Here is all we really know about Relics at the moment (if anyone knows of other posts from Admin on the subject, please quote as well), and it is probably worth mentioning that all this appears to still be in the concept phase for 2012. But this is a neat idea,and I'm excited to think there many be more higher powered items available to a wider audience.
Jeff Martin wrote: This new group of powerful magic items would be called "Relics" so that they would be different than the "Artifacts". They would be less powerful and only affect one player.
I am thinking of something like a "+2 Vorpal Sword" that kills any "critical-able" monster if the player slides a natural "20" or "+3 Plate Armor" or a "Staff of the Magi" that allows unlimited spell use of 0-2nd level spells.
...
Finally, one other idea I had was to make these Relics really just super-Combo items where we would print up a bunch of each of them, and list a GP and Trade item price for each. Three would be made available each year (and only one year). They would be pretty expensive, but you could get multiple ones if you wish. Again, the power will be less than the Artifacts -- more like a step-up from URs. It would be a nice thank you for all the big token collectors.
And lots of personal speculation follows:
Since we're far beyond the days of three color rarity, I'm guess "power" rankings to be as follows:
1. Artifact
2. Eldritch
3. Relic
4. URs & 4c Combo Items
5. 2-3c Combo Items
6. Rare
7. 1c Combo Items
8. Uncommon
9. Common
As to the value of Relics, I'd value the examples:
"Staff of the Magi" as worth maybe twice (or in the range of 2-3) times an UR, with a UR worth about 4,000gp. Figure a straight 10,000gp for this one?
"+2 Vorpal Sword"- 7,500gp?
"+3 Plate Armor"- 6,000gp?
Of course, I'm guessing Relics be like last year's "Trade Item Combo Tokens" so part of the gp cost would be in trade items (Oil of Enchantments and the like).
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