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TOPIC: Amorgen's Character Designer (Excel Spreadsheet)

Amorgen's Character Designer (Excel Spreadsheet) 7 years 7 months ago #757

Per Jeff, Ability Scores should be calculated accordingly:
Ability Scores: Ability Score Bonus (or penalty)
0 - 1: -5
2 - 3: -4
4 - 5: -3
6 - 7: -2
8 - 9: -1
10 - 11: 0
12 - 13: +1
14 - 15: +2
16 - 17: +3
18 - 19: +4
20 - 21: +5
etc.

In my opinion, if one rounds –.5 "down" to 0, one is actually rounding up.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Amorgen's Character Designer (Excel Spreadsheet) 7 years 7 months ago #758

Druegar wrote: Per Jeff, Ability Scores should be calculated accordingly:
Ability Scores: Ability Score Bonus (or penalty)
0 - 1: -5
2 - 3: -4
4 - 5: -3
6 - 7: -2
8 - 9: -1
10 - 11: 0
12 - 13: +1
14 - 15: +2
16 - 17: +3
18 - 19: +4
20 - 21: +5
etc.

In my opinion, if one rounds –.5 "down" to 0, one is actually rounding up.


Thank you very much for the clarification.
Creator of the TD Public Market . Check often to see what's for sale!

Designer of Forged in the Dungeon a Forged in the Dark D&D game.

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Amorgen's Character Designer (Excel Spreadsheet) 7 years 7 months ago #759

Just had to poke the bear didn't you. Ok, so the calculation has to change. My first thought was attribute bonuses will have to go to a table lookup, but then the light bulb went on. If we change the equation to:

bonus = (Integer of (Attribute / 2)) - 5

I think this will work, assuming your choice of the Integer function rounds down. I will look at adopting this in the next rev of the Character Generator. It still gets to be an issue if the attribute drops below 0, but then the character should be dead anyway.

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Amorgen's Character Designer (Excel Spreadsheet) 7 years 7 months ago #760

In Excel you could use

=FLOOR.MATH(Attribute/2)-5

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Amorgen's Character Designer (Excel Spreadsheet) 7 years 7 months ago #761

Cranston wrote: Just had to poke the bear didn't you. Ok, so the calculation has to change. My first thought was attribute bonuses will have to go to a table lookup, but then the light bulb went on. If we change the equation to:

bonus = (Integer of (Attribute / 2)) - 5

I think this will work, assuming your choice of the Integer function rounds down. I will look at adopting this in the next rev of the Character Generator. It still gets to be an issue if the attribute drops below 0, but then the character should be dead anyway.


Hahaha, whoops. I know some bears wont be happy about it.

How I calculate bonus is

int(Floor(((Attribute-10)/2)))

Of course your mileage may vary. I'm doing my programming in Python.
Creator of the TD Public Market . Check often to see what's for sale!

Designer of Forged in the Dungeon a Forged in the Dark D&D game.

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Amorgen's Character Designer (Excel Spreadsheet) 7 years 7 months ago #762

Joshua Long wrote: I know some bears won't be happy about it.

How does the otter feel about it? ;)
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Amorgen's Character Designer (Excel Spreadsheet) 7 years 7 months ago #763

Cranston wrote: Just had to poke the bear didn't you. Ok, so the calculation has to change. My first thought was attribute bonuses will have to go to a table lookup, but then the light bulb went on. If we change the equation to:

bonus = (Integer of (Attribute / 2)) - 5

I think this will work, assuming your choice of the Integer function rounds down. I will look at adopting this in the next rev of the Character Generator. It still gets to be an issue if the attribute drops below 0, but then the character should be dead anyway.


Bonus = Round((Attribute-1)/2) - 5 will work with the normal rounding where .5 rounds to 1, 1.5 to 2, etc. in case you need to avoid the floor function.

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Amorgen's Character Designer (Excel Spreadsheet) 7 years 7 months ago #764

Druegar wrote: Per Jeff, Ability Scores should be calculated accordingly:
Ability Scores: Ability Score Bonus (or penalty)
0 - 1: -5
2 - 3: -4
4 - 5: -3
6 - 7: -2
8 - 9: -1
10 - 11: 0
12 - 13: +1
14 - 15: +2
16 - 17: +3
18 - 19: +4
20 - 21: +5
etc.

In my opinion, if one rounds –.5 "down" to 0, one is actually rounding up.


So I get to tell Excel it is wrong. Why why why couldn't we have let sleeping dogs lie.

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Amorgen's Character Designer (Excel Spreadsheet) 7 years 7 months ago #765

Druegar wrote:

Joshua Long wrote: I know some bears won't be happy about it.

How does the otter feel about it? ;)


Unfortunately I wouldn't know.

Amorgen Burke wrote: So I get to tell Excel it is wrong. Why why why couldn't we have let sleeping dogs lie.


Sorry, it is my fault. :blush:

Excel does some pretty weird things with ROUNDDOWN and FLOOR. However, doing =INT(((ATTRIBUTE-10)/2)) should produce the desired calculations.
Creator of the TD Public Market . Check often to see what's for sale!

Designer of Forged in the Dungeon a Forged in the Dark D&D game.

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Amorgen's Character Designer (Excel Spreadsheet) 7 years 6 months ago #766

Probably another unpopular observation...

Monk is able to equip an offhand (mostly flurry of blows compatible) weapon even when their mainhand does not have a flurry of blows compatible weapon equipped. (that is one handed)

This gives the impression one can equip and attack with two one handed weapons as a monk even when the mainhand is not flurry of blows compatible.
Creator of the TD Public Market . Check often to see what's for sale!

Designer of Forged in the Dungeon a Forged in the Dark D&D game.

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Amorgen's Character Designer (Excel Spreadsheet) 7 years 6 months ago #767

Druegar wrote:

Joshua Long wrote: I know some bears won't be happy about it.

How does the otter feel about it? ;)


He otter have known better....
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Amorgen's Character Designer (Excel Spreadsheet) 7 years 5 months ago #768

First version with 2017 tokens!!!

Version 2017.01 Notes
  • Added 2017 new tokens including completion token Pants of Retrieval
  • Fixed calculation for tokens that benefit from empty charm slots
  • Changed ability score calculation so that rounding is different for scores less than 10
  • Fixed Kris to be no longer a compound weapon
  • Fixed name of the +2 Deadly Drow Blood Mace
  • Fixed penalty of the Plate Armor of the Depths
  • Added Token IDs to those missing them
  • Fixed some missing effect tags
  • Fixed Earcuff of Ramparts
  • Fixed Dragonbane Surcoat
  • Fixed Gloves of the Brute

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