and damage - concentrated on either melee or ranged), AC, or Vulnerablilty protections (Ring of Iuz, Medallion of Greyhawk, Ring of Evasion, etc.)

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Last edit: by Donald Rients.
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