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TOPIC: Potential Variable Effects for 2024

Potential Variable Effects for 2024 3 months 3 weeks ago #1

  • Druegar
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These are what we're thinking of running for this year's variable tokens. We are open to constructive comments.

Eldritch Runestone
Cloak of Aset: Gain Melee Damage Reduction 3 when you are outdoors in an unsettled desert environment. Essentially, if you're outside and above ground in the desert but not within the confines of a city, you gain this effect. As long as the character is in the right environment, this is an "always on" effect.
Note: The "cloak" is just the name of the effect. It's not a literal cloak and it does not occupy your back slot.

Special (UR)
Blessing of Aset:
  • Immunity to Poison
  • Immunity to the side-effects of Undead Touch Attacks (e.g., Curse, Disease, etc.)
    This does not mitigate HP damage caused by Undead Touch Attacks
  • Immunity to Petrification
This is an "always on" effect.
[Yes, this is essentially a slotless Medallion of Greyhawk minus the HP bonus.]

___ of Wonder
Armor of Aset: Once per game, you may negate the damage from any one attack, as long as that attack would not have killed you. This damage can be physical (Blunt, Piercing, or Slashing) and/or magical (Cold, Fire, Shock, etc.), but it may only come from a single attack and it only includes effects which reduce your current HP. Non-HP reducing effects (e.g., Fear, Petrification, Sleep, etc.) are not mitigated. The player decides when to invoke this power. Here are some example scenarios:
  1. A character with 100 HP gets hit by an 80 point fireball. Armor of Aset could negate that because the fireball would not have killed them.
  2. A character with 5 HP gets hit with a sword that deals 6 damage. Armor of Aset could not negate that because that attack would have (is going to) kill that character.
  3. In room one, a character is hit with a massive--but not fatal--blow. The player chooses not to invoke Armor of Aset's power at this time because they want to save it for a later room.
  4. A character with 60 HP gets hit by all six of a Marilith's attacks. Each attack deals 10 damage. The player may negate one of those attacks because that one attack is not enough to kill them--even though the combined total of all the attacks will/would have.
  5. A character with 20 HP gets hit by a mummy attack that deals 10 Blunt and infects the victim with a Curse. If the player chooses to invoke this effect, the 10 Blunt damage is negated, but not the Curse.
Note: The "armor" is just the name of the effect. It's not literally armor and it does not occupy your torso slot.

Please Remember: Special is only usable at in-person events whereas Eldritch Runestone and __ of Wonder are usable in either VTD or in-person events.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
Last edit: by Druegar.
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Potential Variable Effects for 2024 3 months 3 weeks ago #2

I’d recommend the eldritch stone ability apply to any outdoor desert environment to keep things simple.
What do we want? Evidence based science! When do we want it? After peer review!

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