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TOPIC: Missed GenCon, Game Hole Con exp for 2016?

Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #121

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Jeff321 wrote:

Harlax wrote: It can be hard to both volunteer and run at the smaller Cons


I agree this is a concern. I would just have volunteers automatically get max XP.


That starts to boarder on the territory of getting xp for runs you didnt do.

Also just to reiterate player xp is in effect a loyalty program (one for which we have blank levels, and no anounced rewards for 9th level+). Do we really want to do anything that drives xp faster until we sort out how that program is going to handle the higher levels.

Changes to the system designed to allow people to catch up by making it prohibitive for those on top to keep up are IMO a little self serving. And have the added side effect of pointing out the flaws in the program. End of the day Im in favor of the xp cap staying where it is regardless of where it comes from at least until the perks are worked out.
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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #122

Jeff321 wrote:

Harlax wrote: It can be hard to both volunteer and run at the smaller Cons


I agree this is a concern. I would just have volunteers automatically get max XP.


I would support that. Volunteers automatically get the XP associated with that con. Just another volunteer perc that doesn't really cost TD anything, but might help encourage a few more volunteers who might be otherwise "on the fence".

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #123

Dave wrote:

Jeff321 wrote:

Harlax wrote: It can be hard to both volunteer and run at the smaller Cons


I agree this is a concern. I would just have volunteers automatically get max XP.


I would support that. Volunteers automatically get the XP associated with that con. Just another volunteer perc that doesn't really cost TD anything, but might help encourage a few more volunteers who might be otherwise "on the fence".


I'm conflicted. I really don't like the idea of gaining XP if not playing. On the other hand, if you conceptualize it as a loyalty rewards program, it makes some sense. TD could not run without a large volunteer pool.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #124

Picc wrote:

Jeff321 wrote:

Harlax wrote: It can be hard to both volunteer and run at the smaller Cons


I agree this is a concern. I would just have volunteers automatically get max XP.


That starts to boarder on the territory of getting xp for runs you didnt do.

Also just to reiterate player xp is in effect a loyalty program (one for which we have blank levels, and no announced rewards for 9th level+). Do we really want to do anything that drives xp faster until we sort out how that program is going to handle the higher levels.

Changes to the system designed to allow people to catch up by making it prohibitive for those on top to keep up are IMO a little self serving. And have the added side effect of pointing out the flaws in the program. End of the day Im in favor of the xp cap staying where it is regardless of where it comes from at least until the perks are worked out.


+1

I'm also in favor of the current XP cap, but I do believe that we should allow for XP at other Cons in the future (GHC is too late because no XP was given for WYC). I see this as loyalty program as well, and that we should base on support of TD.
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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #125

My recommendation is to keep the cap at 4K, and allow the top two runs from different Dungeons in a one year period regardless of which Convention they are ran at. If each Convention does have two Dungeons from now on, that would allow you to get the Max from any of the Conventions. Maybe on a trial basis, so if it does have a negative impact on GENCON attendance it can be reversed.

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #126

Harlax wrote:

Dave wrote:

Jeff321 wrote:

Harlax wrote: It can be hard to both volunteer and run at the smaller Cons


I agree this is a concern. I would just have volunteers automatically get max XP.


I would support that. Volunteers automatically get the XP associated with that con. Just another volunteer perc that doesn't really cost TD anything, but might help encourage a few more volunteers who might be otherwise "on the fence".


I'm conflicted. I really don't like the idea of gaining XP if not playing. On the other hand, if you conceptualize it as a loyalty rewards program, it makes some sense. TD could not run without a large volunteer pool.


I'm not conflicted, I don't think anyone should get the XP without actually running the Dungeon. Volunteers have a different reward program.

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #127

Mike Steele wrote: My recommendation is to keep the cap at 4K, and allow the top two runs from different Dungeons in a one year period regardless of which Convention they are ran at. If each Convention does have two Dungeons from now on, that would allow you to get the Max from any of the Conventions. Maybe on a trial basis, so if it does have a negative impact on GENCON attendance it can be reversed.


Given the space available at WYC it's hard to see how we could set up 2 dungeons.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #128

jedibcg wrote: I purchase all the tokens and all the tickets for my group, though it does not just comprise 10 people. It is a bigger group of friends, family and sometimes co-workers. I attempt to buy out 4 complete runs and then fill in from that large group. If I don't get it filled in from the group I often look for players that have never played before with the same offer my group has. The run is free, all the tokens come back to me at the end. So at the end of a run there are 162 (two of us are 6th level players) pulls. Over the course of 4 runs that is 648. I have another friend that takes his coworkers on Sunday on a run. I bring the tokens for that group and get the tokens back from them so really it is 5 runs of 160 tokens. Then a few random runs here and there. I had pre-order for some chips. I ran 2 full runs at WYC2016, under the same deal. I tried to used all my tokens pre-Gen Con but still had some left. So that is how 'I' ended up with 878 treasure pulls. I imagine there are others in about the same boat.


