So, this was my first time doing the TD and I very much enjoyed it. I chose Rogue and was very glad I did as I found lockpicking very enjoyable. *cough* greed *cough*
Regardless, I felt like something similar should have been added for 1 or 2 of the other classes.
One thing that immediately came to mind was a game I played where only a wizard could unlock a special rune on the wall. Why not add something similar to that?
For example, if you look up the game Roll the Ball slide puzzle on your phone's App Store you'll see it's basically slide blocks to create a pathway so the ball can move from one end to the next. I've seen these similar type of puzzles on a wooden frame. An hourglass could be added so the wizard has 1-5 minutes to solve the puzzle.
As for the rewards I guess that's not really up to me. Giving a token reward may be an issue as there can be more than one wizard and it's possible they may argue who gets to do the puzzle. Unless you have 2 puzzles throughout the dungeon and a wizard can't do more than one due to the mental strain. In addition, the mental strain would leave the wizard unable to participate in the battle for that room.
The wizard may be given a choice similar to the rogue on whether to taken a reward or to help the party...or perhaps it'll simply only be a reward to assist the party with the current fight such as finding out the monster's weakness or successfully activating this magic tablet to reduce the enemy's dmg otherwise its damage will increase over time. It can be anything really, you get the point.
I just felt like the rooms need a little more to help occupy other party members.
Regardless, can't wait for the next time.
P.S. If an admin reads this I think I selected the wrong level when recording my XP for PAX South combat-oriented dungeon. I'm guess I did the normal version, but for some reason it has "hardcore" selected. I'm guessing that will probably lower my XP.