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TOPIC: Wizard's Test

Wizard's Test 6 years 3 months ago #1

So, this was my first time doing the TD and I very much enjoyed it. I chose Rogue and was very glad I did as I found lockpicking very enjoyable. *cough* greed *cough*

Regardless, I felt like something similar should have been added for 1 or 2 of the other classes.

One thing that immediately came to mind was a game I played where only a wizard could unlock a special rune on the wall. Why not add something similar to that?

For example, if you look up the game Roll the Ball slide puzzle on your phone's App Store you'll see it's basically slide blocks to create a pathway so the ball can move from one end to the next. I've seen these similar type of puzzles on a wooden frame. An hourglass could be added so the wizard has 1-5 minutes to solve the puzzle.

As for the rewards I guess that's not really up to me. Giving a token reward may be an issue as there can be more than one wizard and it's possible they may argue who gets to do the puzzle. Unless you have 2 puzzles throughout the dungeon and a wizard can't do more than one due to the mental strain. In addition, the mental strain would leave the wizard unable to participate in the battle for that room.

The wizard may be given a choice similar to the rogue on whether to taken a reward or to help the party...or perhaps it'll simply only be a reward to assist the party with the current fight such as finding out the monster's weakness or successfully activating this magic tablet to reduce the enemy's dmg otherwise its damage will increase over time. It can be anything really, you get the point.

I just felt like the rooms need a little more to help occupy other party members.

Regardless, can't wait for the next time.

P.S. If an admin reads this I think I selected the wrong level when recording my XP for PAX South combat-oriented dungeon. I'm guess I did the normal version, but for some reason it has "hardcore" selected. I'm guessing that will probably lower my XP. :(

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Last edit: by Krym.

Wizard's Test 6 years 3 months ago #2

Interesting thought.

To borrow from my coaching room speech, your greatest enemy in the dungeon is time. ("Yourself is also an acceptable answer, but time is the best answer)

Be careful about mechanics that require more of it. In this case it's DM time. The rogue test is the most time intensive test in my experience. (Barring the use of that +2 Rod of Persuasion). Adding another time intensive test for a DM increases the danger of the party Failing the room on time.
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Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Wizard's Test 6 years 3 months ago #3

Hey, Marco - Welcome!

I believe each room is 12 minutes long, so a 5 minute puzzle would be too much.

Anyhow - each room should be engaging enough that there's no need for 'side-puzzles'. Working as a team is usually very critical so having all hands on deck is better than having one or two adventurers off doing something on their own.

Besides, the lock-box is one of the things that really makes the Rogue feel unique. It's great that you got to enjoy it right away.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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Wizard's Test 6 years 3 months ago #4

Welcome Marco,
I’m so glad you enjoyed your experience. I may have even been your coach this weekend. Time in the room is always an issue but one thing that hasn’t been mentioned so far is the fact that we don’t force players to choose a particular class. Although it doesn’t happen frequently I can remember several runs in which neither Wizard nor Elf Wizard was chosen so that would hamper parties ability to complete the Dungeon.
I love playing wizard so I’m so pleased that you’re trying to increase everyone’s participation.
Thank You
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Wizard's Test 6 years 3 months ago #5

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This +1

Harlax wrote: Interesting thought.

To borrow from my coaching room speech, your greatest enemy in the dungeon is time. ("Yourself is also an acceptable answer, but time is the best answer)

Be careful about mechanics that require more of it. In this case it's DM time. The rogue test is the most time intensive test in my experience. (Barring the use of that +2 Rod of Persuasion). Adding another time intensive test for a DM increases the danger of the party Failing the room on time.

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