So my takeaway here is that we're a couple of years out from "jedibcgcon" being added to the list.

Hershel wrote: 4) Allow players to choose between loot tokens and loot tickets (1 token = 1 ticket). Loot tickets would be random but could be anything from a free soda or hot dog, to a free booster, or ticket to another con TD is going to be at. Maybe if TD got popular enough, tickets could even be cash prizes from $1 to $5,000 (as can be had at other events). "Cash" tickets might be a donation made to a particular charity or one of the winner's choice. Etc., etc.


This strikes me as a bad idea. The random nature of the loot tokens themselves and their value on the secondary market is presumably a point of interest in a legal sense. Actual cash prizes, let alone those for thousands of dollars, seems like it could run afoul of gambling legislation, especially for a group that works in multiple states (at least 2 so far, perhaps 3 depending on where jedibcgcon is located), and has other considerations like out of state/out of country participation, and minors playing (again, I don't know if this is handled in regards to the potential to pull a token worth hundreds of dollars out of the box, but cash money is probably more trouble than it's worth).

Loot tokens and the randomized element present there seems like a fine mechanic. I agree in general with several of your ideas, but 'loot tickets for food' seems like trouble to start, actual cash prizes probably aren't a great direction to go in, especially if TD continues to expand to other events.

... like Toronto Fan Expo at the Metro Toronto Convention Center. >.>

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #129

Harlax wrote:

Mike Steele wrote: My recommendation is to keep the cap at 4K, and allow the top two runs from different Dungeons in a one year period regardless of which Convention they are ran at. If each Convention does have two Dungeons from now on, that would allow you to get the Max from any of the Conventions. Maybe on a trial basis, so if it does have a negative impact on GENCON attendance it can be reversed.


Given the space available at WYC it's hard to see how we could set up 2 dungeons.


I guess in that case the max XP at WYC would be 2K. Which is still a 2K improvement. :)

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #130

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Forar wrote:

jedibcg wrote: I purchase all the tokens and all the tickets for my group, though it does not just comprise 10 people. It is a bigger group of friends, family and sometimes co-workers. I attempt to buy out 4 complete runs and then fill in from that large group. If I don't get it filled in from the group I often look for players that have never played before with the same offer my group has. The run is free, all the tokens come back to me at the end. So at the end of a run there are 162 (two of us are 6th level players) pulls. Over the course of 4 runs that is 648. I have another friend that takes his coworkers on Sunday on a run. I bring the tokens for that group and get the tokens back from them so really it is 5 runs of 160 tokens. Then a few random runs here and there. I had pre-order for some chips. I ran 2 full runs at WYC2016, under the same deal. I tried to used all my tokens pre-Gen Con but still had some left. So that is how 'I' ended up with 878 treasure pulls. I imagine there are others in about the same boat.


So my takeaway here is that we're a couple of years out from "jedibcgcon" being added to the list.


I wish.

Hershel wrote: 4) Allow players to choose between loot tokens and loot tickets (1 token = 1 ticket). Loot tickets would be random but could be anything from a free soda or hot dog, to a free booster, or ticket to another con TD is going to be at. Maybe if TD got popular enough, tickets could even be cash prizes from $1 to $5,000 (as can be had at other events). "Cash" tickets might be a donation made to a particular charity or one of the winner's choice. Etc., etc.


Tokens no matter the rarity cost Jeff very little. Money or anything of value that Jeff does not make or have manufactured is going to cost a lot more money.
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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #131

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Mike Steele wrote: My recommendation is to keep the cap at 4K, and allow the top two runs from different Dungeons in a one year period regardless of which Convention they are ran at. If each Convention does have two Dungeons from now on, that would allow you to get the Max from any of the Conventions. Maybe on a trial basis, so if it does have a negative impact on GENCON attendance it can be reversed.


+1
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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #132

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Mike Steele wrote:

Harlax wrote:

Dave wrote:

Jeff321 wrote:

Harlax wrote: It can be hard to both volunteer and run at the smaller Cons


I agree this is a concern. I would just have volunteers automatically get max XP.


I would support that. Volunteers automatically get the XP associated with that con. Just another volunteer perc that doesn't really cost TD anything, but might help encourage a few more volunteers who might be otherwise "on the fence".


I'm conflicted. I really don't like the idea of gaining XP if not playing. On the other hand, if you conceptualize it as a loyalty rewards program, it makes some sense. TD could not run without a large volunteer pool.


I'm not conflicted, I don't think anyone should get the XP without actually running the Dungeon. Volunteers have a different reward program.


+1
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