Welcome, Guest
Username: Password: Remember me

TOPIC: Token Choices for this year's dungeons

Re: Token Choices for this years dungeons 8 years 11 months ago #13

  • jedibcg
  • jedibcg's Avatar Topic Author
  • Offline
  • 10th Level
  • Supporter
  • What is personal text?
  • Posts: 10746

Mike Steele wrote:

jedibcg wrote:

Jeff321 wrote: The logo for Underdark is a spider so I think that's a given.

As barbarian I think I'm going to use Dire Spider Hide Armor (+5 AC, immune to webs) since that's about the most AC I can get anyway.


Good point. I might have to see if I have one that has escaped the argonite chipper.


Anyone have one of those available for sale/trade? I might outfit our Barbarian with one also. :)


Mike, if I have 2 in the argonite pile I will trade you one for a replacement. I will let you know tonight when I get home.
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

Re: Token Choices for this years dungeons 8 years 11 months ago #14

I know most folks have better options at the Neck slot, but if not Amulet of the Wind also provides the Free Action ability and is another option.

I equip a party of 10 and also make sure each character has immunity to hold, slow, and other hindrances. This one has come up a number of times between TD and Grind. So everyone either has Defender Set, Boots of the Marauder, or Amulet of the Wind.

Also, have a mix of Goggles of Serpent Sight and Goggles of Seeing (with Earcuff of the Wind). But I'm also considering Seeing for everyone this year. However, there is at least one token refers to magical darkness (so that is scary!)

My opinion is unless you know for sure (like Smoak first year) Resistance Rings are probably not worth it. If Fire damage concerns you there are plenty of other options like Lamp of the Marid and Ioun Stone Ruby Rhombus to mitigate the lava damage.

Also +1 for Dire Spider Hide Armor my Barbarian and Druid will be sporting it this year.

Please Log in or Create an account to join the conversation.

Last edit: by David Harris.

Re: Token Choices for this years dungeons 8 years 11 months ago #15

  • jedibcg
  • jedibcg's Avatar Topic Author
  • Offline
  • 10th Level
  • Supporter
  • What is personal text?
  • Posts: 10746
I don't know there will be fire damage this year. But there is lots of lava, so I might have everyone equipped with the Fire Resist ring on our nightmare combat run through Underdark. I hope to have played the puzzle side on hardcore before the nightmare run so can change the rings out if needed.
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

Re: Token Choices for this years dungeons 8 years 11 months ago #16

Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

Please Log in or Create an account to join the conversation.

Re: Token Choices for this years dungeons 8 years 11 months ago #17

  • jedibcg
  • jedibcg's Avatar Topic Author
  • Offline
  • 10th Level
  • Supporter
  • What is personal text?
  • Posts: 10746
Are these Google Goggles?

This image is hidden for guests.
Please log in or register to see it.



I don't like inserting images it took me ten minutes to figure it didn't like html 5.
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

Last edit: by jedibcg.

Re: Token Choices for this years dungeons 8 years 11 months ago #18

Druegar wrote: These are googles:
[img size=218,72] 4.bp.blogspot.com/-JOqxgp-ZWe0/U3BtyEQlEiI/AAAAAAAAOfg/Doq6Q2MwIKA/s1600/google-logo-874x288.png [/img] [img size=218,72] 4.bp.blogspot.com/-JOqxgp-ZWe0/U3BtyEQlEiI/AAAAAAAAOfg/Doq6Q2MwIKA/s1600/google-logo-874x288.png [/img]

These are goggles:
[img size=250,250] www.medievalcollectibles.com/images/Section/medium/142.png [/img]

:P


Yes, Yes! Spell check won't catch that!

Please Log in or Create an account to join the conversation.

Re: Token Choices for this years dungeons 8 years 11 months ago #19

Matthew Hayward wrote: I'd guess module design calls for surprise rounds to come into play a lot, but in playing for 7 years I can recall one time when the DM gave us a round of combat with ranged only (which is what is supposed to happen when you are not surprised - I think?) - so I'm not sure it's worth it.


I always thought surprise was just used in the initiative roll. If your party was surprised you automatically lost the initiative roll. If someone in the party is immune to surprise then you rolled like normal.

