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TOPIC: Proposed 2017 "special" Token Effects

Proposed 2017 "special" Token Effects 7 years 1 month ago #25

For the UR special, what if the effect is you get to BE Kvothe? Make up a couple dozen character cards with a beefed up 5th level Bard/Fighter. The souvenir card might be enough on its own to convince people to burn their specials. Handle it on the party card by crossing off either fighter or bard and writing Kvothe instead.

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Proposed 2017 "special" Token Effects 7 years 1 month ago #26

Cavor wrote: Amulet of Wonder: Seems way too powerful for single UR. Knowing what room you get a reset in makes it highly “gameable”, we have enough of that already. There is also no potential downside and no random effect, removing the unique traditional aspect of this token.

Here is what I would do:

Amulet of Wonder: You get +1 level. In addition, randomly at the end of room 3-5 you get a fresh random character card (any class), thus resetting all your cast spells, powers, HP, etc. to the new card. All of your stats remain the same, only your class changes. All negative effects are removed. All positive effects remain (runestones, etc.) You could even make up a few new cards to match things in the Kingkiller books. It would be do-able if you made the card change room different across days and dungeon lanes, but fixed per day.

Eldritch Runestone: seems a little weak, I would probably not use one.

Special: good effect, but frankly it doesn’t seem “Special”

I would make the runestone tripling be the Eldritch runestone effect and come up with something more interesting for the UR consumable (what I have no idea).

So to avoid class changes just make it the +1 level bump and the end of room 3 roll d20

1-5 - Lose 10 HP, suffer -2 to all saves, and lose all remaining special powers/spells.
6-9 - Lose 10 HP and suffer -2 to all saves
10-15 - All spells, special powers restored
16-20 - All spells, special powers restored and fully healed

Something like that.

Ed
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Proposed 2017 "special" Token Effects 7 years 1 month ago #27

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binia wrote: For the UR special, what if the effect is you get to BE Kvothe? Make up a couple dozen character cards with a beefed up 5th level Bard/Fighter. The souvenir card might be enough on its own to convince people to burn their specials. Handle it on the party card by crossing off either fighter or bard and writing Kvothe instead.


:O

I would definitely give up an UR Special for a single-use effect like that : D


(If it doesn't happen this GenCon, it would be cool to see it happen in a later year, since the Rothfuss cross-over is a multi-year thing....right?)
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Proposed 2017 "special" Token Effects 7 years 1 month ago #28

Raven wrote:

binia wrote: For the UR special, what if the effect is you get to BE Kvothe? Make up a couple dozen character cards with a beefed up 5th level Bard/Fighter. The souvenir card might be enough on its own to convince people to burn their specials. Handle it on the party card by crossing off either fighter or bard and writing Kvothe instead.


:O

I would definitely give up an UR Special for a single-use effect like that : D


(If it doesn't happen this GenCon, it would be cool to see it happen in a later year, since the Rothfuss cross-over is a multi-year thing....right?)


I agree that sounds like an awesome idea, very worthy of burning a Special token.

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Proposed 2017 "special" Token Effects 7 years 1 month ago #29

Mike Steele wrote:

Raven wrote:

binia wrote: For the UR special, what if the effect is you get to BE Kvothe? Make up a couple dozen character cards with a beefed up 5th level Bard/Fighter. The souvenir card might be enough on its own to convince people to burn their specials. Handle it on the party card by crossing off either fighter or bard and writing Kvothe instead.


:O

I would definitely give up an UR Special for a single-use effect like that : D


(If it doesn't happen this GenCon, it would be cool to see it happen in a later year, since the Rothfuss cross-over is a multi-year thing....right?)


I agree that sounds like an awesome idea, very worthy of burning a Special token.


Heck, if that happened, I might have to actually go against my personal rule of never buying a consumable UR.

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Proposed 2017 "special" Token Effects 7 years 1 month ago #30

I love the idea of a potentially hybrid class... say Bard/Rogue or Bard/Fighter.

I would definitely burn up my UR Special (and maybe buy more if I can find them) if this were the case!

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Proposed 2017 "special" Token Effects 7 years 1 month ago #31

Cavor wrote: Amulet of Wonder: {snip} There is also no potential downside and no random effect, removing the unique traditional aspect of this token.

