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TOPIC: Casting Conundrums

Casting Conundrums 7 years 10 months ago #13

  • Ro-gan
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Druegar wrote:

Ro-gan wrote: No cookie, or brownie and a glass of hot chocolate?? :(

Sorry for the delay. I was waiting for them to come out of the oven.
Please enjoy a brownie, but be careful, they're still a little hot.

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YUM!!!!
"It's treason then."



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Casting Conundrums 7 years 10 months ago #14

Ro-gan wrote:

Druegar wrote:

jedibcg wrote: We have to hold the Holy Symbol?

When actively Turning, yes.

jedibcg wrote: You definitely do not need to be holding a holy symbol to turn though since you can turn without one.

Incorrect
All clerics have a basic holy symbol. We assume some level of basic gear, just like:
  • all bards have a basic lute
  • all classes's naughty bits were covered before the 2016 "invention" of pants
  • a tokenless player's character is not literally naked


Nope. My characters over the years before pants Tokens were going commando below the waist and above the feet. B)


TMI. :ohmy:
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Casting Conundrums 7 years 10 months ago #15

Ro-gan wrote:

Druegar wrote:

jedibcg wrote: We have to hold the Holy Symbol?

When actively Turning, yes.

jedibcg wrote: You definitely do not need to be holding a holy symbol to turn though since you can turn without one.

Incorrect
All clerics have a basic holy symbol. We assume some level of basic gear, just like:
  • all bards have a basic lute
  • all classes's naughty bits were covered before the 2016 "invention" of pants
  • a tokenless player's character is not literally naked


Nope. My characters over the years before pants Tokens were going commando below the waist and above the feet. B)


And what does it say that no one noticed?

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Casting Conundrums 7 years 10 months ago #16

Druegar wrote:

jedibcg wrote: We have to hold the Holy Symbol?

When actively Turning, yes.


Should it have a hand symbol on it then like an instrument, because I would have never thought to have to hold it? Is it in the Players' Guide and I missed it?

I should add I did check the tokendb and didn't see anything handiness. In fact they are listed as slotless unlike instruments. Should that be updated as well?
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

Casting Conundrums 7 years 10 months ago #17

  • Druegar
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Brad Mortensen wrote: the player guide specifically says turning undead is a spell, ergo it's both a spell and an ability, pending a rule change

Thanks for pointing out that discrepancy. The PG is woefully out of date, so that'll be something that needs to be addressed in a future revision.

I can say that in 2016, Turn Undead is officially a Special Ability, not a Spell.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Casting Conundrums 7 years 10 months ago #18

Ro-gan wrote:

Druegar wrote:

jedibcg wrote: We have to hold the Holy Symbol?

When actively Turning, yes.

jedibcg wrote: You definitely do not need to be holding a holy symbol to turn though since you can turn without one.

Incorrect
All clerics have a basic holy symbol. We assume some level of basic gear, just like:
  • all bards have a basic lute
  • all classes's naughty bits were covered before the 2016 "invention" of pants
  • a tokenless player's character is not literally naked


Nope. My characters over the years before pants Tokens were going commando below the waist and above the feet. B)


Sheesh - you should have a "turn living" ability as well. Works extra good against beholders.

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Casting Conundrums 7 years 10 months ago #19

Mike Steele wrote: So does that mean that if a Wizard is wielding a two handed staff, they have to take a free action to unwield it before they can cast a spell?


Yes - unless it's a "of Focus" staff.

Also true if they are wielding a 1 handed dagger, etc.

Individual tokens can override this requirement - although I think only the +2 Staff of Power does so far.

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Last edit: by Matthew Hayward.

Casting Conundrums 7 years 10 months ago #20

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Those of you who commented about my inexorable ability to go naked... you're just jealous. :P
"It's treason then."



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Casting Conundrums 7 years 10 months ago #21

Druegar wrote:

Brad Mortensen wrote: the player guide specifically says turning undead is a spell, ergo it's both a spell and an ability, pending a rule change

Thanks for pointing out that discrepancy. The PG is woefully out of date, so that'll be something that needs to be addressed in a future revision.

I can say that in 2016, Turn Undead is officially a Special Ability, not a Spell.


There was never any question that it was a special ability. The question was whether it was a spell as well. So, I'll read that as "a Special Ability, and not a Spell." Subtle, but it clarifies it for me. And it nullifies several follow-up questions.

Thanks

I've lost all enthusiasm for arguing about what the rules should be. All I care about at this point is understanding what they are. We're getting closer.

EDIT
One reason I don't much care is that my parties are usually so awesome that I can't ever remember healing until after the critter(s) died. Free actions don't matter after that. But I still want to understand it.

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Casting Conundrums 7 years 10 months ago #22

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Brad, I'll do whatever I can to push you over the edge of the Cliff of Understanding and into the Valley of Enlightenment. :)
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Casting Conundrums 7 years 10 months ago #23

The goggles free action change prevents the ring of spell storing equipped player from casting two doubled heals twice in a single round. That could be a munchkinly burst of healing with the +16 to heals on my cleric/ Druid build.

Ok I get it.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Casting Conundrums 7 years 10 months ago #24

Druegar wrote: Brad, I'll do whatever I can to push you over the edge of the Cliff :)


Hope he has a feather fall item equipped. ;)
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

Please Log in or Create an account to join the conversation.

Last edit: by Harlax.
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