But I'm not sure.
Here is a quote from the Player Guide:
Initiative
At the start of a combat encounter (each
individual monster attack if multiple) the DM
and one representative party member will roll
off for initiative. The higher of the two scores
establishes who attacks first, the party or the
monster. Being surprised or sometimes the
way a room is laid out will give the monster the
advantage. If that is the case, the DM will
inform the party there is no initiative roll
because the monster has the advantage on the
party. This is driven by module design not
DM discretion. There are a few tokens that
augment a party’s initiative role but there are
no individual character modifiers and a high
Dexterity score does not affect party initiative.

Please Log in or Create an account to join the conversation.

Last edit: by Graven.

Re: Token Choices for this years dungeons 8 years 11 months ago #20

Mike Steele wrote:

jedibcg wrote:

Jeff321 wrote: The logo for Underdark is a spider so I think that's a given.

As barbarian I think I'm going to use Dire Spider Hide Armor (+5 AC, immune to webs) since that's about the most AC I can get anyway.


Good point. I might have to see if I have one that has escaped the argonite chipper.


Anyone have one of those available for sale/trade? I might outfit our Barbarian with one also. :)


I have some :)
My online token shop: www.tdtavern.com

We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.

Please Log in or Create an account to join the conversation.

Re: Token Choices for this years dungeons 8 years 10 months ago #21

Graven wrote:

Matthew Hayward wrote: I'd guess module design calls for surprise rounds to come into play a lot, but in playing for 7 years I can recall one time when the DM gave us a round of combat with ranged only (which is what is supposed to happen when you are not surprised - I think?) - so I'm not sure it's worth it.


I always thought surprise was just used in the initiative roll. If your party was surprised you automatically lost the initiative roll. If someone in the party is immune to surprise then you rolled like normal.

But I'm not sure.
Here is a quote from the Player Guide:
Initiative
At the start of a combat encounter (each
individual monster attack if multiple) the DM
and one representative party member will roll
off for initiative. The higher of the two scores
establishes who attacks first, the party or the
monster. Being surprised or sometimes the
way a room is laid out will give the monster the
advantage. If that is the case, the DM will
inform the party there is no initiative roll
because the monster has the advantage on the
party. This is driven by module design not
DM discretion. There are a few tokens that
augment a party’s initiative role but there are
no individual character modifiers and a high
Dexterity score does not affect party initiative.


Was I correct in my analysis? Should only one person in the party be immune to surprise, or is there a benefit to each person being immune to surprise?

Thanks.

Please Log in or Create an account to join the conversation.

Re: Token Choices for this years dungeons 8 years 10 months ago #22

I need to look in some old modules tonight to be sure, but IIRC I have seen "immune to surprise" come into play in a two ways:

1) DM asks who was watching out, or who was awake when others were sleeping, etc. If that player is immune to surprise then it avoids a sneak attack or auto loss of initiative. Any time a DM asks this it is best to choose somebody with immunity to surprise (and possibly high AC too :). So if you choose wisely then only one person needs to be immune.

2) Before combat starts there is a sneak attack (or rock fall, etc) that affects everybody not immune to surprise. Here you'd want everybody immune if possible.

Normally it doesn't affect the combat initiative, normally that just comes down to the die roll.

PS - the player surprise round is different. It is in the rules but I have not personally seen it come up. This is not affected by immunity to surprise or the initiative roll (as it happens before that). Instead anybody with a ranged weapon is allowed one round of attacks.
My online token shop: www.tdtavern.com

We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.

Please Log in or Create an account to join the conversation.

Re: Token Choices for this years dungeons 8 years 10 months ago #23

Ummm...two words - Gelatinous Cube!

A few years ago, if the lead person in the group when you entered the room did not have immunity to surprise, he/she was sucked into the Cube. (Nice effect making the player stand inside of an 8 foot tall clear plastic cube.) That player could not attack. And when the others slid their pucks, if it landed on the human outline inside of the cube diagram, your teammate took damage.

MU Skulls Rob.
You mean you wish to surrender to me? Very well, I accept. - The Dread Pirate Roberts

Please Log in or Create an account to join the conversation.

Re: Token Choices for this years dungeons 8 years 10 months ago #24

MU Skulls Rob wrote: Ummm...two words - Gelatinous Cube!

A few years ago, if the lead person in the group when you entered the room did not have immunity to surprise, he/she was sucked into the Cube. (Nice effect making the player stand inside of an 8 foot tall clear plastic cube.) That player could not attack. And when the others slid their pucks, if it landed on the human outline inside of the cube diagram, your teammate took damage.

MU Skulls Rob.

Wow! That sound like a cool room. What year was that?

Please Log in or Create an account to join the conversation.

Time to create page: 0.116 seconds