valetutto wrote:
Rob F wrote: This has been a very interesting thread. Lots of unknowns here though. From the posts i see that people in favor of ghosting generally believe that supply isn't an issue or that without ghosting there would be tickets left unsold. Well, those are all very nice assumptions but we all know that there's really only one way to find out for sure......ban ghosting and see.
I'm not a big fan of ghosting because to me it goes against the very spirit of gamers and Gen Con in general although I can see where in certain scenario's it may have some merit. What concerns me most is that there's always a chance, no matter how small, that the ghosted ticket just boxed out a truly awesome new player from a truly awesome experience. We need more "Raven's" and "Smak's" and "Trent's" and "Ro-gan's" and "Incognito's" coming on board each year!! And I understand that others may not want to run with new players but if it "pisses people off" then I question whether or not they should be playing anyway. If I ran my first run with veteran player's and they were "pissed off" about it just because I happened to get a ticket to their party I'm sure I would be able to tell, and that would most likely be the last time I played the game of True Dungeon. It's a game for God sake! When I used to travel to Milwaukee back in the day one of the best parts about Gen Con was being able to sit down with total strangers to learn a new game and feel totally welcome in doing so. I love organizing runs with just my friends at Gen Con but if it came down to being able to ghost a ticket because one of my friends couldn't show or letting a stranger play I'd choose the stranger every time. Pending she/he had a CoA of course!! Just kidding!!
But Rob, why stop at ghosting? Why not ban all "specialty" runs like the Greedy sealed runs.
In fact if we're optimizing for the new player experience why even let folks do more than 1 run of each dungeon? Clearly that is a space that another player could be going on.
I find it interesting that there is a perspective out there that gencon is the place to play random games with random folks. I've always seen it as a place to play games with friends.
Another derailment, but slightly pertinent, if you were at a restaurant with a significant other and the place starts to fill up, are you in favor of letting random strangers fill into the extra chairs you have at your table?
I personally think we should foster choice. The choice to have the ghosted slot or not. If the group wants to have a more controlled environment why not let them. If they choose to add in strangers that's fine too but it was their choice. A Ban on ghosting removes choice and it forces a situation some players may not like.
Finally i'll conclude with a quote, "Nature finds a way"
Banning ghosting will just make it spring up as Mules, or last second ticket refunds.
Totally agreed. FYI, I've never ghosted, but I think putting artificial rule-based restrictions on it is futile. Gamers game, and it's just an arms race we are destined to lose.
I don't see ghosts as any worst than mules, or running just for the treasure. All are farming. That doesn't mean they're bad, as long as they don't get out of control. They soak up unsold tickets and maximize TD's revenue. So farming and ghosting are GOOD for TD, so long as they don't get in the way of people wanting to play for fun.
And it isn't fair to prohibit some farming while allowing others. Maybe Wonder Woman could get everyone to reveal their true motives, and allow "good" farming while stopping the "bad," but she's not on staff.
There's only one way, IMO, to limit ALL flavors of farming. That's to stop it from being TOO profitable. I've made one proposal on how to do that. I'm interested in hearing others.
But all the ideas I've heard that rely on banning or rationing will undoubtedly fail, because we gamers are a clever bunch, and we will find a way around every single one. At least, so long as you get an average 33% return on your investment in a ticket.
"Ceci n'est pas une pipe" - Magritte