macxdmg wrote: I was with you Endgame, until "reduce Monk effectiveness with non open fist / bracer weapons."
Maybe consider proposals that would make "bracer" weapons (or fist wraps) more appealing, without removing current options, thus adding to build diversity through thoughtful addition rather than what I will generously call thoughtful disassembly.
I would not recommend removing current options - as in, I would not recommend removing Monk from the +1 assassins blade.
Let’s start with 3 assumptions.
1) we cannot increase overall Monk damage in any equipment layout, as Monk is already dealing more damage than desired when compared to other classes.
2) it is desirable that Monk use open fists and bracer weapons. I come to this conclusion based on several sources. The first is based on the class description from the Monk card “monks are the least token dependent class as their fists are as good as weapons”. The second comes from DnD class description of Monk (I pulled this from beyond DnD: “monks channel uncanny speed and strength into their
unarmed strikes.”
3) for a given budget, most players will select the most optimal choices most of the time.
Given the constraints listed in our assumptions above, to make a +1 adem bracer or open fist build be an equally appealing choice to a +1 assassin’s blade + brawler’s horn + bracers of lightning build, we need to reduce the base effectiveness of the assassins blade builds by
at least +2 hit and +2 damage, while not altering current performance with open fists and bracers. (Likely this means adding at least +2 hit and damage to open fists and bracers)
At UR level, we would need open fists / bracers to compete with a +2 VSF + brawlers horn + charm bracelets meaning we need to reduce hit and damage by at least 4 to satisfy assumption 3, while also adding +4 hit and damage to open fists and bracers.
At relic and legendary level, changes to the character card are no longer really appropriate to satisfy our requirements. Relic and legendary bracers and / or tokens that improve bare fists would be needed. Solutions to general class balance could be major reworks (ex: monks only get +damage on 1 puck) And are really beyond the scope of this discussion.
The most straightforward way / method of least disturbance to make those adjustments to the 5th level Monk is to adjust base strength and modify dragon strike on the level 5 card appropriately. The 4th level card needs a dragon strike equivalent for completeness.