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TOPIC: Runestones

Re: Runestones 14 years 8 months ago #13

Okay, but would the ability to use one of each runestone on a run make Jeff think he had to ratchet up the lethalness of the dungeon, because it made it too easy to defeat it?<br /><br />Kim
"It's not the years in your life that count, it's the life in your years."Abraham Lincoln

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Re: Runestones 14 years 8 months ago #14

  • Raywind
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I'd be perfectly happy with more lethal combats; I don't think I've taken a single point of combat damage in quite a while.<br /><br />... Then again, I've yet to find a Nightmare group to run with.
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Re: Runestones 14 years 8 months ago #15

  • bpsymington
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The question is how many people are going to burn how many runestones?  I know I don't have enough to use one of each on each run I'm doing, and Smak can only go on so many runs!
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Re: Runestones 14 years 8 months ago #16

<br />I'd be perfectly happy with more lethal combats; I don't think I've taken a single point of combat damage in quite a while.<br /><br />... Then again, I've yet to find a Nightmare group to run with.<br />

<br /><br />Have you tried True Grind?  You'll probably take a few hits of damage on it, particularly in Nightmare mode.  Unless of course you have Stu as your DM, he tends to take it easy on everyone, he's just a big softy  :rolleyes:<br /><br />

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Re: Runestones 14 years 8 months ago #17

  • Raywind
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<br />Have you tried True Grind?  You'll probably take a few hits of damage on it, particularly in Nightmare mode.  Unless of course you have Stu as your DM, he tends to take it easy on everyone, he's just a big softy   :rolleyes:<br />

<br /><br />I wasn't able to make it to True Realms, but I've got a Grind slot set up on Thursday. We'll see how it goes. :)
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