Hello Eric,
Thanks for speaking up.
I'm not sure I agree with everything, but it's a good topic and a good reminder for TD frequent flyers that they can have an outsize influence on the experience and perception of other players.
Eric McGlohon wrote: One thing I've noticed on these forums, is the lack of discussion of bad behavior from some of the players; Nightmare players on Normal level, -- and especially people who have gone through a puzzle room prior, get impatient and give away the clues to the rest of the party. My son and I have encountered this more than once at the last Origins.
I'd urge you to read some of the reddit posts on the Gencon forums... There's a lot of similar complaints.
I find your testimony that you've encountered these kinds of scenarios multiple times impactfull.
On the other hand I think Reddit / the Gen Con forums or other places are harder to evaluate.
I have no doubt that some number of people have a really bad run in TD due to annoying, insensitive, or obnoxious team mates.
My general feeling though, is that this is no different from any other gaming event. I think most Gen Con repeat attendees have had a game ruined at Gen Con by obnoxious players at one time or another.
It's unfortunate when it happens in True Dungeon, and TD is I believe held to a much higher standard due to its ticket price and reputation as a premiere event, and the fact that it's much harder to leave in the middle if it's going badly.
In short: many more people are going to complain about their ruined TD run with jerks on Reddit than they are about their ruined $2 Pizza Pirates of Zombie Town board game with jerks.
Maybe this discussion has been had before, if so I haven't seen it, but I think it'd be good to have it again.
It has, I posted some links in another thread. If you come back after Gen Con I can all but guarantee you'll see more.
-- Is there a way of having the coach, room GM, or companion remind all of the players to have good etiquette and not ruing the game for the rest of the players?
... If you're bored, and don't want to wait for the other players to figure out the puzzle that may make you happy, but will frustrate everyone else! I assume the puzzle GM can't intervene, but what else could be done?
I'm not sure what more can be done - I suppose some spiel could be added in the coaching room:
"You will need teamwork to survive the dungeon, you must work together. Groups that listen to each other succeed and have fun. If you have knowledge of any spoilers in the dungeon, please keep it to yourself unless the other party members ask you for it."
This could perhaps cut down on a small number of incidents. I suspect it won't be of material impact - I think there are people who really can't help themselves in giving "hints" - I've seen this play out in a negative way myself and it's not pretty.
-- If you have a crazy OP character that can do 60pts of damage in a single hit, maybe stand back and let the others have some fun before you squish the boss at the end??
This one is even tougher, as I think the perception here drives the problem at least as much as the reality.
Barring truly exceptional circumstances (e.g. a $3000+ Ranger or Monk build sliding two hits one of which is a critical, or a similarly costed Wizard build using a once per dungeon nova strike) no nightmare geared player is going to one shot a monster, let alone a boss. A maxed out level 5 Barbarian who is under the rage effect doesn't hit for 60 on a non-critical, or at least not without a lucky token angle.
Generally combat DM's don't announce the damage done by individuals, and the shouldn't be tallying damage before the end of the round.
Heavily geared players can make combat much less fun (e.g. beat the room in 1-2 rounds leaving 5 minutes of standing around time). Unfortunately it's also a lot harder to take your foot off the gas here than you might imagine: you rarely get more than 4 rounds of combat, with new players getting 4 will be a challenge. Even the best players miss, and with new players the odds of a hit puck getting knocked off the table is pretty high. If Mr. Token sits out round one there is a pretty good change they miss in rounds 2 and 3 and never contribute at all.