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TOPIC: About Power Creep . . .

Re: About Power Creep . . . 15 years 7 months ago #121

  • henwy
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I think you missed something. XP has no actual effect on power as of right now. Thus, there can be no power creep based on xp. Treasure pulls are also insignificant. Most of what you're likely to pull is just stuff that would normally come out of a token pack anyway or is an ingredient. If someone's HoPing the hell out of the dungeon, they very likely already have plenty of the former. The latter is the province of combo tokens and only a single combo token has ever needed a specific ingredient token, the medallion of greyhawk, which was hardly a big creep issue.

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Re: About Power Creep . . . 15 years 7 months ago #122

  • Mock26
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<br />Just to keep a thread alive, I thought I'd add my $0.02 as an intermediate player.<br /><br />I think the greatest form of power creep is the scarcity of runs.  Token collectors, from what I've heard, often get 3 or more runs in, distributed over the difficulty levels and the different sides. You also get that many more treasure draws, multiply that times a horn of plenty then perhaps more runs at TD:DC.   Now, there's a good argument that people who pay more should get to play more. Going at the different difficulty levels is almost required for the great XP competition because you get XP for normal/nightmare, and you want to make sure you get all the ingredient tokens.<br /><br />

  While it is true that some token collectors go on 3 or more runs it is also true that some non-token collectors go on 3 or more runs.  The scarcity of runs has nothing to do with the amount of money someone spends on tokens.  The number of runs is based solely on the number of slots that someone is willing to and able to purchase.  Token collectors are not afforded any preferential treatment when it comes time to purchase True Dungeon tickets.  They have the exact same chances of getting tickets as do the people who don't spend any money on tokens.  In fact, sometimes parasites non-token collectors get in more runs than some die hard token collectors.  <br /><br />And frankly I don't think that there is a good argument that those who pay more should get to play more, especially if it means that there are fewer runs for the average True Dungeon fans.  But, that's a different topic.

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