I'd say there is sufficient precedent for Amulet of Wonder not having a random effect/downside:
  • 2008: +1 Character level for that adventure
  • 2011 Grind: Your base race became merfolk
  • 2012 Dungeon & Grind: The wearer was transformed into a Dwarf and gained perks
  • 2013 Dungeon: Horn of Plenty effect
  • 2013 Grind: Gained special proficiency with fire-arms
  • 2014 Who’s Your Con Grind: Once per Grind, you could force any d20 roll to be re-rolled
  • 2015 Grind: Elemental Attunement
  • 2016 Gen Con, Who’s Your Con, and Gamehole Con: Allows your character to equip up to four rings
  • 2016 Grind: After taking a Standard Action, you may take another Standard Action.
Have you looked it up in the TDb ?
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Proposed 2017 "special" Token Effects 7 years 1 month ago #32

I hope there is a Kvothe NPC at least!
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Proposed 2017 "special" Token Effects 7 years 1 month ago #33

binia wrote: For the UR special, what if the effect is you get to BE Kvothe? Make up a couple dozen character cards with a beefed up 5th level Bard/Fighter. The souvenir card might be enough on its own to convince people to burn their specials. Handle it on the party card by crossing off either fighter or bard and writing Kvothe instead.


Cool idea. +1
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Proposed 2017 "special" Token Effects 7 years 1 month ago #34

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As an afterthought....

I realized we could have problems if multiple players on one run wanted to burn their UR Special to become a "unique" class. How many Kvothes would be allowed per team? And how would they be handled on a party card?
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

Check out these awesome resources:
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Proposed 2017 "special" Token Effects 7 years 1 month ago #35

MasterED wrote:

Cavor wrote: Amulet of Wonder: Seems way too powerful for single UR. Knowing what room you get a reset in makes it highly “gameable”, we have enough of that already. There is also no potential downside and no random effect, removing the unique traditional aspect of this token.

Here is what I would do:

Amulet of Wonder: You get +1 level. In addition, randomly at the end of room 3-5 you get a fresh random character card (any class), thus resetting all your cast spells, powers, HP, etc. to the new card. All of your stats remain the same, only your class changes. All negative effects are removed. All positive effects remain (runestones, etc.) You could even make up a few new cards to match things in the Kingkiller books. It would be do-able if you made the card change room different across days and dungeon lanes, but fixed per day.

Eldritch Runestone: seems a little weak, I would probably not use one.

Special: good effect, but frankly it doesn’t seem “Special”

I would make the runestone tripling be the Eldritch runestone effect and come up with something more interesting for the UR consumable (what I have no idea).

So to avoid class changes just make it the +1 level bump and the end of room 3 roll d20

1-5 - Lose 10 HP, suffer -2 to all saves, and lose all remaining special powers/spells.
6-9 - Lose 10 HP and suffer -2 to all saves
10-15 - All spells, special powers restored
16-20 - All spells, special powers restored and fully healed

Something like that.

Ed


Like this idea alot Ed. But I would slightly change the die range to 1-4, 5-8, 9-15, 16-20
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Proposed 2017 "special" Token Effects 7 years 1 month ago #36

Rob F wrote:

MasterED wrote:

Cavor wrote: Amulet of Wonder: Seems way too powerful for single UR. Knowing what room you get a reset in makes it highly “gameable”, we have enough of that already. There is also no potential downside and no random effect, removing the unique traditional aspect of this token.

Here is what I would do:

Amulet of Wonder: You get +1 level. In addition, randomly at the end of room 3-5 you get a fresh random character card (any class), thus resetting all your cast spells, powers, HP, etc. to the new card. All of your stats remain the same, only your class changes. All negative effects are removed. All positive effects remain (runestones, etc.) You could even make up a few new cards to match things in the Kingkiller books. It would be do-able if you made the card change room different across days and dungeon lanes, but fixed per day.

Eldritch Runestone: seems a little weak, I would probably not use one.

Special: good effect, but frankly it doesn’t seem “Special”

I would make the runestone tripling be the Eldritch runestone effect and come up with something more interesting for the UR consumable (what I have no idea).

So to avoid class changes just make it the +1 level bump and the end of room 3 roll d20

1-5 - Lose 10 HP, suffer -2 to all saves, and lose all remaining special powers/spells.
6-9 - Lose 10 HP and suffer -2 to all saves
10-15 - All spells, special powers restored
16-20 - All spells, special powers restored and fully healed

Something like that.

Ed


Like this idea alot Ed. But I would slightly change the die range to 1-4, 5-8, 9-15, 16-20


I actually don't like anything that slows down one group from getting into a room because another group is still in there. I do not like this idea for that reason.
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