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TOPIC: Need Your Token Ideas for 2008!

Re: Need Your Token Ideas for 2008! 16 years 7 months ago #85

Then they blow up from too much magic.<br /><br />I don't know... adjust it somehow.  That's what this thread is for!    =D

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #86

  • henwy
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This isn't a token, but I wanna see monsters with damage resistance. Maybe HC only but I want to see something with 10/slashing or something along those lines. The frantic search through binders for bludgeoning or piercing weapons might be entertaining.

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #87

The stone golem had some form of damage resistance, didn't it?<br /><br />I'm kind of curious about how they had the DMs handle it - it seemed weird to me.

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #88

Instead of a belt of potion quaffing, which is a made up item, why not use an official D&D item (from the Eberron campaign):<br />Potion Bracer. We could allow a free use of a potion per combat, but this would have the cost of not being able to use bracers of armor(which is something that many, many people use). I prefer this idea, because it makes for a choice in an otherwise only used for one thing slot.<br /><br />Also, if the goal is to replace 50%, what about new gems? One of my favorite changes through the years was the introduction of new gems. Consider these:<br />Common: Blue Quartz, Jet, Carnelian, Spheralite, Galena<br />Rare: Chrysoberyl, Alexandrite, Amazonite<br />Very Rare: Black Pearl, Spinel, Tourmaline<br />Ultra Rare: Fire Opal, Corundum<br />Also, what about having precious items worth a specified amount instead of just gems like the ruby ring:<br />Common: Gold Earing, Petrified Wood, Drinking Horn<br />Rare: Ivory Statue, Gold Ring<br />Very Rare: Inlaid Mug, Gold Bracelet<br />Ultra Rare: Jet Tiara<br /><br />Now, for a couple idea for new tokens.<br /><br />Common:<br />Flask of oil--thrown for d6 fire damage, but does an automatic 1 fire damage even with a miss<br />Belt Pouch<br />Chalk<br />Blessed Bandages -- Cures 1 point of damage<br />Iron Rations<br />Wax<br /><br />Rare:<br />Flask of acid--for dissolving locks and such if there is sufficient time, can be thrown for d6 acid damage,   but does an automatic 1 acid damage even with a miss<br />Rapier (d6 damage, one handed) but crits on a 19-20<br />Hunk of Cheese (for those fans of the cheese of yesteryear)<br />Scroll of Enlarge (One player gets a +2 to strength starting the next turn, stackable with all other strength bonuses)<br /><br />Very Rare:<br />Spiked chain (2d4 damage, two handed) can be used either for a ranged attack or a melee attack<br />+1 Rapier<br />Potion of Lore (used only at the start of combat. GM gives a hint about fighting a creature)<br />Scroll of Close Wounds (player may prevent 5 points of damage from ever happening--used for example to prevent a player death from damage)<br />Augury Bones (Any time that the players have no clue and have to make a yes/no decision the GM secretly rolls a d20 and weights the correct decision for 9-20. Expendible Item)<br />Please make the Sceptre of the Dead a Very Rare so that more people get the chance to do something who have died<br />Adamantine Arrow (goes through all DR)<br /><br />Ultra Rare:<br />Mantle of Second Chances (Once per dungeon, player gets one reroll for any roll)<br />Scroll of Reincarnation (Dead player is raised as something intersting -- say a lizardman and trades in his player card for the lizardman card)<br />+2 Keen Rapier (which would crit on 17-20)<br />(New and improved) Potion of Haste (Player may make an additional attack each round for one room only and then consumed)<br />Magic Thieves' Tools (Allows a thief to perform only 1/2 the trap for it to be completed--this would be a great item--many times, at least for me, I found the rogue to be left out of a lot of the action in a room as he/she is concentrating on doing the trap)<br />Belt of Health +2 (so +3 hp and +1 fort saves -- makes tokenites people choose between giant strength and couple more hit points)<br />Mystic Gem (allows time to be re-set 6 seconds in the past --this is from the RPGA reward card "Prophecy if the Ultimate Guide". One use)<br />Lesser Metamagic Rod of Silent (in a silenced situation, allows a spellcaster to use spells)<br />

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #89

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Dunno. We always turned it into a fleshy glob before pounding the snot out of it.

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #90

Regarding Gems & Gold, I agree that all the Gems could be swapped for new Gems.  I also think the 25 GP Uncommon should be deleted or moved to 50 GP, and the 75 GP and 100 GP Gems should be moved closer to 150 GP or 200 GP.  That would make a clearer dividing line among the rarities - commons are 5-20 GP, uncommons around 50 GP, and Rares 150-200 GP.  I think PURPs could stay in the 1000 GP range. 

