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TOPIC: True Horde Guidelines

True Horde Guidelines 7 years 2 weeks ago #13

Wade Schwendemann wrote: How will save rolls interact with things like Questor's Charm of Luck?


Reroll effects can still be used but only those individuals will get a reroll.

So if a "1" is rolled for Team Eric but two of the players have a Questor's Charm, those two players can reroll *their* saves, but the remaining eight players still get a "1" for their result.

Similar situation for things like the Figurine of Power: Cat or the Mithral Coin of Luck.

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True Horde Guidelines 7 years 2 weeks ago #14

MasterED wrote:

Jeff Martin wrote: Spells and effects that affect "all" or the whole party can affect any one of the three parties. So a Bard's Soothe Wounds will heal 3 HP to all members of any one team. The Cleric can cast Bless or Prayer on their own team or on a different team.

That's it for now...please let us know your questions.

So spells or powers the affect the entire party can be cast on your own or another party. What about healing spells, can a cleric in one party either cast on another party or move and then cast on another party?


Single-target spells can be cast only any valid target, within your team or on another team.

If something targets X (e.g. 2) players, then you can target any X valid players, regardless of what team they are on.

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True Horde Guidelines 7 years 2 weeks ago #15

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I know we can't get all the details, but can we at least know if the Jeffagorgon will have magic resistance?
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True Horde Guidelines 7 years 2 weeks ago #16

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And I assume magic resistance reductions from the Cabal Charm will only affect the party they are in, right? If I am in Team Incognito, and we have 5 Cabal charms, it would only reduce MR for spells cast by our team, right?
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True Horde Guidelines 7 years 2 weeks ago #17

I would hope the the eldritch set's ignore Spell Resistance and ignore Damage Reduction (on melee attacks) would bypass anything Jeffagorgon has.
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True Horde Guidelines 7 years 2 weeks ago #18

bpsymington wrote: And I assume magic resistance reductions from the Cabal Charm will only affect the party they are in, right? If I am in Team Incognito, and we have 5 Cabal charms, it would only reduce MR for spells cast by our team, right?


That is correct. We previously mentioned how Cabal items are determined based on your team.

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True Horde Guidelines 7 years 2 weeks ago #19

jedibcg wrote: I would hope the the eldritch set's ignore Spell Resistance and ignore Damage Reduction (on melee attacks) would bypass anything Jeffagorgon has.


Speaking purely from an academic viewpoint, Spell Resistance and Damage Reduction are just that.

Theoretically, there are lots of things that would not be covered by that, such as:

Weapon type immunity
Energy type immunity
Spell immunity (such as to specific spells)
Status effect or other special immunities
Invisibility
Miss chance due to displacement or etherealness
Illusions
Blinking
Spell turning
Spell absorption
Etc.

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True Horde Guidelines 7 years 2 weeks ago #20

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Incognito wrote:

jedibcg wrote: I would hope the the eldritch set's ignore Spell Resistance and ignore Damage Reduction (on melee attacks) would bypass anything Jeffagorgon has.


Speaking purely from an academic viewpoint, Spell Resistance and Damage Reduction are just that.

Theoretically, there are lots of things that would not be covered by that, such as:

Weapon type immunity
Energy type immunity
Spell immunity (such as to specific spells)
Status effect or other special immunities
Invisibility
Miss chance due to displacement or etherealness
Illusions
Blinking
Spell turning
Spell absorption
Etc.


True - I am sure Eric and Jeff will be very creative!

And I only have one eldritch item, so I don't get the set bonus.
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True Horde Guidelines 7 years 2 weeks ago #21

bpsymington wrote:

Incognito wrote:

jedibcg wrote: I would hope the the eldritch set's ignore Spell Resistance and ignore Damage Reduction (on melee attacks) would bypass anything Jeffagorgon has.


Speaking purely from an academic viewpoint, Spell Resistance and Damage Reduction are just that.

Theoretically, there are lots of things that would not be covered by that, such as:

Weapon type immunity
Energy type immunity
Spell immunity (such as to specific spells)
Status effect or other special immunities
Invisibility
Miss chance due to displacement or etherealness
Illusions
Blinking
Spell turning
Spell absorption
Etc.


True - I am sure Eric and Jeff will be very creative!

And I only have one eldritch item, so I don't get the set bonus.

Weapon type immunity can be bypassed by changing weapons. DR cannot as easily. So it is DR I am more concerned about.
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True Horde Guidelines 7 years 2 weeks ago #22

Incognito wrote:

jedibcg wrote: I would hope the the eldritch set's ignore Spell Resistance and ignore Damage Reduction (on melee attacks) would bypass anything Jeffagorgon has.


Speaking purely from an academic viewpoint, Spell Resistance and Damage Reduction are just that.

Spell turning
Spell absorption


From a purely academic viewpoint I would consider Spell Resistance and Spell Turning related enough that ignoring Resistance should also ignore Turning. Absorption would still definitely be valid.

Just my opinion tho.

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True Horde Guidelines 7 years 2 weeks ago #23

Arcanist Kolixela wrote:

Incognito wrote:

jedibcg wrote: I would hope the the eldritch set's ignore Spell Resistance and ignore Damage Reduction (on melee attacks) would bypass anything Jeffagorgon has.


Speaking purely from an academic viewpoint, Spell Resistance and Damage Reduction are just that.

Spell turning
Spell absorption


From a purely academic viewpoint I would consider Spell Resistance and Spell Turning related enough that ignoring Resistance should also ignore Turning. Absorption would still definitely be valid.

Just my opinion tho.


Well, would you consider damage resistance and damage immunity the same?

So a skeleton that has DR 5 against blunt, versus some sort of ooze that is immune to all blunt weapons?

Or fire resistance versus fire immunity?

In TD, 100% resistance != immunity.

Immunity is actually stronger, because there are some things that can reduce resistance.

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True Horde Guidelines 7 years 2 weeks ago #24

Will skill tests be skipped like in Grind?
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