mike coon wrote: crossfire is one of those games for me. I feel like if you do everything right you should have a good chance to win. Crossfire is so brutal that (especially past the first few missions) you just have to be stupid lucky to win. To me, at that point, I would rather play war or roll dice for highest number. It feels like the same thing. However, this Dragonfire I will try to check out or demo, if it is a bit less brutal and strategy matters more I will take a long hard look at it.
Well, for starters, Dragonfire has a player range of 2 to 6 players, and the designers have acknowledged that the changes being made for Dragonfire will more than likely apply to any future products that use the same mechanics, so the second printing or edition of Crossfire is more than likely going to have some changes made going forward.
Crossfire as it is now seems to only work best with four players, or with four hands of cards. The randomness does affect things, but I would argue the same could be said of any of the Legendary franchise. The difference is that Crossfire consists of set decks while Legendary lets you adjust what cards are available to the players at the start.
Catalyst Game Labs doesn't appear to have the resources to offer more customization of the decks. More missions and obstacles are all fine and dandy, but if the player card mix doesn't adjust or change to make the game interesting then it is a game of flopping out decks and flipping cards over, as you say like playing war.
I really like Legendary and Crossfire and the upcoming Dragonfire. I feel that the designers in the industry are stuck and unwilling to make bold choices though, holding back on the reins instead of really pushing forward with exciting options. They come up with some great mechanics and then let them stagnate under bland choices out of fear of "unbalancing" the game. I'd rather see powerful cards that can potentially shake up the game rather than more of the same boring balanced conservative nerf design choices.
Almost went into a diatribe there. I have a few grievances about the current game design as regards deck building, LCGs, and CCGs.
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