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TOPIC: WYC First timer

Re: WYC First timer 9 years 1 month ago #13

True Grind is all combat. Lots of sliding and monsters that have larger variety of powers.

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Last edit: by balthasar.

Re: WYC First timer 9 years 1 month ago #14

dawhite wrote: What is the difference between "true grind" and true dungeon at WYC?


Physically it is only one room with minimal decoration and three combat tables. No puzzles, all combat. You go through several virtual rooms for about an hour. Where in a dungeon run you might fight 5 monsters, in TrueGrind you fight maybe 20, and usually several at once.

IMO it requires more strategy and teamwork for combat, more tokens, more saves, etc. It also has a much lower survival rate than most dungeon runs of the same difficulty.

I would never skip dungeon runs in favor of TrueGrind because I love the immersive rooms and props, but TrueGrind is more challenging and exciting, maybe even more fun... Depending on how long it takes you to die I guess :)
My online token shop: www.tdtavern.com

We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.

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Re: WYC First timer 9 years 1 month ago #15

Yeah, some of the terms aren't clearly defined. I had to dig around a lot to satisfy my curiosity. These are the technical details to expand on what the others mentioned:

True Dungeon - The actual name of the game. But also means a dungeon or adventure run. A dungeon run is typically seven rooms played over 2.25 hours and may be either combat or puzzle oriented, but will always contain aspects of both. There are no XP rewards or buttons for WYC and just one rare completion token across difficulties, at least for 2015. Treasure draws for WYC are as usual.

There are several difficulty levels:
Non-lethal Dungeon - Nobody can die. 650 XP. Normal completion token. Treasure draws.

Normal Dungeon - 650 XP + 50 XP/room reached. Normal completion token. Treasure draws. Normal survivor button.

Hardcore Dungeon - 1650 XP + 50 XP/room reached. Hardcore completion token. Treasure draws. Hardcore survivor button.

Nightmare Dungeon - 1650 XP + 50 XP/room reached. Both the Normal and Hardcore completion tokens. Treasure draws. Nightmare survivor button

True Grind - A specific type of adventure that is a gauntlet run of various monsters. I.e., just combat. You can only participate in a grind adventure if you have reached 2nd level as a player.

There are several difficulty levels for a Grind run, but the rewards are the same.
Normal, Hardcore, or Nightmare Grind - Grind completion token. One treasure draw. Grind survivor button.

Treasure Draws - You get to pull a token out of a box. You get one treasure draw for completing an adventure. (Getting to the last room, but not necessarily surviving it.) There should be NO common tokens in the box. It should be mostly uncommon and rare tokens. But 1% can be truly epic and just about anything in or out of circulation, so the more draws you get the better chances of getting great loot!

Treasure Rooms - In the dungeon runs there will be three treasure rooms (they have a big T on the wall). You need to solve the puzzle or defeat the monster to get the bonus for that room.

These items affect treasure at the end of dungeon runs (and because of that, they tend to be pricey):
Amulet of Treasure Finding - A.k.a. AoTF. Awards four bonus treasure draws upon adventure completion when worn (neck slot).

Charm of Avarice - A.k.a. CoA. Combines the rewards of HoP, RoR, and CoGF upon adventure completion when worn. Counts as a CoGF for the purposes of determining the CoGF reward level. Mutually Exclusive with all of the other bonus treasure items.

Charm of Good Fortune - A.k.a. CoGF. Awards two, three, or four bonus treasure draws upon adventure completion when worn. Actual number depends on the number of players carrying a CoGF (or CoA).

Horn of Plenty - A.k.a. HoP. Changed for 2015. Awards six bonus treasure draws upon adventure completion when worn (neck slot).

Lenses of Fortune - A.k.a. LoF. Awards one bonus treasure draw upon adventure completion when worn (eye slot). Mutually exclusive with all of the other bonus treasure items.

Ring of Riches - A.k.a. RoR. Awards three bonus treasure draws upon adventure completion when worn.

This is my understanding at present. The details shift year-to-year. I may be wrong. :blush:

OK, this got out of hand. Hope it helps.

Thanks!
Lode

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Re: WYC First timer 9 years 1 month ago #16

This is wonderful.
"Nice guys finish last but at least they finish"

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Re: WYC First timer 9 years 1 month ago #17

I just got my Tickets for 6:24pm True Dungeon at Who's Yer Con!
I did not register for the Con yet. Assuming I should muster around 6:00, how early should I arrive to get registered for the Con (If its necessary).

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Re: WYC First timer 9 years 1 month ago #18

dancingmagician wrote: I just got my Tickets for 6:24pm True Dungeon at Who's Yer Con!
I did not register for the Con yet. Assuming I should muster around 6:00, how early should I arrive to get registered for the Con (If its necessary).


The line has died down a bit, but it was about an hour and a half earlier. I would show up as early as possible.

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Re: WYC First timer 9 years 1 month ago #19

dancingmagician wrote: I just got my Tickets for 6:24pm True Dungeon at Who's Yer Con!
I did not register for the Con yet. Assuming I should muster around 6:00, how early should I arrive to get registered for the Con (If its necessary).


There was no line when I walked past registration a few minutes ago. That may change after work hours end today. Give yourself 30 minutes.
You can't fix stupid but you can TPK it.

"Mamma always said that True Dungeon is like a box of Drow Poisons. Ya never know how you're gonna die."

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