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TOPIC: Proposed 2017 "special" Token Effects

Proposed 2017 "special" Token Effects 7 years 1 month ago #13

I can see some issues due to the AoW effect. Players could just say that they have it equipped and start using the abilities that are crossed off, unless the party card is somehow marked. It is much less useful for the classes that don't have a lot of limited use abilities. Maybe keep the +1 level and add something like +1 figurine. If that is too 'weak', maybe +1 to all six basic stats?

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Proposed 2017 "special" Token Effects 7 years 1 month ago #14

balthasar wrote: I can see some issues due to the AoW effect. Players could just say that they have it equipped and start using the abilities that are crossed off, unless the party card is somehow marked. It is much less useful for the classes that don't have a lot of limited use abilities. Maybe keep the +1 level and add something like +1 figurine. If that is too 'weak', maybe +1 to all six basic stats?


It would have to be on the party card or shown to the DM.
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Proposed 2017 "special" Token Effects 7 years 1 month ago #15

balthasar wrote: I can see some issues due to the AoW effect. Players could just say that they have it equipped and start using the abilities that are crossed off, unless the party card is somehow marked. It is much less useful for the classes that don't have a lot of limited use abilities. Maybe keep the +1 level and add something like +1 figurine. If that is too 'weak', maybe +1 to all six basic stats?



I don't think AOW needs anything else. It seems uber-powerful for anyone that has anything that can be marked off on their card. It also isn't bad for anyone else since it does reset your HP as well. Yes a fair number of players don't need the level bump but they could always replace their RoH and CoH with something else. True, Edritch Sets are probably not getting replaced, but still.

You get to play the first 4 rooms as its own dungeon and the last 3 as it own (as far as your party card is concerned). I could easily see this making the cut on our TDC 7 Token Limit Nightmare run for certain characters.

So I guess I would want to double check that these would be for all 2017 events (minus True Grind probably and maybe True Horde?).
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

Proposed 2017 "special" Token Effects 7 years 1 month ago #16

Raven wrote: *If* the Sygaldry power could be used on an Eldritch Runestone, what exactly would that do?

Triple its power = allowing the user to equip 3 extra Ioun stones? And you don't have to actually turn in theEldritch Ruenstone?

Seems a bit powerful.... and yet, you're giving up a consumable UR to do it... so maybe not to bad. It might be a bit tricky to code into the Character Generators, though.

Boo! More new slots? Shuush. :laugh:

The AoW should be easy enough to do.

For the Eldritch Runestone, the extra ioun slot gets a little complicated, as that would need to be a new slot in the code, but we did the extra ring slot last year.

The 3x runestone will probably not get handled in the code. Too many corner cases to handle for this to be handled in code.

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Proposed 2017 "special" Token Effects 7 years 1 month ago #17

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At a guess, the number of UR Specials which get turned (very few, all things considered) would make this corner-case enough that the Coaches could do the math on their own. I'm guessing it's really not worth putting into the Spreadsheets or Char. Generators.
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Proposed 2017 "special" Token Effects 7 years 1 month ago #18

Jeff321 wrote: I really like the AoW. It is quite strong, but I think that's ok once in a while! Would it revive a dead character? Can it be used with RoSP subclasses?

Eldritch Runestone & Special seem fine. I would even say, allowing them to be used together is not that game-breaking.


I'd agree that allowing the Special / Eldritch Runestone combo wouldn't be overpowered. 3 extra Ioun Stones for the Dungeon in exchange for an Ultra-Rare seems pretty reasonable. :)

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Proposed 2017 "special" Token Effects 7 years 1 month ago #19

I really do like the AoW effect. I think it will allow aryone to use any OPG powers on their card at least twice, which sounds fun.

It would be cool if you could do this on any character card, including the Sub-Classes.

I assume it would be a scenario where you just activate it and wipe your card clean.

