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TOPIC: Musings of a Mad Wizard

Musings of a Mad Wizard 18 years 11 months ago #1

Ok, so I was sitting here enjoying the small mountain of tokens I currently have in my direct possession, when a thought struck me -

Why not sell actual token kits, set up for a particular class? For example:

Fighter - Battleaxe, +2 Shield, Banded Mail, Potion of Cure Minor Wounds, a couple gold/gems, a couple pieces of gear and a couple items.

Paladin - Longsword, +1 Shield, Chain Mail, Scroll Detect Undead, Holy Water, Potion of Cure Minor Wounds, one gold/gem, a couple gear and one item.

Ranger - Shortsword x2, Studded Leather, Scroll of Endure Elements, Potion of Cure Minor Wounds, Shortbow, one gold/gem, one item and a couple gear.

Rogue - Dagger, Leather Armor, Shortbow, Potion Detect Secret Doors, Potion Cure Minor Wounds, Smokestick, a couple gold/gems, one gear and one item.

Bard - Shortsword, Studded Leather, +1 Shield, Potion Cure Minor Wounds, Scroll Magic Missile, Scroll Sanctuary, Scroll Identify, Potion See Invisibility, one gear and one item.

Cleric - Heavy Mace, Chain Mail, +1 Shield, Potion Cure Minor Wounds, Scroll Remove Paralysis, Scroll Protection from Evil, Scroll Sanctuary, a gold/gem, a gear and an item.

Wizard - Dagger, Sling, Potion of Cure Minor Wounds, Scroll of Read Magic, Scroll of Burning Hands, Scroll of Magic Missile, Scroll Comprehend Languages, Scroll Knock, a couple gold/gem.

This essentially gaurantees that a player will get a decently outfitted character going into the tavern. Granted, players can still get their weapons/armor via the random draw at the beginning of the run, but they risk getting a weapon thats not very good or can't be used by their class.

These kits don't have any Very Rares in them, but they do have a few rares. This makes it "worthwhile", while making it possible for someone to buy, say, a Fighter kit and not have to worry about buying numerous bags to get equipment that makes sense, or having to trade extensively just to get a reasonable set of armor.

People who don't like the randomness of the current system but want more than just one armor and one weapon token at the beginning of the adventure would probably take to this idea quite well.

What do you think? Good idea, or the product of a deranged, sleep-depraved mind?
- Koralk<br />TD Wizard Extraordinaire

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Musings of a Mad Wizard 18 years 11 months ago #2

Sorry bud, but there's another thread here that states the "Selling" of anything is prohibited. Trading tokens will be fine I'm sure, but selling for cash, unless you're a "dealer" is a big no-no.

Now, personally, I think it would be a cool idea, however, I want to enjoy my trip to GenCon, and not be ejected for selling inapropriately. :p
Murphy's Laws of Combat Operations...<br /><br />Always remember, your weapon was made by the lowest bidder...

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Musings of a Mad Wizard 18 years 11 months ago #3

Koralk,
Did you mean that you will sell token kits or Jeff will sell token kits?

Jeff does not want to do it because he want getting the party equipped to be part of the game. The adventure begins in the tavern. (If a group gets total bad luck on their basic equiment draw, I am likely to "Lease" them some basics).

If you are planning on doing this, then welcome to the club. I will be trying to trade basic equipement for Rare and V Rare tokens they really don't need.

Me to party: "If you give me that full plate mail, I can give you a set of half-plate, a set of chain and a set of banded. You can equip 3 character with good armor instead of have one character in great armor."

George
A society grows great when old men plant trees whose shade they know they shall never sit in.

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Musings of a Mad Wizard 18 years 11 months ago #4

Hey! I like the idea of selling kitted out bags...

What you could do is exchange the class specific bag for a brand new TD bag!! That way everyone comes out ahead. The player gets the class stuff that they need, and the shop owner gets the random very rare and added average gp that would be in the random bag. win, win, I say.

--Lord of Mistakes

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Musings of a Mad Wizard 18 years 11 months ago #5

I think the trading will be a fascinating study. I like George's approach. I like my approach of possibly playing the roll of rich land owner or noble and outfitting parties to a certain extent for a cut in their dungeon haul, and they return the equipment. Straight across trades, outfitting classes--all those things are adding up to a town adventure that will begin to take on a life of its own.

Individuals in groups may approach and want to "bling up" in addition to parties trying to enhance their survivability.

I look forward to it.


Widseth
Author of The Brazen Serpent Chronicles--Talon of Light
and The Brazen Serpent Chronicles--The Caduceus
and The Brazen Serpent Cronicles--Dragon Kiln
and The Brazen Serpent Chronicles--Cenote Gate (in process)

www.brazenserpentchronicles.com

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Musings of a Mad Wizard 18 years 11 months ago #6

Actually, I was thinking that TD would do these kits. But, if Jeff already addressed the possibility, then having other players do it would be interesting.

Kind of like a loan shark. ;p
- Koralk<br />TD Wizard Extraordinaire

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Musings of a Mad Wizard 18 years 11 months ago #7

Selling at the convention is prohibited per Gencon policy, but what you do in private, either at the convention or via mail is your own business.

I would think that having an active third party vendor is probably not what Jeff had in mind (I do not know, though). But getting rid of extra tokens is really up to you.

I do know that TD wanted to try and keep the token economy as a barter system as much as possible. Having Douglas' guide available makes it pretty tempting to just offer $5 for that +1 weapon, but I would hope that would be an exception rather than the rule. The more “currency-for-token� trades that occur the more we approach a "middle-man" mentality.

While opportunities abound for profiting on peoples habits (just look at the ccg trade), I think it would be better to keep the tokens trading in a barter type "closed" system.

JMHO, of course.

Dave
You should know better than to pick up a duck in a dungeon....

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Musings of a Mad Wizard 18 years 11 months ago #8

Actually Jeff has adressed reselling tokens in another thread. He is not concerned about selling tokens for cash. So reselling tokens is OK but selling tokens for cash at GenCon is not.

I hope a secondary (cash) market does not develope because it would be fairly easy to counterfit tokens. If a player could sell a +2 cloak for $50 then someone will be tempted to make a counterfit cloak.

I was actually looking into have my own "wooden nickel" sort of tokens made up and have a Treasure hunt in the tavern. (Assuming I can get Jeff and/or Jenn to approve it.) The prize would be either some gold or nice set of armor and weapons.

George
A society grows great when old men plant trees whose shade they know they shall never sit in.

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Musings of a Mad Wizard 18 years 11 months ago #9

I also think the reason for not selling specific kits is to keep people buying more bags of tokens. If you get everything you want in one bag then there's no insentive to keep buying more token bags, and less money that TD makes.
~It's good to be young and insane~

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