Jeff Martin wrote: How about?
No more Death taking dead players out of the event
That one *almost* made my list. It's tied into so many things, though - like having players track their own HP, the introduction of "ghosts" , lowering the overall difficulty of the event so fewer people died (and thus fewer complaints about being escorted out, and having to wait half an hour for the rest of your friends to finish), and the creation of various difficulty levels.
I do miss Death, tho : )
Introduction of the Barbarian -- then the Paladin, Monk and Druid -- then the Elf and Dwarf
I could have sworn the Druid came first.
The original TD party was a 6-man group. Druid became the 7th class shortly after.
Barbarian wasn't introduced until TD moved to the Marriot, and it was an optional class - offered to players in the WaitList, but only if the whole party agreed to have an 8th player follow them through the crowded dungeon. Man - those Marriott dungeons were *tight*!
Introduction of Build/Dismantle Crew made a huge difference to health and sanity of the volunteers
YES!!!!!
Treasure no longer being pulled in rooms, but instead at the end of the event
I remember the time Evan/JLionheart was moving the Treasure Box after the players had taken their loot, and the bottom fell out of it. Tokens *everywhere!!!* Players had to jump in to help clean up the mess so the next group could come into the room!
The True Realm event (and its issues) in 2009
I loved True Realm, and am glad it happened, but understand it was an extremely difficult undertaking for your family at that time.
I really hope True Dungeon Celebration is a lot more of, um, a celebration!
Does ANYONE want to volunteer to try to make up a text-based TD timeline for the TDC event? If you can get me the file by April 1st, I can make a cool time line with graphics. I'd make a cool display at TDC.
I bet the TD history thread would be a great starting place for that... if I could find the link. :/