Based on my read of it, I think the other 2 are good, and using both of them together would not be unreasonable, for the reasons mentioned above.

EDIT: How would the special work with the runestone fitting base? I assume since it says show "a runestone" to your coach, the Special would only apply to your primary runestone, but just wanted to make sure.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
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Proposed 2017 "special" Token Effects 7 years 1 month ago #20

Beertram wrote:

Jeff Martin wrote:
Amulet of Wonder: You get +1 level. In addition, at the end of room 4 you get a fresh character card (same class), thus resetting all your cast spells, powers, HP, etc. All negative effects are removed. All positive effects remain (runestones, etc.)


I was trying to think of the most absurd situations which could arise to make interpreting this effect difficult. Someone already mentioned death of the player. How about the death (or sudden leaving) of other players with synergy items or super special tokens which give effects to other players?

I think the phrasing could be tweaked to state you return to the state you had at the beginning of the adventure?

I was also trying to think if all effects can be classified as positive or negative. Perhaps someone likes quacking like a duck and doesn't think it is a negative effect? Of course one could always choose to quack like a duck under their own volition...

Maybe state the player can choose which effects to remove or keep?


One could easily make the case that "death" is a negative effect.

The majority of other negative effects expire when you leave the room. There are exceptions. (Lycanthropy, dark stain or whatever that was in 2012.) I suppose we can infer there will be some such effects this year.

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Proposed 2017 "special" Token Effects 7 years 1 month ago #21

Amulet of Wonder: Seems way too powerful for single UR. Knowing what room you get a reset in makes it highly “gameable”, we have enough of that already. There is also no potential downside and no random effect, removing the unique traditional aspect of this token.

Here is what I would do:

Amulet of Wonder: You get +1 level. In addition, randomly at the end of room 3-5 you get a fresh random character card (any class), thus resetting all your cast spells, powers, HP, etc. to the new card. All of your stats remain the same, only your class changes. All negative effects are removed. All positive effects remain (runestones, etc.) You could even make up a few new cards to match things in the Kingkiller books. It would be do-able if you made the card change room different across days and dungeon lanes, but fixed per day.

Eldritch Runestone: seems a little weak, I would probably not use one.

Special: good effect, but frankly it doesn’t seem “Special”

I would make the runestone tripling be the Eldritch runestone effect and come up with something more interesting for the UR consumable (what I have no idea).

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Proposed 2017 "special" Token Effects 7 years 1 month ago #22

Cavor wrote: ... randomly at the end of room 3-5 you get a fresh random character card (any class), thus resetting all your cast spells, powers, HP, etc. to the new card.


... then suddenly, the Paladin and Wizard swap bodies. "I'm not guarding ANYBODY with half my AC," says the used-to-be Wizard.

"I'm not wearing any of your focus items!" wails the ex-paladin.

"Ceci n'est pas une pipe" - Magritte

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Proposed 2017 "special" Token Effects 7 years 1 month ago #23

Brad Mortensen wrote:

Cavor wrote: ... randomly at the end of room 3-5 you get a fresh random character card (any class), thus resetting all your cast spells, powers, HP, etc. to the new card.


... then suddenly, the Paladin and Wizard swap bodies. "I'm not guarding ANYBODY with half my AC," says the used-to-be Wizard.

"I'm not wearing any of your focus items!" wails the ex-paladin.


I don't think he was proposing a swap, more that the amulet would turn you into a random class after a random room. Meaning there could be 2 of a particular class, which might be difficult to track on the party card.

Your point stands. Becoming a "new" 5th level wizard at the end of room 3-5 wouldn't necessarily be fun, though it would be wonderous.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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Proposed 2017 "special" Token Effects 7 years 1 month ago #24

Wade Schwendemann wrote:
I don't think he was proposing a swap, more that the amulet would turn you into a random class after a random room.


I got that. The point was, you could easily find yourself with an unplayable character.

"Ceci n'est pas une pipe" - Magritte

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