Comments - I skimmed the thread, but over time, so I may have missed something already mentioned.
Nightshade's Throwing Dagger
This is better than the short sword in that it can be used at range. It has a slight damage reduction, but 2x 6s on the dial for a larger range of assassination, which will come up more with new people allowed to use the sub classes.
Maybe this should be a d4 dial if you intend to ever reprint the short sword, or at least only have 1 6? If there will never be a reprint of the short sword, then maybe it doesn't matter.
Axe of the Dwarvish Kings:
Is this a magical weapon in the hands of a non dwarf? I assume it's magic for a dwarf due to the +2 hit.
Charm of the Faerie:
I'm not a huge fan of melee against flying creatures, but its only once / room. Its +2 dex, though, making it strictly superior to the Greater Quicksilver Charm. +1 Dex is probably better, unless you are OK to push the Greater QS charm out of builds quickly.
Ring of Quick Prayer
I think you may want to move the bard to this token (change name to Ring of Spell Speed if necessary) and remove the druid (Lots of FA spell damage every room). Not marking off the first level bard spells probably isn't going to be a big draw except to cast the instant cast of Muse every room. Casting them as a free action though means you might see the bard Lore check and cast Heroism or Refuge in round 1. I think this would allow a Rare bard to use a Rare instrument and still cast a spell, which would be OK.
Ring of Expertise
If ring of Expertise were to move to damage spells or even non healing spells, you could probably add Cleric and Druid to it. The Cleric could cast Spiritual Hammer once / room (or bless depending if it were non heal or just damage). If not marking a damage spell for wizards is OK, I think its OK for druids too. Heck, if you make it non heal spells, you could keep the bard on the token too.
Earcuff of Orbits
I still think this can wait a year - IS can be expanded by 4(!) right now with in print tokens. Reprinting orbits now is almost certainly going to mean a 5 year stretch with 0 IS expanders.
Boots of Ogre Mage Power
Less powerful than Boots of the X wind, and technically less damage than boots of Shocking Step. It gives newer players without boots of the X wind an option for str in boots. Its OK, but IMO a touch on the lower power side.
Lucky Cloak
I assume there will be no 3 piece set bonus with this? I would really, really like one, even if its small, like reroll save of 1, once / room - just tell me that would be crazy to add a 3 piece set bonus and I'll quit asking.
Pants of Focus
Maybe this should have a different name, if you ever intend on putting in 1 point focus pants in rare? Pants of Improved Focus? Pants of Narrowed Focus?
Cranston's hat
+3 damage is too much in addition to adding an eye slot - this very easily ends up as +6 dex, 100% vs incorp, and +3 ranged damage. I liked +2 ranged hit better but it could be +1 ranged hit, or maybe +1 ranged hit and damage, and still be very, very good.
Psyferre's Spectacles
If the intent of +5 cha is to get an extra figurine, just give it +1 figurine (allowing 3 on Bards and Paladins). I think this is likely to be fine power wise, as I can't think of any way to break any class using common and uncommon scrolls, even as a FA pared with Shield of the Scholar. Fighter with 2 FoP and reading Bless Scroll as a free action doesn't overly worry me, and its possibly the most powerful combination I can think of.