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TOPIC: True Horde Guidelines

True Horde Guidelines 7 years 2 weeks ago #37

As I understand the Hat of Escape, once the monster makes the Will Save, it does not have to make it for any further attacks. This is why I got rid of mine ages ago :(

tokendb.com/token/hat-of-escape/

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True Horde Guidelines 7 years 2 weeks ago #38

For offensive or support spells that effect "all" monsters, will they effect "all" monsters, or only all monsters the current party is fighting?


If "all monsters" spells effect only the monsters facing off against a single party, can you choose which group of monsters is impacted?

E.g. could a Wizard's in party #3 cast Lightning Storm targeting targeting the monsters party #1 is fighting?

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True Horde Guidelines 7 years 2 weeks ago #39

balthasar wrote: As I understand the Hat of Escape, once the monster makes the Will Save, it does not have to make it for any further attacks. This is why I got rid of mine ages ago :(

tokendb.com/token/hat-of-escape/


That is the current ruling.

More importantly, the Hat of Escape (and Ring of Sanctuary) stops working once the user takes a hostile action against the monster, which makes it less useful for evocative wizards.

Plus, even if it does work, it simply forces the monster to choose another target. There have been cases when another party member was killed because of the redirected attack.

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True Horde Guidelines 7 years 2 weeks ago #40

Matthew Hayward wrote: For offensive or support spells that effect "all" monsters, will they effect "all" monsters, or only all monsters the current party is fighting?

If "all monsters" spells effect only the monsters facing off against a single party, can you choose which group of monsters is impacted?

E.g. could a Wizard's in party #3 cast Lightning Storm targeting targeting the monsters party #1 is fighting?



All of the parties will be fighting the same monsters and using the same combat board(s). So if the three Wizards in all three parties each cast Lightning Storm, the same monsters will be affected in each instance.

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True Horde Guidelines 7 years 2 weeks ago #41

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Incognito wrote: Plus, even if it does work, it simply forces the monster to choose another target. There have been cases when another party member was killed because of the redirected attack.


To quote Animal Mother from Full Metal Jacket:

"Better him than me."

:evil:
"It's treason then."



Cranston's Character Generator for iDevices or Character Generator for Android

Amorgen's Excellent Excel Character Generator

Have you checked the Token DataBase ?

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True Horde Guidelines 7 years 2 weeks ago #42

Had a question on:

Amulet of Wonder: You become a Sygaldry Master. Show a runestone (any, other than Eldritch) to your coach:
• Gain triple the effect (if applicable)
• If the runestone normally effects only a certain attack/weapon type, it affects all your attacks
• You may keep the runestone

Does this affect anything other than physical missile attacks and physical melee attacks? If so, what?

Thank you,
Edwin

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True Horde Guidelines 7 years 2 weeks ago #43

Will there be a mechanic to either move a character or an object between the 3 different teams? If so, what will it be?

Ed
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True Horde Guidelines 7 years 2 weeks ago #44

MasterED wrote: Will there be a mechanic to either move a character or an object between the 3 different teams? If so, what will it be?

Ed


Potion polymorph brownie + character of STR at least 24.

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True Horde Guidelines 7 years 2 weeks ago #45

Matthew Hayward wrote:

MasterED wrote: Will there be a mechanic to either move a character or an object between the 3 different teams? If so, what will it be?

Ed


Potion polymorph brownie + character of STR at least 24.

Just to be clear so no one takes this literally I think are drawing a similarity to dwarf tossing aka "brownie toss". And if so why couldn't we just toss the dwarf? :P

Ed
Useful Links:
TD Character Creator
Amorgen's Excel Char Gen Tool
Token DataBase
Talking TD Podcast

TD Accomplishments:
Member of the first team to survive Epic True Grind
1st Solo NM as Poly Druid
Proud member of Gas Station Sushi
Don't Nerf Our Tokens!

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True Horde Guidelines 7 years 2 weeks ago #46

edwin wrote: Had a question on:

Amulet of Wonder: You become a Sygaldry Master. Show a runestone (any, other than Eldritch) to your coach:
• Gain triple the effect (if applicable)
• If the runestone normally effects only a certain attack/weapon type, it affects all your attacks
• You may keep the runestone

Does this affect anything other than physical missile attacks and physical melee attacks? If so, what?

Thank you,
Edwin


Yes.

So if you use a Ferret, Owl, or Toad Runestone you get +3 to the appropriate save instead of +1.

There is another runestone that normally gives you +1 max HP. With the AoW it would be +3 max HP.

For this year (as a special exception), the AoW +damage runestone effects have been ruled to also affect spell damage.

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