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TOPIC: Token Database 2.0

Token Database 2.0 7 years 4 weeks ago #469

Druegar wrote:

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Why buy the cow when you can get the milk for free? ;-)

Ed
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Token Database 2.0 7 years 3 weeks ago #470

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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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Token Database 2.0 7 years 3 weeks ago #471

These tokens are listed as Classification: Weapon but have no Weapon Medium:

Warning: Spoiler! [ Click to expand ]


These tokens are listed as Classification: Weapon but have no Weapon Handedness:

Warning: Spoiler! [ Click to expand ]


These tokens are listed as Classification: Weapon but have no Weapon Attack Mode:

Warning: Spoiler! [ Click to expand ]


These tokens are listed as Classification: Ammunition but have no Ammunition Type:

Warning: Spoiler! [ Click to expand ]


These tokens show a bonus or penalty to saves, but have no such association:

Warning: Spoiler! [ Click to expand ]
Last edit: by Wyld.
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Token Database 2.0 7 years 3 weeks ago #472

A couple stragglers:

Artificer's Gloves subtracts from Constitution, but doesn't have a Saving Throw Penalty for Fortitude.

Girdle of Might has Saving Throw Bonus: All, but not Fortitude, Reflex, or Will.

Gloves of the Brute subtracts from Dexterity, but doesn't have a Saving Throw Penalty for Reflex.
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Token Database 2.0 7 years 3 weeks ago #473

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The Weapon Medium taxonomy was created to make it easier to find compatible weapons for tokens that only modify a specific type of weapon. E.g., Ring of the Woodworker only modifies non-magical wooden melee weapons. Eel Skin Gloves only modifies metal melee weapons. Ring of Brilliance only modifies two-handed melee weapons. (You get the idea.)
Therefore, unless a token exists that modifies the specific sub-category of a given weapon or there was a need to create a reference for a guidebook, that token will not be assigned a Weapon Medium value. As of now, there is no token that modifies 1-handed magical weapons. Therefore:
  • +1 Hand Crossbow does not currently have a weapon medium value
  • +1 Mighty Sling does not currently have a weapon medium value
  • +1 Sling does not currently have a weapon medium value
  • +1 Thrall Faerie-Iron Skull does not currently have a weapon medium value
  • +2 Sacred Sling does not currently have a weapon medium value
  • +2 Sling of Impact does not currently have a weapon medium value
  • Dwarven Sling does not currently have a weapon medium value
  • Sling of Seeking does not currently have a weapon medium value
  • Light Dune Javelin: added Non-Magical and Non-Magical Ranged
  • Orb of Lightning now has a handedness of 1
  • +1 Heavy Iron Club is now a melee weapon
  • +1 Iron Bastard Axe is now a melee weapon
  • +3 Rod of Niltongue is now a melee weapon
  • Potion Phial of Conflagration is now a ranged/thrown weapon
  • Sergeant's Knout is now a melee weapon
  • +2 Arrow is now an arrow
  • +2 Bolt is now a bolt
  • Antressor Lute now boosts Will saves
  • Charm of the Mirage now boosts Illusion (Will) saves
  • Ferret Runestone not boosts Reflex saves
Thank you for finding & reporting all these David McClure. Please enjoy a sundae.

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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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Token Database 2.0 7 years 3 weeks ago #474

Druegar wrote: The Weapon Medium taxonomy was created to make it easier to find compatible weapons for tokens that only modify a specific type of weapon. E.g., Ring of the Woodworker only modifies non-magical wooden melee weapons. Eel Skin Gloves only modifies metal melee weapons. Ring of Brilliance only modifies two-handed melee weapons. (You get the idea.)
Therefore, unless a token exists that modifies the specific sub-category of a given weapon or there was a need to create a reference for a guidebook, that token will not be assigned a Weapon Medium value. As of now, there is no token that modifies 1-handed magical weapons. Therefore:

  • +1 Hand Crossbow does not currently have a weapon medium value
  • +1 Mighty Sling does not currently have a weapon medium value
  • +1 Sling does not currently have a weapon medium value
  • +1 Thrall Faerie-Iron Skull does not currently have a weapon medium value
  • +2 Sacred Sling does not currently have a weapon medium value
  • +2 Sling of Impact does not currently have a weapon medium value
  • Dwarven Sling does not currently have a weapon medium value
  • Sling of Seeking does not currently have a weapon medium value
  • Light Dune Javelin: added Non-Magical and Non-Magical Ranged
  • Orb of Lightning now has a handedness of 1
  • +1 Heavy Iron Club is now a melee weapon
  • +1 Iron Bastard Axe is now a melee weapon
  • +3 Rod of Niltongue is now a melee weapon
  • Potion Phial of Conflagration is now a ranged/thrown weapon
  • Sergeant's Knout is now a melee weapon
  • +2 Arrow is now an arrow
  • +2 Bolt is now a bolt
  • Antressor Lute now boosts Will saves
  • Charm of the Mirage now boosts Illusion (Will) saves
  • Ferret Runestone not boosts Reflex saves
Thank you for finding & reporting all these David McClure. Please enjoy a sundae.

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Should there be a classification though for slings? Since there is for two-handed and it is not a medium per se. There is a token that modifies the +hit for slings.
tokendb.com/token/goggles-of-seeking/

Just a question I don't know that we cannot tell what a sling is.
You either discover a star or you don't. You arrogant punk.
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Token Database 2.0 7 years 3 weeks ago #475

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jedibcg wrote: There is a token that modifies the +hit for slings.
tokendb.com/token/goggles-of-seeking/

The rationale at the time was that one could simply to a title search for the word "sling", but now that you mention it, I think that's a good idea.

Slings

Jedibcg, please enjoy some milk.

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Have you looked it up in the TDb ?
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Last edit: by Druegar.
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Token Database 2.0 7 years 3 weeks ago #476

By this logic we should also add iron because of Faebane Gloves and Faebane Girdle


Which weapons are iron and not might just be those with Iron in the title but I am not certain. But you have the Iron link in Faebane Gloves going to the extra damage to fae. Which is true, but shouldn't it just be iron....hope that makes sense. By that I mean there could be something besides iron that would do extra damage to fae and not be iron.

And to a lesser extant Thrall

Thrall Bracers.
You either discover a star or you don't. You arrogant punk.
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Token Database 2.0 7 years 3 weeks ago #477

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Is the tokendb.com site having issues? The filters aren't working (the spinner just keeps spinning). I tried it on two different browsers on my computer and phone. Is it just me?
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Token Database 2.0 7 years 3 weeks ago #478

Trent wrote: Is the tokendb.com site having issues? The filters aren't working (the spinner just keeps spinning). I tried it on two different browsers on my computer and phone. Is it just me?



Last Friday I was seeing something like that. I would just reload the page...I think and it would start working correct. I thought it was just my connection or computer here though.

EDIT: It is working fine for me today though.
You either discover a star or you don't. You arrogant punk.
Last edit: by jedibcg.
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Token Database 2.0 7 years 3 weeks ago #479

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maybe... probably?

It's working perfectly for me on my desktop in Firefox, but on the same desktop in IE and on my phone & tablet it's timing out.

Looking into it now.
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Please post TDb corrections in this thread .
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Last edit: by Druegar. Reason: small typo fixed
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Token Database 2.0 7 years 3 weeks ago #480

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Clear your cache and try it again please. It's working for me on all platforms now.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
Last edit: by Druegar. Reason: small typo fix
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