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TOPIC: 11 Player Runs?

11 Player Runs? 7 years 11 months ago #1

I have been in 11 player groups in the past so they're at least theoretically allowed, but I am not sure if there are any official rules on the subject. At a minimum I would expect all 10 ticketed players to agree to an extra player but again I'd love to see an official answer before we buy all those generic tickets.

(related: http://truedungeon.com/forum?view=topic&catid=591&id=243012 )

Thanks! :)

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11 Player Runs? 7 years 11 months ago #2

  • bpsymington
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Steven Hunter wrote: I have been in 11 player groups in the past so they're at least theoretically allowed, but I am not sure if there are any official rules on the subject. At a minimum I would expect all 10 ticketed players to agree to an extra player but again I'd love to see an official answer before we buy all those generic tickets.

(related: http://truedungeon.com/forum?view=topic&catid=591&id=243012 )

Thanks! :)


11-player runs do happen, but the situations are very unusual. They try to avoid that as much as possible because it makes things harder on coaches and DMs in the room.
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11 Player Runs? 7 years 11 months ago #3

bpsymington wrote:

Steven Hunter wrote: I have been in 11 player groups in the past so they're at least theoretically allowed, but I am not sure if there are any official rules on the subject. At a minimum I would expect all 10 ticketed players to agree to an extra player but again I'd love to see an official answer before we buy all those generic tickets.

(related: http://truedungeon.com/forum?view=topic&catid=591&id=243012 )

Thanks! :)


11-player runs do happen, but the situations are very unusual. They try to avoid that as much as possible because it makes things harder on coaches and DMs in the room.

as a coach..it usually happens when a player is late..the waitlist people have been put into place, then they show up with 5 min to go (that person usually wants to change everyones build too)

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11 Player Runs? 7 years 11 months ago #4

{Puts on Coach Coordinator hat}
Groups with more than 10 players are very rarely allowed. In general, we use it to try and fix a problem--particularly if we caused it. When it happens, we need to get unanimous approval from the other 10 players.

You may not just decide to be the 11th in a group because you feel like it. Running with more than 10 is a big deal.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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11 Player Runs? 7 years 11 months ago #5

Druegar wrote: {Puts on Coach Coordinator hat}
Groups with more than 10 players are very rarely allowed. In general, we use it to try and fix a problem--particularly if we caused it. When it happens, we need to get unanimous approval from the other 10 players.

You may not just decide to be the 11th in a group because you feel like it. Running with more than 10 is a big deal.

you forgot to take the hat off..so for the rest of your post are you still coordinator?

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11 Player Runs? 7 years 11 months ago #6

Druegar wrote: {Puts on Coach Coordinator hat}
Groups with more than 10 players are very rarely allowed. In general, we use it to try and fix a problem--particularly if we caused it. When it happens, we need to get unanimous approval from the other 10 players.

You may not just decide to be the 11th in a group because you feel like it. Running with more than 10 is a big deal.


OK, so suppose my group has 5 of the 10 slots (which we do) and we'd like to add another of our friends to the run. ASSUMING the other 5 ticket holders agree to it, is there any reason we couldn't do so?

I don't want to make trouble for anyone, but one of our group member's girlfriend decided after we bought tickets that she wants to join us and I am exploring our potential options.

Thanks!

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11 Player Runs? 7 years 11 months ago #7

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Steven Hunter wrote: ASSUMING the other 5 ticket holders agree to it, is there any reason we couldn't do so?


Yes. There are several reason you couldn't do it:

1) The dungeon is made fora group of 10, not 11. It's already pretty crowded with 10, and every person added to the number will detract from the experience for everyone else (can't see the props around the crowd, miss important audio queues, stress the DMs voice from having to talk over an even larger crowd, have one player standing to the side bored in a room with 10 levers, etc.)

We really want everyone to have the best time possible - not feel like they're in a money mill, churning players through a $56 haunted house.

2) It hurts the players who worked very hard to find enough tickets through regular channels. They may feel it's a slap in the face to have spent hours of coordinating to get their set of 4 or 5 tickets, and then have another group slide in with an extra friend. Even if they all "agree" to let that 11th person play, there may be bad feelings about it.

3) It sets a precedent.

If it becomes common place for people to be allowed to add an extra group member, then more & more people will show up to TD with too many people for the run, hoping to get their friend in as an 11th. And what happens when 3 different groups each show up with a friend they simply can't run without?

We'll end up with groups of 12 or 13 running through. or angry customers who brought their spouse along hoping to slip them into a run, getting mad & vocal if some of the party objects.

it's a slippery slope, with a lot of potential for things gong wrong.

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Last edit: by Raven.

11 Player Runs? 7 years 11 months ago #8

Steven Hunter wrote: OK, so suppose my group has 5 of the 10 slots (which we do) and we'd like to add another of our friends to the run. ASSUMING the other 5 ticket holders agree to it, is there any reason we couldn't do so?

I would not count on that being approved--even if all 10 existing players agreed.

I would recommend exploring other options. Use these forums to:
  • See if you can swap tickets with another group
  • Find someone with all 10 slots but missing players
  • Make a post explaining your predicament, see if any other player(s) is/are able to assist
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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11 Player Runs? 7 years 11 months ago #9

Indeed, thanks for the responses!

Edit: I should add that I've been playing TD since 2005 so I know it was a lot to ask for.

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Last edit: by Steven Hunter.

11 Player Runs? 7 years 11 months ago #10

I have seen in my volunteer time (since 2009 as a volunteer) multiple groups that had 11 / 12 people. Only twice have I seen a group of 13+. Rooms are not designed for large groups, I personally think the rooms can handle 11/12 people most of the time.
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11 Player Runs? 7 years 11 months ago #11

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The only time I've seen (and I've been playing since 2005) more than 10 to a Party is when Jeff specifically arranged/requested it.

For example, last year we Yetis were in the Coaching Room when Jeff asked us if we'd mind running with 2 other people that were in a business and were interested in what TD is. We had no problem and the 2 young ladies were given ample opportunity to know what a Yeti is and how we run. I can't remember if they were given characters or not. I think they just were just meat shields... errrr... I mean bystanders for us to use... errrr... I mean eat... errrr... I mean entertain.

They said they loved running with us and would request us in the future. I'm pretty sure, though, they were willing to say anything since we had them tied up and ready to take back to the Yeti Cave.
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Last edit: by Ro-gan.

11 Player Runs? 7 years 11 months ago #12

Kaledor wrote: I have seen in my volunteer time (since 2009 as a volunteer) multiple groups that had 11 / 12 people. Only twice have I seen a group of 13+. Rooms are not designed for large groups, I personally think the rooms can handle 11/12 people most of the time.


On the other hand, adding one more person to the sepulcher room of skeletons on Viper may have resulted in trampling deaths.

"Ceci n'est pas une pipe" - Magritte

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