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #91

I think that most of the common and uncommon scrolls are not used very much. So, maybe these could be swapped out for more useful ones. Here are a couple ideas for some scrolls that I think might be used:<br /><br />Commons:<br />Speak with Animals (Druid) (would be very intersting to have a animal that could be susceptible with diplomacy for the druid only)<br />Deathwatch (Cleric) (All players should notify cleric that they are 5 hit points of less, even while in combat)<br />Bane (Cleric) (DC 13 will: if fail, monster is -1 to hit)<br />Resistance (Any) (Subject gains +1 on all saving throws for one room)<br />Open/Close (Wizard) (Opens/closes something small that is not locked)<br />True Strike (Wizard) (+20 to hit on your next attack)<br /><br />Rares:<br />Warp Wood (Druid) (Bends wood)<br />Shield of Faith (Cleric) (+2 to AC for one room)<br />Doom (Cleric) (DC 13 will: if fails, monster is -2 on all rolls)<br />Hold Portal (Wizard) (If fail to complete a room, take one less point of damage)<br />Color Spray (Wizard) (DC 13 will: if fails, all creatures in room are stunned for one round)<br /><br />Very Rares:<br />Calm Animals (Druid) (If a natural animal attacks the party, and this spell is cast before other players attack, the combat is called, If trained for war, would get a saving throw)<br />Glitterdust (Wizard) (Simply the most often used wizard spell, so would be really cool to have it in some form for TD) (Save DC 13 will: if fails, all players gain concealment against one monster for one room)<br />False Life (Wizard) (Player gains 5 hp over his normal HP that remain until lost)<br />Prayer (Cleric) (All players are at +1 on every roll, all monsters are at -1, one room only)<br />Find Traps (Cleric) (GM points out all traps in a room, one room only)<br /><br />Ultra Rares/Very Rares?<br />Charm Monster (Wizard) (DC 16; if fails, fight with monster is ended)<br />Dimension Door (Wizard) (Wizard teleports to a point that he can see)<br />True Seeing (Cleric) (Allows player to see things as they really are)<br /><br />

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #92

<br />I think that most of the common and uncommon scrolls are not used very much. So, maybe these could be swapped out for more useful ones. Here are a couple ideas for some scrolls that I think might be used:<br /><br />Commons:<br />Speak with Animals (Druid) (would be very intersting to have a animal that could be susceptible with diplomacy for the druid only)<br />Deathwatch (Cleric) (All players should notify cleric that they are 5 hit points of less, even while in combat)<br />Bane (Cleric) (DC 13 will: if fail, monster is -1 to hit)<br />Resistance (Any) (Subject gains +1 on all saving throws for one room)<br />Open/Close (Wizard) (Opens/closes something small that is not locked)<br />True Strike (Wizard) (+20 to hit on your next attack)<br /><br />Rares:<br />Warp Wood (Druid) (Bends wood)<br />Shield of Faith (Cleric) (+2 to AC for one room)<br />Doom (Cleric) (DC 13 will: if fails, monster is -2 on all rolls)<br />Hold Portal (Wizard) (If fail to complete a room, take one less point of damage)<br />Color Spray (Wizard) (DC 13 will: if fails, all creatures in room are stunned for one round)<br /><br />Very Rares:<br />Calm Animals (Druid) (If a natural animal attacks the party, and this spell is cast before other players attack, the combat is called, If trained for war, would get a saving throw)<br />Glitterdust (Wizard) (Simply the most often used wizard spell, so would be really cool to have it in some form for TD) (Save DC 13 will: if fails, all players gain concealment against one monster for one room)<br />False Life (Wizard) (Player gains 5 hp over his normal HP that remain until lost)<br />Prayer (Cleric) (All players are at +1 on every roll, all monsters are at -1, one room only)<br />Find Traps (Cleric) (GM points out all traps in a room, one room only)<br /><br />Ultra Rares/Very Rares?<br />Charm Monster (Wizard) (DC 16; if fails, fight with monster is ended)<br />Dimension Door (Wizard) (Wizard teleports to a point that he can see)<br />True Seeing (Cleric) (Allows player to see things as they really are)<br /><br /><br />

<br /><br />I don't think Dimension door would work in TD....rooms are not that big to begin with...and to leave a room by yourself, well that is never good....... blink might be a better choice ....makes wizard harder to hit and range is very limited...

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #93

<br />I don't think Dimension door would work in TD....rooms are not that big to begin with...and to leave a room by yourself, well that is never good....... blink might be a better choice ....makes wizard harder to hit and range is very limited...<br />

<br />Sorry if this was unclear. I am not suggesting leaving a room by yourself. I agree that would not be possible due to how the event runs. <br /><br />The point of dimension door is that it would allow you, for example, to jump from one side of the room to the other. Thus avoiding, and possibly, negating, a trap/puzzle. There are several occassions during previous TD dungeons where this would have been very useful.

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #94

Regarding my Shield/Brooch of the Target idea...<br /><br />

<br />And what happens if the person using it is under a Sanctuary spell - or using a Elven Cloak...<br />

<br /><br />I've thought about it, and since you are TRYING to be the target by using this... the draw of the item supercedes all other magic that would keep you from being targetted.  Otherwise, the monster(s) just attack anyone at random like they normally would.<br />And if more than one person is using one of these, it is a random choice between those using this.

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #95

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<br />The point of dimension door is that it would allow you, for example, to jump from one side of the room to the other. Thus avoiding, and possibly, negating, a trap/puzzle. There are several occassions during previous TD dungeons where this would have been very useful.<br />

<br /><br />This would be the sort of spell which, like the 'Fly' scroll, would let a (single) player bypass the 'Moon' floor puzzle (or the chessboard in '05). It could also be used to cross a river or chasm, or to get into melee range with a monster which is seperated from you by distance or a physical object (like the fence which sprung up if you fought the Wraith in the crypt).<br /><br />Not too overly powerful, I think, and no more difficult to work with than the fly scroll.<br /><br />I also like the Scroll of True Seeing (a little upgrade from the Dust of Appearance, or See Invisible) and the Cleric Scroll of Find Traps (useful if there are no Rogues in the party)<br />
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #96

Personally I'd like to avoid consumables at Ultra-Rare as much as possible.  It is so hard to get Ultra-Rares, people are very hesitant to use many of the Ultra-Rares as a one-shot item. 

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